UFO:Alien Invasion

Development => Artwork => Topic started by: Psawhn on July 14, 2007, 04:06:15 am

Title: Saracen Renders
Post by: Psawhn on July 14, 2007, 04:06:15 am
I've already posted these in the Loading Screens thread, but I would like some feedback on these.

(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_missiles.jpg)
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_cloudscape.jpg)

I modified the saracen .blend file and textures a bit. ;) Among the features I added are:

(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_underside.png) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_underside.png)
Thruster fans, landing gear, and fan/gear/weapons bays.

(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_nozzles.png) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_nozzles.png)
Vectoring vanes for the main thrusters.

(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_fans.png) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_fans.png)
Topside thruster fans, and the open panels were closed in for aerodynamics. :)

The fans were inspired by the X/F-35 JSF. Combined with those and the rear vanes vectoring thrust downwards, the craft can do a short takeoff (just like documented in the wiki/ufopedia).

Hopefully I can make some more scenes, like a hangar equipping scene, and a takeoff/landing scene. :)
Title: Re: Saracen Renders
Post by: Winter on July 14, 2007, 01:22:43 pm
Quote from: "Psawhn"
I've already posted these in the Loading Screens thread, but I would like some feedback on these.

I modified the saracen .blend file and textures a bit. ;) Among the features I added are:

(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_underside.png) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_underside.png)
Thruster fans, landing gear, and fan/gear/weapons bays.

(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_nozzles.png) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_nozzles.png)
Vectoring vanes for the main thrusters.

(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_fans.png) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_fans.png)
Topside thruster fans, and the open panels were closed in for aerodynamics. :)

The fans were inspired by the X/F-35 JSF. Combined with those and the rear vanes vectoring thrust downwards, the craft can do a short takeoff (just like documented in the wiki/ufopedia).

Hopefully I can make some more scenes, like a hangar equipping scene, and a takeoff/landing scene. :)


Overall I like the stuff you changed, and . . .


Quote
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_missiles.jpg)


HELL yes. That image is simply awesome.

The other one is a bit boring, I'm afraid. Maybe a different pose, like looking up at a flight of 3 Saracens far, far above?

That would also make a great perspective for viewing a PHALANX/UFO air battle.

The Saracen model already had landing gear, textured and everything -- what happened to that? It should be in SVN somewhere.

Regards,
Winter
Title: Saracen Renders
Post by: Hoehrer on July 31, 2007, 11:30:17 am
Quote from: "Winter"
HELL yes. That image is simply awesome.

Full ack 8)

Quote from: "Winter"
The Saracen model already had landing gear, textured and everything -- what happened to that? It should be in SVN somewhere.

Yes, it's even the default view in the blender file (and there is an exported saracen.md2 and saracen_interceptor_flying.md2 file), so from the looks I guess Psawhn exchanged it with something different? :)

Overall very good work Psawhn - shall I add the new/changed model to svn if that is ok with everybody?

Werner

EDIT fixed bad sentence ;)
Title: Saracen Renders
Post by: Psawhn on August 10, 2007, 08:33:07 pm
You can add the files to svn if you want. :)

It's taking forever for them to upload to my webdisk for some reason, though... when they're up they'll be in this directory:
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/saracen_render/
Title: Saracen Renders
Post by: Hoehrer on August 13, 2007, 03:46:57 pm
Many thanks, I've added the files to svn.

When I have some time I'll try to create a new static low-poly version (with and without landing gear, but especially the latter is a lot better now 8)) out of it.

Werner

PS: Love your detailed work in the rigging btw.  :)
Title: Re: Saracen Renders
Post by: Psawhn on August 21, 2007, 05:53:52 am
Thanks. :)

I should add that it is by no means finished. There's potential for a lot of greebling/texture work inside the bay areas, perhaps with optimized internal bays for the landing gear. Plus, I've realized that the rear wheel bogie assemblies are probably too heavy for a fighter, so I'll probably replace them. On top of that, I have possible plans for fleshing out the cockpit, too. :)

I've also tweaked the images slightly.

(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_cloudscape_b.jpg)

Here is an image looking up at a flight of Saracens, but I'm not too happy with it. It looks even more boring than being behind the roar of the engines in the first one.

(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_missiles_2.jpg)

I've tweaked the heat distortion from the engines a bit, they didn't look quite pronounced enough. (I like the heat effect in the first picture the best, though.)


Edit: I didn't quite like that look, the heat blur is too, uh... 'tiny.' I broadened it out some, I think:
(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_missiles_3.jpg)
Title: Re: Saracen Renders
Post by: sitters on August 21, 2007, 12:03:30 pm
Can you make an heat track on the air with an distortion filter, maybe looks nice.

Willem

Title: Re: Saracen Renders
Post by: Psawhn on August 21, 2007, 08:34:30 pm
I don't think I quite know what you mean by that. I experimented with letting the heat effects go on long trails from the craft, but there was no visible difference that I could see on the sky.

However, it did seem to throw the contrails around a bit, and after some basic tweaking I got this:

(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_cloudflight.jpg)

Using the heat effects to distort the contrails makes it a bit better, thanks! :)