UFO:Alien Invasion
Archive => Bugs prior to release 2.4 => Topic started by: jerikojerk on August 27, 2011, 11:12:56 am
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They must be rusty, there are some hole in the hull... how do you explain i'm able to see this alien ? (i discover it from the selected soldier... no move since).
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nodraw brushes should in general not block the line-of-sight (afair) - but it should in this case. we have to find a working solution for every map here.
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nodraw brushes should in general not block the line-of-sight (afair) - but it should in this case. we have to find a working solution for every map here.
::) ?
Strange behaviour. After all nodraw brushes represent blocks of solid matter, which are just not rendered - so those should block line of sight in every case. I cannot think of any case where it would be useful to have them behave otherwise.
Btw, there is another annoying problem with nodraw brushes which the combi lightclip/weaponclip/actorclip does not show:
Faces, which touch nodraw faces and are the same size or smaller, seem to get a nodraw flag in-game and are not rendered. This should also be fixed.
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Faces, which touch nodraw faces and are the same size or smaller, seem to get a nodraw flag in-game and are not rendered. This should also be fixed.
If a face is covered by a nodraw face, it should not be visible and therefore the compiler removes it. (I think)