UFO:Alien Invasion
General => Discussion => Topic started by: wz on February 18, 2008, 09:56:27 am
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When I'm end mission button 'store UFO' is disable. I have a base with "Large UFO Hangar" and in this base 7000 free points in "Storage". What I must do for store this UFO, because without it I no have sense play more...
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The Harvester actually fits in a small UFO hanger, not a large. The LARGE UFO's have yet to make their appearance. So make sure you have lots of small ufo hanger space available.
Brett
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The Harvester actually fits in a small UFO hanger, not a large. The LARGE UFO's have yet to make their appearance. So make sure you have lots of small ufo hanger space available.
Brett
Thanks!
It is very intrest. Logically "Large UFO hanger" can contain all ufo's. I'm view that harvester bigger al other UFO's. I think this is a game bug - "Large UFO hanger" must allow disasemble all possible construction UFO's/
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i'd call it a bug.
please file a sourceforge bug report.
Actually the idea of a "UFO Hanger" of any size doesn't make much sense to me. I had assumed it was for launching UFOs, until i lost out on my first captured UFO. What special requirements does a hanger need for simply holding a UFO??
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The UFO Hangers are special holding facilities to enable Disassembly of captured UFOs. In effect they are more of a special workshop to hold ungainly shaped large objects with special pedestals, cranes, lifts, cutting gear, and hazardous material handling equipment. When you get to the (current) final mission you will see what I think is one of the first large UFOs.
Brett
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The UFO Hangers are special holding facilities to enable Disassembly of captured UFOs....
Then a UFO "hanger" should be required for UFO disassembly, but not for storage only.
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The Harvester actually fits in a small UFO hanger, not a large. The LARGE UFO's have yet to make their appearance. So make sure you have lots of small UFO hanger space available.
I'm was build one base with one Small UFO hangar and one Large UFO hangar. In stores have ~ 6500 points free.
but button "store UFO" still disabled. How many "Small UFO hangar" I must build?
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Then a UFO "hanger" should be required for UFO disassembly, but not for storage only.
Though special facilities would still be required for maintaining the antimatter containment and for securing all the other strange gases and noxious compounds in the vessels.
And is a game simplification.
Brett
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I'm was build one base with one Small UFO hangar and one Large UFO hangar. In stores have ~ 6500 points free.
but button "store UFO" still disabled. How many "Small UFO hangar" I must build?
How many UFOs have you captured? 1? 2? Any? before the Harvester.
Brett
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How many UFOs have you captured? 1? 2? Any? before the Harvester.
Before Mission with Harvester I'm capture all other UFO's, and researched all possible technologies.
I'm build on base 1 Large UFO Hangar and 3 Small UFO Hangar. After this I'm was capture Harvester.
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Before Mission with Harvester I'm capture all other UFO's, and researched all possible technologies.
I'm build on base 1 Large UFO Hangar and 3 Small UFO Hangar. After this I'm was capture Harvester.
So you have captured a Scout, a Fighter and a Supply Ship (3 UFO's)?
Brett
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Before Mission with Harvester I'm capture all other UFO's, and researched all possible technologies.
I'm build on base 1 Large UFO Hangar and 3 Small UFO Hangar. After this I'm was capture Harvester.
Also how many of each do you have captured and stored?
Brett
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So you have captured a Scout, a Fighter and a Supply Ship (3 UFO's)?
Brett
I don't remember how many UFO's I'm stored, but I'm have and research all UFO types. I'm store bigger a 5-6 UFO (include last harvester).
Do you want get you my save file?
Once interest moment. When I'm destroy building "anti material containment" on base with "Small UFO hangar" I I'm can store UFO. When building "anti material containment" storing UFO inpossible.
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So, is there something that triggers the later options to capture the fighter and harvester?
I ask because I captured the scout some time ago and it's now late August and my research options are drying up. I just completed the underground base terror mission, if that's a factor.
Is some research required or is it just wating for the missions to pop up where those craft can be captured?
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So, is there something that triggers the later options to capture the fighter and harvester?
I ask because I captured the scout some time ago and it's now late August and my research options are drying up. I just completed the underground base terror mission, if that's a factor.
Is some research required or is it just wating for the missions to pop up where those craft can be captured?
Please read wiki:Researches!
Harvester open antimaterial wearpon!
I'm have november and have no research options... I'm hope that harvester open me antimaterial wearpon but i'm still no have this research propose
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Unfortunately I think you just have to wait for the mission to pop up. Some people say they have went a long time without it appearing. I ran out of research projects for a month or so on my first game.
Brett
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I've captured 2 harvesters and have captured / dismantled both a scout and a fighter, but still can't research them. Nothing else is available in the tech tree.
For a long time the tech tree at my home base had various techs I could research based on the recovered items from the scout, but no other base could research those items even when I transferred those items across.
I now have 60 scientists twiddling their thumbs, 1 harvesters, 1 fighter and 1 scout all in the process of being dismantled. Hopefully this'll allow me to research something new!
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Sorry if this may be irrelevant, but may I know the necessary structures needed to store a firebird/ silhouette/ saracen? I get confused with the large and small hangars.
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Keeping in mind the design (as opposed to the current state of the implementation), interceptors go in medium hangars (2x1), dropships go into large hangars (2x2) and UAVs go into small hangars (1x1).
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The "Base Summary" button gives a good idea of how much of what type of space is used up.
In some builds of the game - I can't remember if 2.2.1 does this or not (haven't played 2.2.1 in a long time) - if a large hanger is free it can also be used to hold multiple smaller craft.
On the aircraft purchase screen it displays, as one of the stats, how large the aircraft is.
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Base summary screen was unavailable in 2.2.1
Also, Large medium and small hangers.... oh dear, looks like I'm going to need dedicated research/construction and operations bases in the future :P
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Wait Wait Wait Wait.
Lets clarify:
1) Do harvesters fit into small UFO Hangers or not in 2.2.1?
2) Will this change in 2.3?
I have some unrelated ideas, but they can wait for another day.
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2.3 will likely have the off-base UFO yards, so there won't be any UFO hangars at all anymore.
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Oh yes, I was wondering about the UFO yards in 2.3 Dev. Would it allow the storing of captured UFOs? And sorry to bring this up again, I have several large UFO hangars in several different bases. But every time I do a mission, the store UFO option is always blurred out and I end up having to sell the UFO away. Are there more prerequisites to store UFOs than just a large hangar, living quarters, power plant and command center?
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Fighters and scouts need small ufo hangar.
-geever
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I'm having a similar problem and I've tried everything - I have sold / transferred everything in my base - I have transferred the only UFO I had in storage so my hangars, UFO hangars, and stores are all completely empty - but I still can't recover the UFO - what's going on?
I've recovered a scout and a fighter no problem, is this a bug?
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Just wondering, as I have no idea, but cant it be worked so that large hangers (Both UFO and human) can store either 1 large craft or 2 small?
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@Coconut Jonlan
Which version? In 2.2.1 you could only recover UFOs which landed AFAIR. Crashed UFOs were not recoverable.
-geever
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@Coconut Jonlan
Which version? In 2.2.1 you could only recover UFOs which landed AFAIR. Crashed UFOs were not recoverable.
-geever
This was happening in 2.2 - I've since given up on it and restarted with 2.2.1
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OK - now its just getting annoying - what is it with Harvesters and the inability to recover them???
I've got another landed Harvester mission - this time on completion of the mission the Recover UFO button is no longer greyed out, and I get a message telling me that the UFO will arrive at my base in 2 days - so far I have waited 10 days and it has not arrived