UFO:Alien Invasion
Technical support => Windows => Topic started by: andyr2005 on February 22, 2010, 12:03:57 am
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I've noticed that the 2.3 dev builds have the OpenAL library packaged with them.
Is it possible to get UFO:AI to use this as the sound renderer on Windows.
I see that from the log and configuration files that the sound driver is currently set to dsound, but DS has issues including mostly being emultated to WSAPI etc.
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I've noticed that the 2.3 dev builds have the OpenAL library packaged with them.
Is it possible to get UFO:AI to use this as the sound renderer on Windows.
I see that from the log and configuration files that the sound driver is currently set to dsound, but DS has issues including mostly being emultated to WSAPI etc.
openAL is used(?) in uforadiant (mapeditor) only ATM.
-geever
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Hi,
Thanks, much appreciated for the response, awaiting use of OpenAL in-game :P.
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Hi,
Thanks, much appreciated for the response, awaiting use of OpenAL in-game :P.
Not sure if it's planned though...
-geever
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Hmmm,
It would seem a bit strange to only implement it in the map editor though right?
I mean, would there be any reason to just change the audio engine in the map editor only?
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It would seem a bit strange to only implement it in the map editor though right?
I mean, would there be any reason to just change the audio engine in the map editor only?
It was merged from other radiant implementation if I'm right..
-geever