UFO:Alien Invasion

Technical support => Bugs in stable version (2.5) => Topic started by: Sandro on January 29, 2013, 11:26:36 pm

Title: Bug with high-detailed maps (city2, city3, mansion) being broken is intentional
Post by: Sandro on January 29, 2013, 11:26:36 pm
As a part of making engine to be fully compliant with OpenGL ES 1.1 (needed for mobile hardware), we had to put certain restrictions on the rendering engine, causing those maps to be broken. Problems with those maps are well known, and they will be fixed for 2.5 release version.

Please do not make bug reports about it. Thanks.

For the adventurous, here are instructions for modifying the files to disable these maps (http://ufoai.org/forum/index.php/topic,7249.msg57263.html#msg57263).
Title: Re: Bug with high-detailed maps (city2, city3, mansion) being broken is intentional
Post by: jffdougan on March 23, 2013, 03:36:58 am
Could you please stick (either in your announcement post, or in a reply to this one) the instructions for disabling selection of the broken maps? A link to the post where it was explained would suffice, but repeating the instructions would probably be better since it would cut down on the number of clicks needed to find & implement the temporary solution to the problem.
Title: Re: Bug with high-detailed maps (city2, city3, mansion) being broken is intentional
Post by: Mattn on August 05, 2013, 07:59:23 pm
and here (http://ufoai.org/bugs/ufoalieninvasion/issues/3430) is the bugreport about it
Title: Re: Bug with high-detailed maps (city2, city3, mansion) being broken is intentional
Post by: H-Hour on August 13, 2013, 11:10:36 am
This bug has now been addressed and all large maps should appear without problems. If you're using the nightly snapshots, you should be able to download the latest one now and get fixed maps. Otherwise, use the map retrieval utility /contrib/map-get/update.py to retrieve the new compiled versions of the maps.