UFO:Alien Invasion

Development => Design => Topic started by: PandaKnight on October 20, 2007, 07:28:36 am

Title: Two subjects: Artwork Style and in-game money/storage thoughts
Post by: PandaKnight on October 20, 2007, 07:28:36 am
If an enthusiastic community member (who, despite getting his ass kicked by X-com repeatedly, loved it) wanted to create artwork for the game, was kind of style would be best? Examples, please. ;D

Also: In-game, money ceases to be an issue at some point. I'm not sure when it happened exactly - I simply noticed at one point, I can buy anything I can find. I have millions more credits than I need, probably because of the ridiculous quantities of alien swag I auto-sold... leading to the next problem.

I'm getting sick of having to dig through the buy/sell screen to find my alien sniper rifles if my sniper gets shot. Can you please, somehow, let us choose on our own what needs to be unloaded to avoid filling storage.
Title: Re: Two subjects: Artwork Style and in-game money/storage thoughts
Post by: Psawhn on October 29, 2007, 05:35:50 pm
I can only speak for the artwork side, but you'd get more answers if you posted in the Artwork forum. ;)