UFO:Alien Invasion

Technical support => Feature Requests => Topic started by: Wanderer on June 15, 2007, 07:58:22 pm

Title: Ssssssssmokin'! (Bug? with smoke grenades)
Post by: Wanderer on June 15, 2007, 07:58:22 pm
Smoke Cans just aren't effective enough.  When I toss 3 canisters, and stand on opposite sides from the enemy from the smoke, there's no way I should be getting pounded on from an enemy at equal level to the smoke.  It should be a visual wall.  

I'm not saying that you couldn't blind fire through the smoke and hit something (if you remembered where they were), but still.  It's like the human's can't see squat, but the aliens come with ultravision.  Yes, this is on the HARD/VH levels, so they should get some advantage... but I personally think the 8:1 damage ratio difference should be enough of an edge if we're not going to do AI manipulations.
Title: Ssssssssmokin'! (Bug? with smoke grenades)
Post by: Woreczko on June 15, 2007, 08:17:46 pm
Well, according to ufopaedia sheevar aliens don`t have eyes and use err... other senses instead. It would be logical if they could see through smoke, I think.
Title: Ssssssssmokin'! (Bug? with smoke grenades)
Post by: Mattn on June 15, 2007, 08:25:37 pm
the short story is: smoke-affecting-visibility-calculation is current not implemented
Title: Ssssssssmokin'! (Bug? with smoke grenades)
Post by: Wanderer on June 15, 2007, 10:19:03 pm
Quote from: "Mattn"
the short story is: smoke-affecting-visibility-calculation is current not implemented


Well, that would do it.  Thank ye.