UFO:Alien Invasion

Development => Coding => Topic started by: Elbenfreund on November 28, 2006, 04:51:07 pm

Title: readon 7500 mobility again
Post by: Elbenfreund on November 28, 2006, 04:51:07 pm
hey kids...

once again I tried if i can somehow manage to get ufo:ai to run on an raedon 7500 mobility or at least track down the problem.
details can be found here:
http://
http://ufo.myexp.de/phpBB2/viewtopic.php?t=520&highlight=readon+7500

the problem with gl_extentions seems to be this

Code: [Select]

...GL_EXT_point_parameters not found
...GL_SGIS_multitexture not found
...GL_ATI_separate_stencil not found


after getting back to the DRM/DRI staff here is what I got:
Quote

Now, I don't know what the game actually requires, but I'd hope it's not
going to depend on ARB_fragment_program or ATI_separate_stencil, the
chip simply can't do that.

can anyone give a definite answer _IF_ ufo:ai needs " ATI_separate_stencil" ? in that case it wont help to put further effort into this issue.

also I got:
Quote

It shouldn't need GL_SGIS_multitexture
neither, this extension is deprecated and afaik completely replaced by
ARB_multitexture

same question here, is it possible that the problems with the white geoscape result from old fragments using  GL_SGIS_multitexture?


ok, so maybe someone feels like giving it a try.
Thanks anyway: Eric. :)
Title: readon 7500 mobility again
Post by: Mattn on November 28, 2006, 05:07:56 pm
it doesn't need

GL_EXT_point_parameters
or
GL_ATI_separate_stencil

but it needs
GL_SGIS_multitexture (for old cards and drivers)
or
GL_ARB_multitexture

but even it you don't have GL_ARB_multitexture or GL_SGIS_multitexture the game should start
Title: readon 7500 mobility again
Post by: Mattn on November 28, 2006, 05:21:55 pm
see gl_main.c
Quote
...GL_SGIS_multitexture deprecated in favor of ARB_multitexture[/code]

you can try to deactivate multitexturing at all - see gl_ext_multitexture cvar

but of couse you won't have any night area on geoscape then