UFO:Alien Invasion
Technical support => Feature Requests => Topic started by: Coconut Jonlan on February 18, 2009, 05:14:24 am
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Just noticed that if you equip a craft with weapons but forget to buy ammo - the weapons will not be re-armed if you subsequently buy ammo at a later date- you need to de-equip - then re-equip the weapons in order to arm the weapons and make the craft active.
version 2.2.1 windows
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I don't think it's a bug. As you can have several types of ammo for a weapon (like Shiva). How should it determine which one should be equipped? I think it's good as it is.
-geever
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I don't think it's a bug. As you can have several types of ammo for a weapon (like Shiva). How should it determine which one should be equipped? I think it's good as it is.
-geever
the weapons I have equipped only use 1 type of ammo so iy almost crtainly is a bug - not a major one tho
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Having to remove a weapon just to arm it is certainly not a good thing, as this takes time.
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You don't have to remove it but select the (equipped) weapon and add an ammo for it. He complains it's not automatically added.
-geever
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You don't have to remove it but select the (equipped) weapon and add an ammo for it. He complains it's not automatically added.
-geever
You're right geever -never realised I could do that - still you would expect your craft to be automatically rearmed as soon as there is ammo in the stores no?
Like I said - it's not a major bug, and knowing it's there means I can avoid it in future - and oddly enough I seem to recall original xcom doing something similar