UFO:Alien Invasion
Technical support => Linux => Topic started by: tne on August 03, 2008, 09:38:43 pm
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Gentoo, compile from source, latest svn dev. trunk
I get the following before starting mission
I made
./configure
./make
./make maps
./make pk3
./ufo
everything seems ok until:
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
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ERROR: Could not find tile: '+craft_crash_fighter'
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==== ShutdownGame ====
Suggestions?
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Looks like the game tried to load up a tileset that didn't have a crashed fighter.
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i've added some more details to the error output, if you ever get this error again, please repost the log
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Ok I will svn up, and try to see debug output for next shoted ufo later on.
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A UFO landed near italy, farm mission. And The map doesn't load and the firebird stays over target.
Auto-resolve is the only way to solve the mission
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ERROR: Could not find tile: '+craft_crash_fighter' in assembly 'small' (maps/farm.ump)
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==== ShutdownGame ====
music change to van_geoscape (from karlmacklin_geoscape)
music change to karlmacklin_geoscape (from van_geoscape)
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Update to the latest revision.
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At 18371 rev.
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Strange. Farm shouldn't be valid for crashed UFOs anymore.
Hmm. Did you do a crashed mission before you got this error? Possibly the cvar isn't being reset properly.
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i would have been very surprised if the commented out (and now removed) ufo definitions from maps.ufo would hve been the problem. If comments are not working with the parser we would have a lot more problems ;)
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Should be fixed in r18373.
-geever
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Seems solved. Now I usually get this error, especially when starting 2nd mission (even with savegame)
ufo: src/client/cl_parse.c:622: CL_StartingGameDone: Assertion `chr' failed.
Wrote keys.cfg
Error: Received signal 6.
It already happened quite a few times before.
Quick question: UGV are implemented for tactical mis.?