UFO:Alien Invasion

Technical support => Feature Requests => Topic started by: Thrashard96 on August 31, 2010, 12:29:10 pm

Title: Flee from battlefield/door opening/aliens killing pilot/soldier becomes a pilot
Post by: Thrashard96 on August 31, 2010, 12:29:10 pm
Please add this feature that if most of your troops dead/stunned, that the last few could still fly away alive (would be more realistic) and add support for doors (open/close). And the last thing, that aliens could kill the pilot (dropship would be taken over by aliens) and that one of the soldiers would be teached how to fly a dropship if the pilot is down.

Please reply if you can.
Title: Re: Flee from battlefield/door opening/aliens killing pilot/soldier becomes a pilot
Post by: Kildor on August 31, 2010, 12:33:32 pm
> Please add this feature that if most of your troops dead/stunned, that the last few could still fly away alive (would be more realistic)
done for 2.4 (like it was in X-Com)
> and add support for doors (open/close).
Done already.
> And the last thing, that aliens could kill the pilot (dropship would be taken over by aliens) and that one of the soldiers would be teached how to fly a dropship if the pilot is down.
WTF?
Title: Re: Flee from battlefield/door opening/aliens killing pilot/soldier becomes a pilot
Post by: Thrashard96 on August 31, 2010, 12:40:31 pm
> And the last thing, that aliens could kill the pilot (dropship would be taken over by aliens) and that one of the soldiers would be teached how to fly a dropship if the pilot is down.
WTF?

I meant that the pilot's room would be available and when aliens kill the pilot, the soldier could control the dropship back to base.
Title: Re: Flee from battlefield/door opening/aliens killing pilot/soldier becomes a pilot
Post by: geever on August 31, 2010, 01:28:43 pm
I meant that the pilot's room would be available and when aliens kill the pilot, the soldier could control the dropship back to base.

I think BTAxis would say: It doesn't add anything to the gameplay.

-geever
Title: Re: Flee from battlefield/door opening/aliens killing pilot/soldier becomes a pilot
Post by: Thrashard96 on August 31, 2010, 01:46:05 pm
The pilot acts like a civ, but he spawns in the dropship.
Title: Re: Flee from battlefield/door opening/aliens killing pilot/soldier becomes a pilot
Post by: Sarin on September 01, 2010, 04:38:18 pm
Just a question, how do you suppose to teach a soldier with no previous piloting training how to fly VTOL dropship in five minutes? It is not a car, yanno?
Title: Re: Flee from battlefield/door opening/aliens killing pilot/soldier becomes a pilot
Post by: Thrashard96 on September 01, 2010, 07:51:13 pm
I know, but instead of that, i have an idea that an auto-laser with only one shot guards the inside of the ship. One alien might get killed, but the pilot would still be vulnerable...
Title: Re: Flee from battlefield/door opening/aliens killing pilot/soldier becomes a pilot
Post by: DarkRain on September 01, 2010, 07:59:13 pm
Or maybe you intend spawning a rescue mission if the pilot get killed? . . . Hmmm . . . But waht if it happens to the only squad you have and you can't muster other one for the mission? ???
Title: Re: Flee from battlefield/door opening/aliens killing pilot/soldier becomes a pilot
Post by: val on October 08, 2010, 06:22:49 am
Anyone considering other extraction routes?

Come on, there must be cars left over from the panic.  Some of them might even have keys.
Title: Re: Flee from battlefield/door opening/aliens killing pilot/soldier becomes a pilot
Post by: Thrashard96 on October 08, 2010, 08:12:54 pm
good idea. They would be used as weapons and the last hope to return home
Title: Re: Flee from battlefield/door opening/aliens killing pilot/soldier becomes a pilot
Post by: val on October 09, 2010, 04:57:38 am
Ya.  Maybe throw in an increased chance of being destroyed when extracting with a car.  I mean, there's no way a car can dodge an RPG or particle beam.