UFO:Alien Invasion
Technical support => Feature Requests => Topic started by: eleazar on January 25, 2008, 10:48:35 pm
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Unless you plan to give these employees unique stats (and i don't see a point to that) the current system of hiring/firing the non-soldier employees is needlessly difficult.
It would be much easier on the player if he could (for instance) hire and fire workers from the production screen, where there's already a readout that tells how many workers the current facilities can accommodate.
It currently takes a lot of clicking back and forth between various screens to make full use of your living quarters without hiring excess people.
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Agreed, I don't think very many people are gonna care what the scientist or medic is gonna look like as long as it does it job. But female doctors wearing only bikinis and a stethoscope may increase the moral of injured male soldiers.
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I completely agree! This aspect of the interface is very annoying.
Say I've got forty workers hired at a base and I want to add 10 more. I need to click the down arrow thirty times (if you're going to do it this way, a scroll bar here would be a huge improvement) and then click ten check boxes to select the workers. Even then it's difficult to know if I have my count right. So after forty mouse clicks I've finally conveyed the info '+10 workers', and I'm not even really sure if I've selected precisely ten or not.
At a minimum: Display a total workers (scientists) count so I can see how many I've got while hiring and firing. Add in a scroll bar so I can quickly navigate to the bottom of the list.
or even better: Hire workers (scientists) the same way you buy/sell items.
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or even better: Hire workers (scientists) the same way you buy/sell items.
+1!
At least as long as those don't have any special abilities to choose from...
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+1!
At least as long as those don't have any special abilities to choose from...
It is planned.
-geever
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Hi Geever,
(but at 1st - happy new year to everyone!)
WHAT is planned - special abilities for workers etc or easier hire&fire for them? ;D
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Hi Geever,
(but at 1st - happy new year to everyone!)
WHAT is planned - special abilities for workers etc or easier hire&fire for them? ;D
Workers/Scientists will be only numbers, Pilots will have abilities.
-geever