UFO:Alien Invasion

Archive => Bugs in older version (2.3.1) => Topic started by: ChemBro on March 26, 2010, 10:01:11 pm

Title: ufo disassembling time (2.3 stable)
Post by: ChemBro on March 26, 2010, 10:01:11 pm
I'm disassembling a UFO Scout and the game says, with 30 workers on it, it will take 1908 h until they are finished with the scout. 4 other ufos want to get disassembled, but at this pace, I won't be able to do so before the game ends. So...

Is this normal? 30 workers = 2000 h for one UFO scout?
Title: Re: ufo disassembling time (r29133)
Post by: geever on March 27, 2010, 08:55:39 am
I'm disassembling a UFO Scout and the game says, with 30 workers on it, it will take 1908 h until they are finished with the scout. 4 other ufos want to get disassembled, but at this pace, I won't be able to do so before the game ends. So...

Is this normal? 30 workers = 2000 h for one UFO scout?

Could you attach a save?

-geever
Title: Re: ufo disassembling time (r29133)
Post by: ChemBro on March 27, 2010, 11:20:51 am
I hope this is the right one (3rd save game = slot2?). The base is on antarctica (called "Base Hell") and there are 35 (?) workers, who need 1500 h to disassemble the scout.
Title: Re: ufo disassembling time (r29133)
Post by: geever on March 27, 2010, 11:33:35 am
I hope this is the right one (3rd save game = slot2?). The base is on antarctica (called "Base Hell") and there are 35 (?) workers, who need 1500 h to disassemble the scout.

Meanwhile, I did a quick test. With 30 workers it's 801 hours to disassemble an UFO if the UFO Yard is near to the base (yes, distance matters!). It's still a bit much we're on it...

-geever
Title: Re: ufo disassembling time (r29133)
Post by: ChemBro on July 02, 2010, 11:59:22 am
I'm playing 2.3 stable right now and as far as I can see: There is no difference, where the UFO yard is placed. The game shows the exact (high) disassembling time for a scout or fighter (about 500h with 40 workers).

It is still a little bit too high in my opionion.
Title: Re: ufo disassembling time (2.3 stable)
Post by: Sarin on July 02, 2010, 02:36:37 pm
Yea, I guess they are too high....60 workers, base placed right next to yard, 567 hrs for harvester.
Title: Re: ufo disassembling time (r29133)
Post by: geever on July 02, 2010, 10:34:47 pm
I'm playing 2.3 stable right now and as far as I can see: There is no difference, where the UFO yard is placed. The game shows the exact (high) disassembling time for a scout or fighter (about 500h with 40 workers).

Distance penalty was disabled in 2.3 because you can't transfer UFOs between UFO Yards yet. It is enabled in trunk and will most probably included in 2.4.

Building  them close to bases was suggested to protect them with in-base defences.

-geever