UFO:Alien Invasion
Development => Coding => Topic started by: Elbenfreund on November 28, 2006, 04:51:07 pm
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hey kids...
once again I tried if i can somehow manage to get ufo:ai to run on an raedon 7500 mobility or at least track down the problem.
details can be found here:
http://
http://ufo.myexp.de/phpBB2/viewtopic.php?t=520&highlight=readon+7500
the problem with gl_extentions seems to be this
...GL_EXT_point_parameters not found
...GL_SGIS_multitexture not found
...GL_ATI_separate_stencil not found
after getting back to the DRM/DRI staff here is what I got:
Now, I don't know what the game actually requires, but I'd hope it's not
going to depend on ARB_fragment_program or ATI_separate_stencil, the
chip simply can't do that.
can anyone give a definite answer _IF_ ufo:ai needs " ATI_separate_stencil" ? in that case it wont help to put further effort into this issue.
also I got:
It shouldn't need GL_SGIS_multitexture
neither, this extension is deprecated and afaik completely replaced by
ARB_multitexture
same question here, is it possible that the problems with the white geoscape result from old fragments using GL_SGIS_multitexture?
ok, so maybe someone feels like giving it a try.
Thanks anyway: Eric. :)
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it doesn't need
GL_EXT_point_parameters
or
GL_ATI_separate_stencil
but it needs
GL_SGIS_multitexture (for old cards and drivers)
or
GL_ARB_multitexture
but even it you don't have GL_ARB_multitexture or GL_SGIS_multitexture the game should start
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see gl_main.c
...GL_SGIS_multitexture deprecated in favor of ARB_multitexture[/code]
you can try to deactivate multitexturing at all - see gl_ext_multitexture cvar
but of couse you won't have any night area on geoscape then