UFO:Alien Invasion

Archive => Bugs prior to release 2.3 => Topic started by: White_Cat on August 31, 2009, 11:59:10 pm

Title: Random crash in tactical mission without erros of any kind
Post by: White_Cat on August 31, 2009, 11:59:10 pm
Okay after starting the game... And after I play 1 combat mission... The game will not let me play a second one.

When I run the game through code:blocks I get "Process terminated with status 3 (2 minutes, 22 seconds)"

The crash happens at the ending of the second mission (once it's complete).

It actually feels less of a "crash" and more of a regular quit. I do not get an error of any kind so not sure what to make of it...
Title: Re: Random crash in tactical mission without erros of any kind
Post by: White_Cat on September 01, 2009, 12:21:20 am
Not sure if its related but on one of my tries I did get the following error...

Quote
Mem_Free: bad memory header top sentinel [buffer underflow]
free: C:\UFOAI\src\common\common.c:#1352

And an additional note, I have visual studio installed so often when programs crash it gives a semi-useless report... I got one of those too...

Quote
Assertion failed!

Program: C:\UFOAI\ufo.exe
File: C:\UFOAI\src\common\mem.c
Line: 292

Expression: pool->blockCount == 0
Title: Re: Random crash in tactical mission without erros of any kind
Post by: geever on September 01, 2009, 12:24:24 am
Related. But still more data needed. Isn't there a backtrace available?

-geever
Title: Re: Random crash in tactical mission without erros of any kind
Post by: White_Cat on September 01, 2009, 12:26:44 am
Related. But still more data needed. Isn't there a backtrace available?

-geever

What are you looking for? The crash happened after geospcape loaded and the music shift was selected. I have music on mute btw (not that it should matter)...
Title: Re: Random crash in tactical mission without erros of any kind
Post by: polyvios on September 01, 2009, 01:00:22 pm
There was a bug (fixed last night) that caused a crash if you did two missions from a base with no alien containment facility, as soon as the second mission was over.  The bug had to do with the window "you don't have alien containment in your homebase, select another place where aliens/bodies should go."  Can you still reproduce the crash?