UFO:Alien Invasion

Development => Sounds and Music => Topic started by: Alex on March 20, 2007, 06:29:04 pm

Title: Weapon Sounds To-Do
Post by: Alex on March 20, 2007, 06:29:04 pm
This is just my scratch pad to keep track of what needs doing.  They are in no particular order and I will hyperlink each one to the sound file as it is finished.

Pistol firing
Draft 1: http://www.soundportfolio.com/sounds/weapons/firearms/pistol.wav
Draft 2: http://www.soundportfolio.com/sounds/weapons/firearms/pistol_2.wav
Commit: http://www.soundportfolio.com/sounds/weapons/firearms/pistol_2.wav

Machine pistol firing
Draft 1: http://www.soundportfolio.com/sounds/weapons/firearms/machinepistol.wav
Commit: http://www.soundportfolio.com/sounds/weapons/firearms/machinepistol.wav

Submachine gun firing
Draft 1: http://www.soundportfolio.com/sounds/weapons/firearms/smg.wav
Commit: http://www.soundportfolio.com/sounds/weapons/firearms/smg.wav

Flashbang exploding (flash and deafening crack)
Draft 1: http://www.soundportfolio.com/sounds/weapons/firearms/flashbang.wav
Draft 2: http://www.soundportfolio.com/sounds/weapons/grenade/flashbang2.wav (fixed broken link)
[Still needs work]

Micro shotgun firing (louder and higher-pitched than riot shotgun)
Draft 1: http://www.soundportfolio.com/sounds/weapons/firearms/microshotgun.wav
Draft 2: http://www.soundportfolio.com/sounds/weapons/firearms/microshotgun2.wav
Commit: http://www.soundportfolio.com/sounds/weapons/firearms/microshotgun2.wav

Combat / Riot shotgun
Draft 1: http://www.soundportfolio.com/sounds/weapons/firearms/combatshotgun.wav
Draft 2: http://www.soundportfolio.com/sounds/weapons/firearms/combatshotgun2.wav
Draft 3: http://www.soundportfolio.com/sounds/weapons/firearms/combatshotgun3.wav
Commit: http://www.soundportfolio.com/sounds/weapons/firearms/combatshotgun3.wav

Sniper rifle firing (large calibre sniper rifle)
Draft 1: http://www.soundportfolio.com/sounds/weapons/firearms/sniperrifle.wav
Draft 2: http://www.soundportfolio.com/sounds/weapons/firearms/sniperrifle2.wav
Draft 3: http://www.soundportfolio.com/sounds/weapons/firearms/sniperrifle3.wav
Commit: http://www.soundportfolio.com/sounds/weapons/firearms/sniperrifle3.wav

Kerrblade swiping through the air
Commit: http://www.soundportfolio.com/sounds/weapons/blades/blade7.wav

Knife stab
Commit: http://www.soundportfolio.com/sounds/weapons/blades/blade5.wav

Done: Plasma blade (see wiki)
Done: Medikit sound (futuristic injection noise)

*Machine gun (will appear in v2.2)
Title: Re: Weapon Sounds To-Do
Post by: Winter on March 21, 2007, 01:15:28 am
I've just listened to the flashbang sound, and it doesn't really sound like a flash or a bang. More like a zip and a thud. The sounds should be closer together as well, almost simultaneous.

Hope that helps.

Regards,
Winter
Title: Weapon Sounds To-Do
Post by: Alex on March 21, 2007, 08:42:25 am
Thanks for the description...  I agonized over the flashbang sound for ages, trying to picture in my mind what a flash sounds like.

I'll try some different ideas tonight and see what I can come up with.
Title: Weapon Sounds To-Do
Post by: Alex on March 22, 2007, 01:17:29 am
Draft 2 of the flashbang is up
Title: Weapon Sounds To-Do
Post by: Alex on March 22, 2007, 07:44:06 pm
Various swooshes and zing sounds for the knife and kerrblade.
[list=1]
Title: Weapon Sounds To-Do
Post by: Winter on March 22, 2007, 08:15:16 pm
Quote from: "Alex"
Various swooshes and zing sounds for the knife and kerrblade.
[list=1]
  • http://www.soundportfolio.com/sounds/weapons/blades/blade1.wav
  • http://www.soundportfolio.com/sounds/weapons/blades/blade2.wav
  • http://www.soundportfolio.com/sounds/weapons/blades/blade3.wav
  • http://www.soundportfolio.com/sounds/weapons/blades/blade4.wav
  • http://www.soundportfolio.com/sounds/weapons/blades/blade5.wav
  • http://www.soundportfolio.com/sounds/weapons/blades/blade6.wav
  • http://www.soundportfolio.com/sounds/weapons/blades/blade7.wav
  • [/list:o]


I favour blade5.wav for the knife and blade7.wav for the kerrblade.

Regards,
Winter
Title: Weapon Sounds To-Do
Post by: inquisiteur2 on March 22, 2007, 11:39:42 pm
just a quick question:

can't we use all proposed sounds for the kerblae and tel the game to randomly selected on for each hit ?

that may add more sound diversity.

well after listening to firearms sounds; some are good; some others are not appropriate; but for the kerrblade all of them are acceptable; although I have the same preference than Winter (sound 2 is also good for kerrblade I think; i have a better sensation of somone swinging something really nasty)
Title: Weapon Sounds To-Do
Post by: Alex on March 23, 2007, 05:18:25 am
inquisiteur2, thank you for your feedback...  For the weapon sounds Winter has told me he's quite happy with the ones marked "Commit"...  The draft copies were not acceptable so they are there only for historical reasons.

Just out of curiosity which weapons did you not think were appropriate?
Title: Weapon Sounds To-Do
Post by: inquisiteur2 on March 23, 2007, 10:51:08 am
all commited sounds fit well, I was speaking about some draft sounds. All is fine for me.
Title: Weapon Sounds To-Do
Post by: Alex on March 23, 2007, 11:04:02 am
Ok, thanks dude I always appreciate feedback, always trying to improve my skills.
Title: Weapon Sounds To-Do
Post by: Alex on March 27, 2007, 03:19:04 am
Draft medikits...

Draft 1: http://www.soundportfolio.com/sounds/misc/medikit.wav
Draft 2: http://www.soundportfolio.com/sounds/misc/medikit2.wav
Draft 3: http://www.soundportfolio.com/sounds/misc/medikit3.wav
Draft 4: http://www.soundportfolio.com/sounds/misc/medikit4.wav
Title: Weapon Sounds To-Do
Post by: tempsanity on March 27, 2007, 11:18:39 am
I like the last two the most I think.
Btw. could you provide a breaking window glass sound as well? (If you have enough time of course - there is no sound when you shoot through the window glass).
Title: Weapon Sounds To-Do
Post by: Winter on March 27, 2007, 03:11:12 pm
Quote from: "Alex"
Draft medikits...

Draft 1: http://www.soundportfolio.com/sounds/misc/medikit.wav
Draft 2: http://www.soundportfolio.com/sounds/misc/medikit2.wav
Draft 3: http://www.soundportfolio.com/sounds/misc/medikit3.wav
Draft 4: http://www.soundportfolio.com/sounds/misc/medikit4.wav


medikit3.wav is the only one I like from those four. The really high-pitched beep in the others is slightly painful to my ears. I wouldn't recommend using it.

Could you make the beginning a bit longer and more forceful and elongate the hiss at the end of medikit3.wav? That would improve the sound and make it distinct enough for us to use it.

Regards,
Winter
Title: Weapon Sounds To-Do
Post by: Alex on March 27, 2007, 04:52:16 pm
ok I'll see what I can do
Title: Weapon Sounds To-Do
Post by: Alex on March 31, 2007, 08:33:41 am
http://www.soundportfolio.com/sounds/misc/medikit5.wav ?

I'm away for 2 weeks, so I hope the sounds you have are enough to get you through till the next release.
Title: Plasma Blade
Post by: Alex on March 31, 2007, 11:49:17 am
As well as the medikit in the previous post, here's a plasma blade (going off the description in the wiki it kinda sticks, then discharges causing a mess to the internals of machinery and people)

http://www.soundportfolio.com/sounds/weapons/blades/plasma.wav
Title: Weapon Sounds To-Do
Post by: Winter on March 31, 2007, 12:43:05 pm
Quote from: "Alex"
http://www.soundportfolio.com/sounds/misc/medikit5.wav ?

I'm away for 2 weeks, so I hope the sounds you have are enough to get you through till the next release.


Good for me, someone please commit this.


Quote
As well as the medikit in the previous post, here's a plasma blade (going off the description in the wiki it kinda sticks, then discharges causing a mess to the internals of machinery and people)

http://www.soundportfolio.com/sounds/weapons/blades/plasma.wav


I like that, but it's much too long. The plasma blade sticks, and then it goes BAM (explosion of the shaped charge, plasma going into you, big mess). Or rather, PZORCH. It's just not sudden or violent enough.

Regards,
Winter
Title: Weapon Sounds To-Do
Post by: Zenerka on March 31, 2007, 01:23:04 pm
Pistol, Machine Pistol, SMG, Micro shotgun, Riot shotgun, sniper, kerrblade, knife and medikit sounds commited to trunk and enabled in scriptfiles. These will go to 2.1 as well.

Alex, big thanks for your work.
Title: Weapon Sounds To-Do
Post by: Alex on March 31, 2007, 03:56:49 pm
Quote from: "Winter"
Quote from: "Alex"

http://www.soundportfolio.com/sounds/weapons/blades/plasma.wav


I like that, but it's much too long. The plasma blade sticks, and then it goes BAM (explosion of the shaped charge, plasma going into you, big mess). Or rather, PZORCH. It's just not sudden or violent enough.

Regards,
Winter


Cool no worries - I leave tomorrow, and I'm not sure I'll have a chance to get it right before I go, but I'll have another shot at it.

To my mind I was thinking it locks on then makes a long, steady stream of plasma, not a single explosive discharge...  I'll change the sound accordingly.
Title: Weapon Sounds To-Do
Post by: Winter on March 31, 2007, 10:26:47 pm
Zenerka has just informed me that we also need a sound for the Bolter rifle's Cannonade firemode. This should sound like the Bolter rifle firing 3 flechettes all at once, like a shotgun spray rather than a repeating firearm. 1 shot of 3 bullets rather than 3 shots of 1 bullet.

Regards,
Winter
Title: Weapon Sounds To-Do
Post by: Alex on April 12, 2007, 03:16:49 pm
Ok, bolter canonade is done, medikit is done, and the plasma blade is done.

I just need to update the todo list and see what's left.
Title: Something I noticed the other day
Post by: lfloden on April 12, 2007, 03:53:51 pm
Because my wife doesn't let me turn up the sound when she is around when I'm playing I hadn't noticed that the plasma guns sound like a machine gun.

If I can figure out how to hook my keyboard up to my laptop I'll try to come up with something. Or if anyone else has anything already lets hear it.

I think these (along with the other energy weapons) need more of an energy sound, maybe a sizzle of the air.
Title: Weapon Sounds To-Do
Post by: Alex on April 13, 2007, 05:17:46 pm
A few of the current sounds used in the game seem out of place because the sounds for some of the guns haven't been made yet, and in their place other sounds have been used.

While there are plans to update these sounds, any help is always appreciated.

Thanks for the feedback Ifloden
Title: Weapon Sounds To-Do
Post by: PhilRoi on May 02, 2007, 05:47:56 pm
Alex,  I have a flashbang sound worked out.  I've heard real flashbangs (being in the army and all...)
This is closer to what you hear.
http://members.toast.net/philroi/ufoai/fbtest3.wav


More Percussive and less explosive is the trick.  A flashbang is designed to burn VERY quickly and give a percussive BANG and be done.  There is no fragmentation.   Resulting a in a relatively "clean" percussive sound.

A grenade is desined to fragment so you get resulting mini sonic booms as fragaments fly off in diffrent directions.  resulting in a "dirtier" sound.
hope that helps.
Title: Weapon Sounds To-Do
Post by: Alex on May 02, 2007, 07:37:26 pm
The trouble I had with the flash bang was trying to recreate the "flash" sound, which is really a visual rather than auditory phenomenon.  Those were the instructions I was given.  A fizzing flash, followed by a bang.

Ultimately Winter has the final say on which sounds get included, so if you can come up with a sound he likes, it will most definitely be included.
Title: Weapon Sounds To-Do
Post by: Eemeli on May 03, 2007, 12:01:42 pm
I personally think that the assault rifle and riot shotgun shooting sounds would be better otherwise around. The assault rifle has a real strong sound whereas the shotgun sounds like a toy gun.