UFO:Alien Invasion

General => Discussion => Topic started by: kurja on May 03, 2012, 01:05:38 pm

Title: how smoke nades work?
Post by: kurja on May 03, 2012, 01:05:38 pm
It is my understanding that the alien ai still knows where the player's troops are at all times, so in what way are smoke grenades useful? Does blocking line of sight prevent them from shooting anyway? Or are they only useful in multiplayer games?
Title: Re: how smoke nades work?
Post by: H-Hour on May 03, 2012, 01:38:11 pm
Does blocking line of sight prevent them from shooting anyway?

I think so. They are a recent addition, so please let us know what you find when using them.
Title: Re: how smoke nades work?
Post by: kurja on May 04, 2012, 11:50:14 am
They seem to work that way. I'm a bit bummed though that they last just for one round and then completely vanish, a two or three round duration would have made them a lot more useful.
Title: Re: how smoke nades work?
Post by: H-Hour on May 04, 2012, 12:04:43 pm
They seem to work that way. I'm a bit bummed though that they last just for one round and then completely vanish, a two or three round duration would have made them a lot more useful.

Yeah, as a late feature they didn't have a chance to get well balanced, but I think this change will be made for 2.5-dev.
Title: Re: how smoke nades work?
Post by: Salvo on May 10, 2012, 08:37:34 pm
Note that the Shevaar aliens supposedly can see in infrared, according to the autopsy report anyway. So, they should be able to see you even through walls, not to mention some measly smoke. I have no idea how the AI handles smoke though. I mean, do the aliens know they can shoot through smoke, and that it's not hard material like walls, even if both block line of sight?
Title: Re: how smoke nades work?
Post by: kurja on May 10, 2012, 08:40:21 pm
Note that the Shevaar aliens supposedly can see in infrared, according to the autopsy report anyway. So, they should be able to see you even through walls, not to mention some measly smoke. I have no idea how the AI handles smoke though. I mean, do the aliens know they can shoot through smoke, and that it's not hard material like walls, even if both block line of sight?

in-game text says it's not just a puff of smoke but a sci-fi version, which blocks ir and whatnot. heck, while at it they could've developed a bulletproof smoke as well ;)
Title: Re: how smoke nades work?
Post by: Hertzila on May 11, 2012, 06:39:27 pm
Note that the Shevaar aliens supposedly can see in infrared, according to the autopsy report anyway. So, they should be able to see you even through walls, not to mention some measly smoke. I have no idea how the AI handles smoke though. I mean, do the aliens know they can shoot through smoke, and that it's not hard material like walls, even if both block line of sight?

Note that actually infra-red goggles can't really look behind even the thinnest of walls. A sheet of glass blocks IR and a thick smoke would block IR most certainly.
Title: Re: how smoke nades work?
Post by: kurja on May 11, 2012, 08:07:05 pm
Note that actually infra-red goggles can't really look behind even the thinnest of walls. A sheet of glass blocks IR and a thick smoke would block IR most certainly.

But in ufo:ai world, ir goggles actually do see through walls
Title: Re: how smoke nades work?
Post by: Crystan on May 11, 2012, 09:48:35 pm
But in ufo:ai world, ir goggles actually do see through walls
Yup, UFO:AI is setted in a parallel universe where ir goggles are capable to see through walls.
Title: Re: how smoke nades work?
Post by: kurja on May 11, 2012, 10:22:05 pm
Maybe them googles should be named something else instead? Like, I don't know, target scanner visors or whatever unless someone comes up with a plausible techie name. Or, James Bond Ray Bans would work too ;)
Title: Re: how smoke nades work?
Post by: Nutter on May 12, 2012, 11:42:34 pm
in-game text says it's not just a puff of smoke but a sci-fi version, which blocks ir and whatnot. heck, while at it they could've developed a bulletproof smoke as well ;)

I find that incendiary grenades do that rather well, actually.
Either that or my game is broken.