UFO:Alien Invasion
Technical support => Feature Requests => Topic started by: HaJo on August 07, 2006, 03:04:22 pm
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updating (via xdelta) to SVN-2359, there are less crashes (thanks!),
but several bugs still remain from the previous version:
* savegames cannot be loaded - this is the biggest issue,
because it limits testing (and playing+fun) severely
* No errormessage is displayed when loading a savegame fails
* when the aircraft reaches a mission-site, most often "Enter" does not work.
This is another showstopper
* When this happens, there is no message, and no entry in ufoconsole.log
* Select-Location - dialog is too small (not high + not wide enough)
* To select the site when an aircraft is nearby, it has to be selected twice
* Select Select-Aircraft: no dialog opens for giving commands
* After a mission: equipment is not collected, items on the ground are lost
* no error-dialog when trying to build base#9
* No indication of radar-range, so the player has no idea
how effective the placement of his bases is
* building another Quarter gives no additional scientists
* broken animation for grenade-launcher:
after shooting, the soldier wiggles his weapon
* No picture for Heavy-Nano-Armor: in the equipment-screen,
when outfitting a soldier with this armor, his picture disappears
* same picture for all the rockets, grenade-shells, and normal/heavy laser
* Intro-text is gone
* Typo: "Medicore" ( should be "Mediocre"? )
* Several story-related discontinuities, e.g.
** Interceptor-building (aa-missiles or hangar?)
** Gwanda/Africa: "Aliens escaped from the mine...", but the mine-mission
is in Australia/NZ, and it appeared (in my game) later then Gwanda...
** Hellfire Canister (alien item / human package?)
To state the obvious, (and steal a line from Bandobras) :) :
"can please somebody fix these issues, upload + verify ?"
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* same picture for all the rockets, grenade-shells, and normal/heavy laser
To fill in these gaps, I created some artwork for the RPG-ammo and
grenadelauncher-ammo as simple paintjobs on the original models/pics.
Posted as issue 1535981 on sf.net, see
https://sourceforge.net/tracker/index.php?func=detail&aid=1535981&group_id=157793&atid=805242
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* when the aircraft reaches a mission-site, most often "Enter" does not work.
This is another showstopper
You mean, when you clik or double click Enter, nothing happens? If so, please post details with messages from "ufo.exe +set developer 1" on the bug-tracker.
* Select Select-Aircraft: no dialog opens for giving commands
One click selects, another opens the dialog. Is it unintuitive?
* No indication of radar-range, so the player has no idea
how effective the placement of his bases is
Have you build the radar?
* No picture for Heavy-Nano-Armor: in the equipment-screen,
when outfitting a soldier with this armor, his picture disappears
Should be fixed in trunk.
* Typo: "Medicore" ( should be "Mediocre"? )
Thanks. I've now fixed it in trunk.
* Several story-related discontinuities, e.g.
** Hellfire Canister (alien item / human package?)
What's wrong with that beautiful artifact?
And, can please somebody fix the remaining issues, upload a patch + verify ? (Erm...)
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* Select Select-Aircraft: no dialog opens for giving commands
One click selects, another opens the dialog. Is it unintuitive?
If it is always done that way (1. select, 2. do something), it is perfectly fine. But there are several places where it works differently (aside from menues and such).
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Where does it work differently? You mean, on battlescape?
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* when the aircraft reaches a mission-site, most often "Enter" does not work.
You mean, when you clik or double click Enter, nothing happens?
If so, please post details with messages from "ufo.exe +set developer 1" on the bug-tracker.
Yes - nothing happens, and no messages in the log.
So not much to report...
* Select Select-Aircraft: no dialog opens for giving commands
One click selects, another opens the dialog.
The problem is: no dialog opens.
* No indication of radar-range, so the player has no idea
how effective the placement of his bases is
Have you build the radar?
Of course I did.
I also suggested to show the radar-coverage around the cursor
when building new bases...
* Several story-related discontinuities, e.g.
** Hellfire Canister (alien item / human package?)
What's wrong with that beautiful artifact?
If you can read the text in the picture base/models/weapons/incgren/incgren.tga,
the item is most likely not alien :)
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Yes - nothing happens, and no messages in the log.
Even with "ufo.exe +set developer 1"? Tough luck. I can only hope it is fixed in trunk. If this does not disappear in the latest xdelta, please press on on the sf bugtracker...
If you can read the text in the picture base/models/weapons/incgren/incgren.tga,
the item is most likely not alien :)
Oh sure, but the weapon is already marked on the wiki as having no model and in TODO as needing a model...
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If you can read the text in the picture base/models/weapons/incgren/incgren.tga,
the item is most likely not alien :)
the weapon is already marked on the wiki as having no model and in TODO as needing a model...
The model is fine as it is (as a human incendiary grenade),
and it wouldn't hurt to have another alien incendiary grenade,
maybe with even cooler effects...
But currently, item / descriptions / research don't quite match.