UFO:Alien Invasion
Development => Artwork => Topic started by: Psawhn on July 14, 2007, 04:06:15 am
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I've already posted these in the Loading Screens thread, but I would like some feedback on these.
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_missiles.jpg)
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_cloudscape.jpg)
I modified the saracen .blend file and textures a bit. ;) Among the features I added are:
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_underside.png) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_underside.png)
Thruster fans, landing gear, and fan/gear/weapons bays.
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_nozzles.png) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_nozzles.png)
Vectoring vanes for the main thrusters.
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_fans.png) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_fans.png)
Topside thruster fans, and the open panels were closed in for aerodynamics. :)
The fans were inspired by the X/F-35 JSF. Combined with those and the rear vanes vectoring thrust downwards, the craft can do a short takeoff (just like documented in the wiki/ufopedia).
Hopefully I can make some more scenes, like a hangar equipping scene, and a takeoff/landing scene. :)
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I've already posted these in the Loading Screens thread, but I would like some feedback on these.
I modified the saracen .blend file and textures a bit. ;) Among the features I added are:
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_underside.png) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_underside.png)
Thruster fans, landing gear, and fan/gear/weapons bays.
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_nozzles.png) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_nozzles.png)
Vectoring vanes for the main thrusters.
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_fans.png) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_fans.png)
Topside thruster fans, and the open panels were closed in for aerodynamics. :)
The fans were inspired by the X/F-35 JSF. Combined with those and the rear vanes vectoring thrust downwards, the craft can do a short takeoff (just like documented in the wiki/ufopedia).
Hopefully I can make some more scenes, like a hangar equipping scene, and a takeoff/landing scene. :)
Overall I like the stuff you changed, and . . .
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_missiles.jpg)
HELL yes. That image is simply awesome.
The other one is a bit boring, I'm afraid. Maybe a different pose, like looking up at a flight of 3 Saracens far, far above?
That would also make a great perspective for viewing a PHALANX/UFO air battle.
The Saracen model already had landing gear, textured and everything -- what happened to that? It should be in SVN somewhere.
Regards,
Winter
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HELL yes. That image is simply awesome.
Full ack 8)
The Saracen model already had landing gear, textured and everything -- what happened to that? It should be in SVN somewhere.
Yes, it's even the default view in the blender file (and there is an exported saracen.md2 and saracen_interceptor_flying.md2 file), so from the looks I guess Psawhn exchanged it with something different? :)
Overall very good work Psawhn - shall I add the new/changed model to svn if that is ok with everybody?
Werner
EDIT fixed bad sentence ;)
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You can add the files to svn if you want. :)
It's taking forever for them to upload to my webdisk for some reason, though... when they're up they'll be in this directory:
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/saracen_render/
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Many thanks, I've added the files to svn.
When I have some time I'll try to create a new static low-poly version (with and without landing gear, but especially the latter is a lot better now 8)) out of it.
Werner
PS: Love your detailed work in the rigging btw. :)
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Thanks. :)
I should add that it is by no means finished. There's potential for a lot of greebling/texture work inside the bay areas, perhaps with optimized internal bays for the landing gear. Plus, I've realized that the rear wheel bogie assemblies are probably too heavy for a fighter, so I'll probably replace them. On top of that, I have possible plans for fleshing out the cockpit, too. :)
I've also tweaked the images slightly.
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_cloudscape_b.jpg)
Here is an image looking up at a flight of Saracens, but I'm not too happy with it. It looks even more boring than being behind the roar of the engines in the first one.
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_missiles_2.jpg)
I've tweaked the heat distortion from the engines a bit, they didn't look quite pronounced enough. (I like the heat effect in the first picture the best, though.)
Edit: I didn't quite like that look, the heat blur is too, uh... 'tiny.' I broadened it out some, I think:
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_missiles_3.jpg)
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Can you make an heat track on the air with an distortion filter, maybe looks nice.
Willem
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I don't think I quite know what you mean by that. I experimented with letting the heat effects go on long trails from the craft, but there was no visible difference that I could see on the sky.
However, it did seem to throw the contrails around a bit, and after some basic tweaking I got this:
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_cloudflight.jpg)
Using the heat effects to distort the contrails makes it a bit better, thanks! :)