UFO:Alien Invasion
Technical support => FAQ => Topic started by: theotherhiveking on December 11, 2009, 06:12:30 pm
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Google didnt really help me, so i ask here, after looking at some meshes and not liking at all what i saw i want to remodel them, i finished a mesh and while looking for eye candy support i saw 'deluxe maps' on the changelog.
How does it work?
Also, any hope for normal maps? I saw bump maps, but normal maps are prettier and more efficient.
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Uhm...this is not really a *frequently* asked question ;)
Do you want me to move this to the mapping or the discussion forum ?
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Well, I have no idea if this has anything to do with maps ???
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... i saw 'deluxe maps' on the changelog.
You mean the svn messages or the monthly update ?
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Found it :)
you're talking about the post on the front page as of "2008/10/19 Mattn", right ?
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Found it :)
you're talking about the post on the front page as of "2008/10/19 Mattn", right ?
http://ufoai.ninex.info/wiki/index.php/Changelog/2.3
"3D engine improvements
* Thread support for map rendering
* Shader support
o Bumpmapping
o Deluxemapping
o Specular lighting
o Warping surfaces
"
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Maybe "delux" mean an bigger mapping texture. When you are far/near a triangle, it will use the normal/delux texture. But, i dont know.
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I found this: http://www.devmaster.net/forums/showthread.php?t=4031
And this: http://www.splashdamage.com/forums/showthread.php?t=10546&highlight=deluxe
In post #5 is a short explanation.