UFO:Alien Invasion
Development => Coding => Topic started by: Doctor J on March 08, 2008, 07:20:09 am
-
Are the maps compatible across OS/architecture? I'm attempting to get UFO:AI 2.3 installed on three different computers in my household:
1) OSX/ Intel [dual core]
2) OSX/ PowerPC G5 [64 bit]
3) Linux/ PowerPC G4 [32 bit]
Well, wouldn't you know it: i somehow chose to start the install on the slowest machine. Compiling the executable was done in a reasonable amount of time, but the making of the maps has been running for two days now. :'(
So will there be endianess issues or whatever if i just do this on the faster machine from now on?
-
you can load them on every other arch, yes
but the problem is, to also be able to play multiplayer you should use a intel 32bit cpu to compile the maps - otherwise the checksums will differ (due to different floating point precisions)
-
I have an Intel C2D, but I run WinXP 32bit. Does that count as "using a 32bit CPU"?
-
I have a problem with checksums. I made some tiles for random map assembly with XP64 (Athlon 64 Dual). I cant test the assembly because Im getting "ERROR: CM_InlineModel: bad number". Next I switched to my 32 bit XP, recompiled all the tiles and tried to play the assembly still getting the same error exept some times I get error for something like "Index Overflow". This is with 2.2 release.
-
please show us the random tiles - attach them here e.g.
-
Ok, here they are: http://www.fileshost.com/en/file/40147/cemetery-maps-zip.html
-
22 bytes? i suppose your upload is broken
please attach them to the forum instead of using those - "wait-1-year-to-download-the-stuff"-hosters ;)
-
Ack! Ok, here.
[attachment deleted by admin]