UFO:Alien Invasion

General => Discussion => Topic started by: XCOMTurcocalypse on November 17, 2010, 02:58:52 pm

Title: A protest about installations.
Post by: XCOMTurcocalypse on November 17, 2010, 02:58:52 pm
Cheaper unmanned outpost idea is excellent, especially for radars, but I am yet to understand WHY I have to keep a UFO in a remote hangar built seperately or must sell it to other governments.

We are in 21st century and still haven't found a way to put a wreck in a hangar that does not need seperate monitoring or even just stick it in a warehouse for later study? VERY silly if you ask me.

-Sir, we downed an UFO!
-Splendid, have it hauled to the base and see what we can do.
-But sir, we do not have a UFO hangar!We must cut back our maximum radar buildings and build one!
-Else what? Can't we just put it on a truck and tarmac-
-There are governments that want to buy it sir, for the price of a dozen machine guns.
-Bollocks.
Title: Re: A protest about installations.
Post by: PurpleCaterpillar on November 17, 2010, 03:19:28 pm
Good point, but (IMO) only while the disassembly times are so long.
I believe that would be changed in the future, when addressing other game balance issues.
Even with the current long disassembly times, I still have enough antimatter for whatever I need.
On the other hand, 90% of my engineers are working on disassembling UFOs, and there isn't a single engineer who's left unhired.
So my example is probably not the best.

BTW, your post really made me laugh.  =)
Thanks for that!
Title: Re: A protest about installations.
Post by: Sarin on November 17, 2010, 03:55:30 pm
You put it in some barely guarded hangar, and you're asking for...

Brat 1: Hey, there's alien wreck here...cool.
Brat 2: Let's take something home...
Brat 1: Hey, there's something still working here
Brat 2: Lemme see...*crack*

*Antimatter explosion*
Title: Re: A protest about installations.
Post by: XCOMTurcocalypse on November 17, 2010, 04:30:10 pm
You put it in some barely guarded hangar, and you're asking for...

Brat 1: Hey, there's alien wreck here...cool.
Brat 2: Let's take something home...
Brat 1: Hey, there's something still working here
Brat 2: Lemme see...*crack*

*Antimatter explosion*

In 2080's, there are no military bases or guarded buildings around the world?
Title: Re: A protest about installations.
Post by: Destructavator on November 17, 2010, 05:40:36 pm
Please keep in mind the sheer SIZE of some of the UFOs - Many are rather gigantic and simply won't fit on a truck or other common vehicle.  Just look at some of the mission maps for the larger UFOs.  Some are nearly as large as a small Phalanx base, and many are larger than the Phalanx craft and simply won't fit in a hanger.
Title: Re: A protest about installations.
Post by: Sarin on November 17, 2010, 08:04:54 pm
In 2080's, there are no military bases or guarded buildings around the world?

That's exactly why you sell the UFOs to nations....because they have that kind of facilities.
Title: Re: A protest about installations.
Post by: XCOMTurcocalypse on November 18, 2010, 02:59:55 am
That's exactly why you sell the UFOs to nations....because they have that kind of facilities.

And receive no research feedback in return :(

EDIT: Since the facility stores 7 UFO's in it, I guess its OK.

I hope they improve the reaction fire next.
Title: Re: A protest about installations.
Post by: ManicMiner on November 23, 2010, 12:21:24 pm
Can you upgrade a missile base to use lasers yet? That's more annoying than the whole hangers thing. My main bases are tooled up to the eyeballs to the point where any UFO is almost shot out of the sky if it gets close enough, but you might as well have a kettle made of chocolate, as build a missile base.

One or two shots that miss, and the alien's already out of range.
Title: Re: A protest about installations.
Post by: geever on November 23, 2010, 04:17:43 pm
Can you upgrade a missile base to use lasers yet?

SAM sites are SAM sites (and SAM is surface to air MISSILES). So the short answer is: no.
-geever
Title: Re: A protest about installations.
Post by: ManicMiner on November 23, 2010, 06:26:25 pm
Right, I'll carry on not using them then.

By the time you've got enough dough to spend on building SAM bases, they're already obsolete and they're pretty useless.
I've never seen a missile base shoot anything down, not even a scout.
Title: Re: A protest about installations.
Post by: Ildamos on November 25, 2010, 03:57:06 am
Quote
I hope they improve the reaction fire next.

Wait.What? I thought Muton's patch:

Quote
Will update any installer >= 30387
ufoai-2.3-Update-30387-to-1288002986-Debug-pentium3-O1-sse-7z-small-win32.exe

already fixed this. I have reaction fire in my games now. Or is the above (found in: http://ufoai.ninex.info/forum/index.php?topic=2830.msg44714#new) a "retro" patch? 0_0

Now I'm confused.
Title: Re: A protest about installations.
Post by: ViolentAJ on November 25, 2010, 05:57:23 pm
I hate the long wait times for disassembling UFOs. I suggest that antimatter should become available in the markets overtime, since you're selling UFOs to other nations. Maybe the national governments are disassembling them as well.
Title: Re: A protest about installations.
Post by: geever on November 25, 2010, 08:35:17 pm
I hate the long wait times for disassembling UFOs. I suggest that antimatter should become available in the markets overtime, since you're selling UFOs to other nations. Maybe the national governments are disassembling them as well.

no way.

-geever