UFO:Alien Invasion

General => Discussion => Topic started by: Salvo on May 20, 2012, 03:43:31 am

Title: Automissions - under the hood (v2.4)
Post by: Salvo on May 20, 2012, 03:43:31 am
Which things exactly determine the outcome of automissions?

1. I assume more soldiers is always good?
2. What about weapons? Does it matter if I bring knives or plasma rifles?
3. Do soldiers' skills play a role?
4. If I give a PB Pistol to my sniper, and not a sniper rifle, does it make a difference?
5. Does the equipment in soldiers' backpacks affect the outcome?
6. Does the time of the day affect the outcome (with the possible advantage for the aliens)?
7. How come the automission option is not always available? At first I thought it was about the map size, so that the autoresolve wasn't available for the smaller maps. But that's not always the case. Although it seems at least 2/3 of the time when autoresolve isn't available, it's a small map. What gives? Is it a bug?
Title: Re: Automissions - under the hood (v2.4)
Post by: geever on May 20, 2012, 10:27:51 am
Which things exactly determine the outcome of automissions?

1. I assume more soldiers is always good?

ofc.

2. What about weapons? Does it matter if I bring knives or plasma rifles?
3. Do soldiers' skills play a role?
4. If I give a PB Pistol to my sniper, and not a sniper rifle, does it make a difference?
5. Does the equipment in soldiers' backpacks affect the outcome?
6. Does the time of the day affect the outcome (with the possible advantage for the aliens)?

no, equipment is not yet affect the automission.

7. How come the automission option is not always available? At first I thought it was about the map size, so that the autoresolve wasn't available for the smaller maps. But that's not always the case. Although it seems at least 2/3 of the time when autoresolve isn't available, it's a small map. What gives? Is it a bug?

Several missiontypes are flagged as story-line missions, they cannot be autoresolved.

-geever
Title: Re: Automissions - under the hood (v2.4)
Post by: kurja on May 20, 2012, 12:50:11 pm
Several missiontypes are flagged as story-line missions, they cannot be autoresolved.
-geever

care to share what these mission types are?
Title: Re: Automissions - under the hood (v2.4)
Post by: geever on May 20, 2012, 12:58:32 pm
it's about mapDef's marked as story related: maps.ufo (http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=blob;f=base/ufos/maps.ufo;h=c8a80f8848296b7a36397f9a8a85392f069e844f;hb=c817af3848945bf9514af5cf748e9f382e1983d3)

-geever
Title: Re: Automissions - under the hood (v2.4)
Post by: ShipIt on May 20, 2012, 02:02:31 pm
care to share what these mission types are?

A base defense mission can not be autoresolved. If a UFO has order to attack one of your bases but instead is shot down, the mission still counts as base defense. Or something like that.
Title: Re: Automissions - under the hood (v2.4)
Post by: Salvo on May 20, 2012, 02:14:38 pm
no, equipment is not yet affect the automission.

Not even armor? :(