UFO:Alien Invasion

General => Discussion => Topic started by: wcanyon on June 21, 2010, 08:10:20 pm

Title: what's with auto missions?
Post by: wcanyon on June 21, 2010, 08:10:20 pm
I was finding that there were way way too many missions for me to go through them one by one. I've played up till about the end of the first year. So I started trying auto missions. The thing I'm wondering about is why I try an auto mission, lose the battle, but not lose any men. Then send the team back in... over and over and over and over... and then wham success with no losses. It seems broken. I didn't see any sliders that said "be super careful when running an auto mission" but I've never lost any men on an auto mission. Typically lose 1 or 2 on a manual mission.
Title: Re: what's with auto missions?
Post by: Duke on June 25, 2010, 12:21:21 am
Can anybody plz comfirm that ?
Title: Re: what's with auto missions?
Post by: geever on June 25, 2010, 12:37:06 am
Can anybody plz comfirm that ?

I think that work like that. Not intentionally, it's buggy...

-geever
Title: Re: what's with auto missions?
Post by: Aleks on June 25, 2010, 01:20:38 am
Yeah, it is totally broken in 2.3 stable. Auto-mission also never loses base defense missions, even when i send guys without weapons.
Title: Re: what's with auto missions?
Post by: Jarkill on June 25, 2010, 01:45:35 am
I find it ironic that the stable versions are least stable of them all.

2.2.1 had the cloning bug, 2.3 has reaction fire and auto resolve.
Title: Re: what's with auto missions?
Post by: Aleks on June 25, 2010, 02:27:08 am
2.3 also sometimes refuses to save my game(no matter how many times i click "save"), so I have to exit and lose my progress from the last save. Guess I'm not the first to notice this bug.
Title: Re: what's with auto missions?
Post by: iamrawr on June 25, 2010, 01:35:08 pm
2.3 also sometimes refuses to save my game(no matter how many times i click "save"), so I have to exit and lose my progress from the last save. Guess I'm not the first to notice this bug.

try playing for a 4-5 more days then try it again, it usually works for me.


I've never lost anyone in auto missions, they also don't register in missions completed and enemies killed in individual unit stats.
Title: Re: what's with auto missions?
Post by: Duke on June 25, 2010, 11:31:59 pm
It seems that we do not have an SF-tracker item for the auto mission bug(s) yet. Could somebody  please create one ?

@Aleks:
Refusing to save the game is a *critical* bug !
1. Plz open a tracker item
2. Did you notice anything special about the circumstances when this happened ?
Title: Re: what's with auto missions?
Post by: Aleks on June 26, 2010, 10:55:38 am
@Duke:
Ok, I'm trying to reproduce it and gather additional info now.
Title: Re: what's with auto missions?
Post by: Mattn on June 26, 2010, 11:43:29 am
@Duke:
Ok, I'm trying to reproduce it and gather additional info now.

please open the game console (shift+esc) and type
    setdeveloper DEBUG_COMMANDS
that will help us to see what exactly is executed when you hit the save button
Title: Re: what's with auto missions?
Post by: Jarkill on June 28, 2010, 10:29:22 pm
Yeah, it is totally broken in 2.3 stable. Auto-mission also never loses base defense missions, even when i send guys without weapons.

Haha, I just lost a base defense automission. My reaction was pretty much "What..?"

Also, whats with the game SPAMMING UFO'S AND TERROR MISSIONS AT ME?

I've faced like 20-40 missions, every single one of them being the same 4-5 Taman format. The only difference is that eventually they got Plasma Blasters instead of Pistol/Sword combo.
Title: Re: what's with auto missions?
Post by: Ebenezer Grymm on June 29, 2010, 09:02:42 am
Well this kind of stinks.  I was hoping to get into 2.3 but after reading all these problems I think I'll just wait until 2.4 and hope for the best.
Title: Re: what's with auto missions?
Post by: TDarklighter on July 14, 2010, 03:43:04 am
Auto-missions always succeed, and though it may be a bug, I consider it a blessing in disguise.  During my routine few hours of play, Earth is swarmed by fifty some odd active UFOs and about ten or twenty terror missions.  If I stopped to fight every single battle, a day would never pass in the game before I had to log off for bed before work.

The fact that they always win is not a bad thing in my opinion.  The soldiers gain no experience from the fight and the spoils are usually minimal if there are any, meaning I'm only getting credits off the sale of the UFO itself.  This keeps the game flowing while giving me the option to lead a ground mission every few UFOs.  The only catch is the "Crashed UFO" which wasn't mounted with the Auto-Mission code.  Only way to keep the map clear is to hit those for ground missions, or wait until they go away on their own which can take a couple of days of game time.  Given the choice, I hit those for my body count.

In another post, it was mentioned that the game sometimes confuses base assaults with normal ground missions.  When I first saw this, I thought I was going to be attacking an alien base like the news page said.  I haven't seen any alien base missions yet - how will we know when those are available?

Edit:
I figured out why the Crashed Ufo missions are not auto-missionable.  They're flagged as story elements and thus they must be played out.  Is it safe to change the "true" to "false" without breaking the game?
Title: Re: what's with auto missions?
Post by: BishopX on July 15, 2010, 02:45:53 pm
Some crash mission are auto-missionable...perhaps it's related to research?
Title: Re: what's with auto missions?
Post by: dingoperson on July 15, 2010, 03:07:44 pm
Ah, so that's why UFO crashes aren't automissionable..

I found a peculiar inconsistency with regards to whether I got any items or not from the missions. Seemingly at random, usually I would get x/y items, sometimes 0/0 items.

Also, in release 2.3, automissions would either succeed with no dead soldiers, or fail with no dead soldiers (it looked like simply the mission dialogue disappeared, but at the top of the screen it would say 'battle lost'). Supposedly this would be based on a score with a random element, so if the score was good enough you had a chance to win, and if you won you would lose no soldiers, and if the score was poor you had to try again.

The problem for me was that more and more into the game automissions would fail, so I would have to retry and retry 4-5 times. This *could* have been due to my soldiers getting crappier - but I upgraded them with nano armor, the latest weapons and all. I would guess the scoring is somehow off so that either the alien score increases too quickly by far (or it increases forever whilst yours are capped by equipment which tapers off) or your score increases too slowly.
Title: Re: what's with auto missions?
Post by: oliphaunte on July 18, 2010, 06:02:41 am
There's definetely something up with the auto missions. 93 auto-wins later and I haven't lost a single guy or civilan, but when I actually play it, somebody is sure to die and it's always my best guy/girl >.> Not a good boost of morale there...But still, silver lining, the auto-winning comes in handy when you don't want to fight the next 50 battles that pop up in the next hour. Too many battles for one day...

Title: Re: what's with auto missions?
Post by: geever on July 18, 2010, 09:23:27 am
There's definetely something up with the auto missions. 93 auto-wins later and I haven't lost a single guy or civilan, but when I actually play it, somebody is sure to die and it's always my best guy/girl >.> Not a good boost of morale there...But still, silver lining, the auto-winning comes in handy when you don't want to fight the next 50 battles that pop up in the next hour. Too many battles for one day...

It's simple. It's an unfinished feature. I only left in to have an ability to skip the mission.

-geever
Title: Re: what's with auto missions?
Post by: oliphaunte on July 18, 2010, 07:29:28 pm
can't be auto-played?
It's simple. It's an unfinished feature. I only left in to have an ability to skip the mission.

-geever

I figured, the auto-mission just seemed like too much of a good thing  :P Out of curiosity, is there a reason that some crash missions
Title: Re: what's with auto missions?
Post by: geever on July 18, 2010, 08:53:06 pm
can't be auto-played?
I figured, the auto-mission just seemed like too much of a good thing  :P Out of curiosity, is there a reason that some crash missions

... can't be done via auto-mission?

It's not about crashed ufo missions but story related missions cannot be auto-missioned.

-geever
Title: Re: what's with auto missions?
Post by: oliphaunte on July 19, 2010, 12:19:30 am
... can't be done via auto-mission?

It's not about crashed ufo missions but story related missions cannot be auto-missioned.

-geever
Sorry, my message got cut off. Alright, thanks
Title: Re: what's with auto missions?
Post by: Thrashard96 on July 19, 2010, 10:30:42 am
Some ufo missions are possible automatingable and every harvester landing is automatingable.