UFO:Alien Invasion

Archive => Bugs prior to release 2.4 => Topic started by: Belcanzor on October 08, 2011, 11:44:31 pm

Title: I try again, this time a hole in the map
Post by: Belcanzor on October 08, 2011, 11:44:31 pm
Hope I m better reporting bugs now :P


(http://i235.photobucket.com/albums/ee305/free8082002/blackhole.jpg)
Title: Re: I try again, this time a hole in the map
Post by: Belcanzor on October 08, 2011, 11:55:26 pm
Restart game, try enter mission again, mission don't load, back geoscape.

Edit: Is the infamous [farm+]!

I m using last version I can find, same bug, map dont load, but dont remember the black hole, I think the hole come in the new version.

update UfoAI 2.4.0 2011.10.07 (1317990189)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1314405047
incl. alt-tab fix
ufoai-2.4-dev-Update-1314405047-to-1317990189-Debug-pentium3-O1-sse-7z-small-win32.exe
93.5 MB
3367e3992527339b5c6f601fc8fb2991
dc5d72e1cb8df68076ef63d4b381618b7cefcf1b
Title: Re: I try again, this time a hole in the map
Post by: DarkRain on October 10, 2011, 03:32:05 am
I can reproduce it here (btw it isn't a hole, only ground rendered black), did you try setting multisample buffers to zero? That (or disabling GLSL shaders) fixes it for me.

rev: 4319337f229d4f0a3b26e8884194cabd65cab1ac.
Title: Re: I try again, this time a hole in the map
Post by: Belcanzor on October 10, 2011, 03:55:28 am
And the next post? The new attach is the one that surely show why the map fail to load many times.
Title: Re: I try again, this time a hole in the map
Post by: Mattn on October 10, 2011, 02:43:17 pm
please open a bug tracker ticket and assign it to aduke
Title: Re: I try again, this time a hole in the map
Post by: DarkRain on October 10, 2011, 03:15:14 pm
And the next post? The new attach is the one that surely show why the map fail to load many times.

Yes I forgot to mention it's a known bug. See here (http://sourceforge.net/tracker/?func=detail&aid=3411117&group_id=157793&atid=805242)

Edit:I found disabling dynamic lightning also 'fixes' it for me, but it turns battlescape very dark.
Oh and you probably should still report the first issue as Mattn asked
Title: Re: I try again, this time a hole in the map
Post by: Mattn on October 10, 2011, 10:15:51 pm
@DarkRain: if you have the time, please join our irc channel and talk to Sandro about the black-render-bug. He can't reproduce it and needs someone who can.
Title: Re: I try again, this time a hole in the map
Post by: Belcanzor on October 10, 2011, 11:07:00 pm
Maybe my video card is the guilty, I m using the on-board one, I remove the Radeon 2400 HD because is fan is damaged and overheat a lot.
Anyway the game as less bugs than Bethesda ones for example, I repeat: technically is a very good work.
Title: Re: I try again, this time a hole in the map
Post by: DarkRain on October 11, 2011, 03:12:04 am
@Mattn maybe on Wednesday I'll have some time (GMT-6 here)

As for Belcanzor's bug, after some testing I found the two last tiles in his map definition are missing from the actual map (both are +filler_m_a and they would fit perfectly in the hole, and btw you can walk on the hole), maybe its worth checking if this is related to bug #3411117 (http://sourceforge.net/tracker/?func=detail&aid=3411117&group_id=157793&atid=805242) (maybe the tiles were cut from the string?).

edit: should I post a bug report in the tracker? For my issue that is.
Title: Re: I try again, this time a hole in the map
Post by: ptbptb on October 11, 2011, 10:44:32 am
I don't know the background of bug #3411117 but there are two simple things that come to my mind.

#1. Find out exactly how large the strings can be. Check that strings generated are _not_ too large before trying to pass them. Note the problem in ufoconsole.log (and in the case of RMA try to generate another map?).

#2. Use something like https://github.com/antirez/smaz to compress the strings sent.