UFO:Alien Invasion

General => Discussion => Topic started by: keybounce on May 21, 2008, 08:20:24 am

Title: How many people can my base support?
Post by: keybounce on May 21, 2008, 08:20:24 am
Old XCom had a nice base summary screen that would give you at a glance info on your base, including how many people could be housed there, how many engineers/scientists were busy, etc.

I can't find anything like that.

What I did find is that my starting base has 10 engineers, 10 scientists, and 8 soldiers, with only one living quarters that is documented as supporting only 20 people.
Title: Re: How many people can my base support?
Post by: BTAxis on May 21, 2008, 12:51:21 pm
We do have a base summary view, but I think it might be disabled in 2.2.1 because it's buggy. I'm not sure here.
Title: Re: How many people can my base support?
Post by: Chriswriter90 on May 22, 2008, 12:00:08 am
20 people per Living Quarters, which is dismal compared to x-com's 40 per LQ

Perhaps it could be increased to 25 maybe?
Title: Re: How many people can my base support?
Post by: ghosta on May 22, 2008, 12:12:04 am
20 people per Living Quarters, which is dismal compared to x-com's 40 per LQ

Perhaps it could be increased to 25 maybe?

I guess you can't just see this problem being not connected to other parameters. You have to balance the capacity of your quarters with the amount of people fighting in your missions, scientists working on project... In x-com u had 14 or 16 slots in your Skyranger. Your labs were big enough for 50 scientists and so on.

But I have to admit, that I miss the increased amount of soldiers fighting your ground missions. You didn't have to be THAT attentive to your soldiers.
Title: Re: How many people can my base support?
Post by: DanielOR on May 22, 2008, 12:22:24 am
8 is OK with me, since the maps (at least early ones) tend to be smaller than those in X-COM.  I am somewhat concerned for the eventual implementation for HWP-s, however - even if we only trade soldier for 1 shooting robot, it will likely be a loss of versitility.  If we have to trade 2 to 1 or 4 to 1 like in X-COM - they better be some kick arse terminator types. 

Title: Re: How many people can my base support?
Post by: Darkpriest667 on May 22, 2008, 06:38:48 am
I guess you can't just see this problem being not connected to other parameters. You have to balance the capacity of your quarters with the amount of people fighting in your missions, scientists working on project... In x-com u had 14 or 16 slots in your Skyranger. Your labs were big enough for 50 scientists and so on.

But I have to admit, that I miss the increased amount of soldiers fighting your ground missions. You didn't have to be THAT attentive to your soldiers.

yeah well i need 14 to 16 guys if i want less than 50% casualties in the higher difficulty levels..

I do not like that the transport vehicles only allow you 8 soldiers.. id vote that be changed myself... i love sending teams of dozen or more (wo)men into ufo bases..
Title: Re: How many people can my base support?
Post by: DanielOR on May 22, 2008, 06:02:53 pm
Darkpriest - you know, you are probably right.  If I had to take an X-COM-sized base with 8 soldiers, it would be damn tough.  My "doctrine" calls for 4 guys just to enter the command center.  With lots of others watching their backs and the approaches on account of blaster launcher fire.
Title: Re: How many people can my base support?
Post by: Aiki-Knight on May 23, 2008, 10:55:52 am
yeah well i need 14 to 16 guys if i want less than 50% casualties in the higher difficulty levels..

I do not like that the transport vehicles only allow you 8 soldiers.. id vote that be changed myself... i love sending teams of dozen or more (wo)men into ufo bases..

In XCOM3, I usually sent 16 agents once I had the resources, but then again, special forces units tend to operate in small groups. I imagine changing the max number of agents is too much to ask at this point, and I'm really getting into the 8-man squad idea.
Title: Re: How many people can my base support?
Post by: DanielOR on May 23, 2008, 06:20:00 pm
It is all about balance (maps, weapons, objectives) and so far - it is AWESOME!
Title: Re: How many people can my base support?
Post by: Captain Bipto on May 23, 2008, 08:06:52 pm
Old XCom had a nice base summary screen that would give you at a glance info on your base, including how many people could be housed there, how many engineers/scientists were busy, etc.

I can't find anything like that.

What I did find is that my starting base has 10 engineers, 10 scientists, and 8 soldiers, with only one living quarters that is documented as supporting only 20 people.


this summary function is in the 2.3 dev version, donno if it will make svn cos I ain't a dev just a lonely banjo playing soul watching the history channel.
Title: Re: How many people can my base support?
Post by: BTAxis on May 23, 2008, 08:16:55 pm
What do you mean, "make svn"? The dev version is a svn snapshot.