UFO:Alien Invasion
General => Discussion => Topic started by: Bandobras on July 15, 2006, 04:34:12 pm
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See what I swiped from the UFO:AI IRC channel:
<mattn> i don't have time to put more into campaign.ufo for today [16:06]
<mattn> if someone else will continue... i would be glad :-D
<mattn> there is a TODO comment in campaign.ufo
which indicates the missions that need more work
Now it's your big chance to contribute! See the wiki page
http://ufo.myexp.de/wiki/index.php/Create_campaign
for how to do it. Submit as patches on the sourceforge. Discuss and seek help here. The file to modify is here
http://svn.sourceforge.net/viewcvs.cgi/ufoai/ufoai/trunk/base/ufos/campaign.ufo?view=markup&pathrev=1902
UFO:AI waits for you!
:D
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So, could somebody do it? It is not that difficult! And correct the wrong coordinates, by the way?
Latitude for mission 'frozen_industrial' is bigger than 90 NS (128)
Latitude for mission 'harbour' is bigger than 90 NS (163)
Latitude for mission 'japan' is bigger than 90 NS (129)
Longitude for mission 'rocketsilo' is bigger than 180 EW (308)
Latitude for mission 'rocketsilo' is bigger than 90 NS (412)
Longitude for mission 'spedition' is bigger than 180 EW (308)
Latitude for mission 'spedition' is bigger than 90 NS (412)
Longitude for mission 'stadium' is bigger than 180 EW (308)
Latitude for mission 'stadium' is bigger than 90 NS (412)
Longitude for mission 'terrain' is bigger than 180 EW (308)
Latitude for mission 'terrain' is bigger than 90 NS (412)
Longitude for mission 'tower' is bigger than 180 EW (308)
Latitude for mission 'tower' is bigger than 90 NS (412)
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If I change/correct coordinates in campaign.ufo,
how can I trigger a specific mission to see if it works ?
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wiki?
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wiki?
http://ufo.myexp.de/wiki/index.php/Adding_mission and
http://ufo.myexp.de/wiki/index.php/Running_the_game
tell how to add a map and how to play a map,
but they don't tell how to force a specified map/mission
to come up next on the worldmap, i.e. to check if it will
be positioned correctly.
So - how can I trigger a specific mission,
without waiting for it to come up randomly ?
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currently there is no easy way to do it.
you can put the mission id of the mission you fixed in stage intro set terror_only - then you will have then real soon on your geoscape.
but i will look at this and implement a function to display a given mission on geoscape for debugging purposes. (or maybe someone else will do this??? :-D)
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If I change/correct coordinates in campaign.ufo,
how can I trigger a specific mission to see if it works ?
So, how is the work going? Do the campains show as having wrong coordinates in ufoconsole.log? If not, I guess upload a patch and let everybody catch those that still have anythings wrong...
Also, try your hand with the original task --- with the places marked TODO. As a separate patch, or put it in the same...