UFO:Alien Invasion

Development => Mapping => Topic started by: Edi on May 02, 2010, 04:22:13 pm

Title: [map] Problem Square in Industrial Theme
Post by: Edi on May 02, 2010, 04:22:13 pm
I recently ran into a problem square in a harvester mission in an industrial theme. I wanted to move a soldier to cover behind a metal crate, but it was not possible. Then I decided to test things and crouched him next to that square and he could move into it in crouch mode.

Problem? By the graphics, that square should not require crouching. Screenshot attached, the movement plotter is placed in the problem square and the soldier is crouching next to it.


EDIT: Tracker Item added here (https://sourceforge.net/tracker/?func=detail&aid=2995493&group_id=157793&atid=805242)
Title: Re: [map] Problem Square in Industrial Theme
Post by: MCR on May 02, 2010, 04:36:18 pm
I vote for you to become our number one betatester  ;)
Title: Re: [map] Problem Square in Industrial Theme
Post by: Kildor on May 03, 2010, 06:13:48 am
Can you provide larger screenshot? I can`t see anything here.
And please, don`t forget about rma-assembly string
Like this: (2010/05/03 11:14:00 SV_AssembleMap: Sequential map assembly in 3 ms
2010/05/03 11:14:00 CM_LoadMap: "-africa/af_ +craft_ufo_harvester +craft_drop_firebird +empty5 +house5 +fence3 +misc1" "-16 -16 0 -40 -8 0 -24 -16 0 -40 -16 0 -24 0 0 -24 8 0")
Title: Re: [map] Problem Square in Industrial Theme
Post by: Edi on May 03, 2010, 11:20:47 am
Urf, sorry about that. The problem square is fortunately amrked by the mouse pointer. I don't have the map build string, since I forgot to lift that out of the ufoconsole.log, but next time I see it, I'll get it. I can update the screenshot later so that the problem is marked more clearly.
Title: Re: [map] Problem Square in Industrial Theme
Post by: Kildor on May 03, 2010, 11:31:17 am
Ok, I`ve found problematic tile and fixed it. Thanks for reporting.