UFO:Alien Invasion

Development => Artwork => Topic started by: DerTee on November 19, 2010, 10:00:05 pm

Title: WIP Stingray Crashed
Post by: DerTee on November 19, 2010, 10:00:05 pm
Screenshots first:
(http://img80.imageshack.us/img80/7237/wipstingraycrashed00.jpg) (http://img80.imageshack.us/i/wipstingraycrashed00.jpg/)

(http://img535.imageshack.us/img535/2281/wipstingraycrashed01.jpg) (http://img535.imageshack.us/i/wipstingraycrashed01.jpg/)

Obviously I haven't worked on the textures yet.
So, what do you think? Criticism, suggestions?
No answers will be taken as complete agreement with the direction I'm taking :)
Title: Re: WIP Stingray Crashed
Post by: H-Hour on November 19, 2010, 10:39:39 pm
I like it, just what we need. If you make each one of the pieces a separate md2 then the mapper can space them out differently in each map.
Title: Re: WIP Stingray Crashed
Post by: Crystan on November 19, 2010, 11:42:01 pm
I like it

Me too.
Title: Re: WIP Stingray Crashed
Post by: Mattn on November 20, 2010, 10:32:24 am
nothing to add here - good job. but as nate said, please as separate md2 files to allow the mapper to add some variety to the maps.
Title: Re: WIP Stingray Crashed
Post by: DerTee on November 20, 2010, 05:47:19 pm
Thanks for your feedback! I'm glad you like the model so far :)
So I'm going to start texture work.

Export parts as seperate .MD2's - no problem.