UFO:Alien Invasion

Technical support => Feature Requests => Topic started by: Chares on December 19, 2009, 10:07:37 am

Title: Turn status like Silent Storm.
Post by: Chares on December 19, 2009, 10:07:37 am
3. Turn status like Silent Storm (green bar - our turn: http://www.mobygames.com/game/windows/s2-silent-storm/screenshots/gameShotId,54344/ ; red bar - enemy turn: http://www.mobygames.com/game/windows/s2-silent-storm/screenshots/gameShotId,54346/ )
Title: Re: Important suggestions
Post by: Mattn on December 19, 2009, 12:26:29 pm
i really like point number 3 - and this should also be easy doable.
Title: Re: Important suggestions
Post by: Chares on December 19, 2009, 03:15:49 pm
OK, some specyfication:

Green bar (out turn) is always all green and not share bar for characters:
(http://img709.imageshack.us/img709/6588/245967.th.jpg) (http://img709.imageshack.us/i/245967.jpg/)

Red bar (enemy turn) is red (enemies moved) and bright red and share bar for enemies:
(http://img268.imageshack.us/img268/8605/4243.th.png) (http://img268.imageshack.us/i/4243.png/)

Blue bar (civilians turn) is blue (civilians moved) and bright blue and share bare for civilians:
(http://img709.imageshack.us/img709/8870/427971.th.jpg) (http://img709.imageshack.us/i/427971.jpg/)


Title: Re: Important suggestions
Post by: Destructavator on December 19, 2009, 03:30:56 pm
It's a nice idea, but we should probably do it our own way (slightly different) so we don't copy another work.  Therefore I think it would be best to do something close to this but not exactly the same.
Title: Re: Important suggestions
Post by: Kildor on December 19, 2009, 05:03:55 pm
well, different colors per number of moved actors is cheat. And don`t forget about MP.

I think we can move panel team_selection down, and place new panel with current turn information to its place.
Title: Re: Important suggestions
Post by: Chares on December 19, 2009, 06:06:09 pm
Maybe it?
(http://img263.imageshack.us/img263/1103/99793853.th.png) (http://img263.imageshack.us/i/99793853.png/)
Title: Re: Turn status like Silent Storm.
Post by: geever on December 19, 2009, 09:13:01 pm
The thing I'm not sure about how to detect how much of the alien turn has passed.

-geever
Title: Re: Turn status like Silent Storm.
Post by: Hertzila on December 20, 2009, 12:40:33 am
Just put a small indicator light somewhere, like near the "End turn" button.
A big bar is an overkill for this IMO.
Title: Re: Turn status like Silent Storm.
Post by: Kildor on December 20, 2009, 04:43:37 am
No, please without cheats. Just simple colored bar, with status message on it. This will be enougth.
Title: Re: Turn status like Silent Storm.
Post by: Borsti67 on December 20, 2009, 05:45:32 pm
Kildor, could you explain why you consider this kind of status bar cheating? (I don't think it would be required, just out of curiosity)
Title: Re: Turn status like Silent Storm.
Post by: geever on December 20, 2009, 08:49:30 pm
Kildor, could you explain why you consider this kind of status bar cheating? (I don't think it would be required, just out of curiosity)

If the turn bar tells you how many aliens left, it's a cheat. I think that was in Kildor's mind. ( But I could fail. I'm not good at mind reading in such big distance. :D )

-geever
Title: Re: Turn status like Silent Storm.
Post by: Kildor on December 20, 2009, 09:00:01 pm
geever, yes, you are correct :-)
Title: Re: Turn status like Silent Storm.
Post by: Borsti67 on December 21, 2009, 03:59:40 pm
oki, thx! :)
Title: Re: Turn status like Silent Storm.
Post by: Chares on December 21, 2009, 07:16:01 pm
So someone can add this suggestion to TODO?
Title: Re: Turn status like Silent Storm.
Post by: geever on December 21, 2009, 07:45:19 pm
So someone can add this suggestion to TODO?

You can post an official feature request to the tracker (http://sourceforge.net/tracker/?atid=805245&group_id=157793&func=browse).

-geever
Title: Re: Turn status like Silent Storm.
Post by: Chares on December 22, 2009, 07:41:28 am
OK, I am add this here: http://sourceforge.net/tracker/?func=detail&aid=2919160&group_id=157793&atid=805245
Can you fill (complete) it or accept?
Title: Re: Turn status like Silent Storm.
Post by: geever on December 22, 2009, 09:52:24 am
OK, I am add this here: http://sourceforge.net/tracker/?func=detail&aid=2919160&group_id=157793&atid=805245
Can you fill (complete) it or accept?

You should have described what you would like there 'cause links can break. I've added a comment on it this time.

-geever
Title: Re: Turn status like Silent Storm.
Post by: joe davis on January 17, 2010, 04:01:54 am
If I remember correctly didn't XCOM use a still image for when you couldn't see something happening and then flashes of the things that you could see.  I believe they started with that image letting you know that the aliens turn was starting, and then it would flash in between the still image with alien sounds and people dying, then the things you could see it would show, like this game does, and then there was text saying it was the start of XCOM's turn either in the center of the screen on or the still image, but it was clear.  I felt that this added suspense and made me feel like I was a part of the mayhem, I couldn't see it but I could hear it and knew that it was out there.  Something like that was much better than green light/ red light.