UFO:Alien Invasion
Technical support => Feature Requests => Topic started by: vvb on June 14, 2007, 08:36:15 pm
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In SVN 9088 I can't just start ANY mission. My ship just CAN'T reach ufo.
I've place TWO fuel tanks, ship is refueled (100/100).
My base is in the Europe. UFO is near the Paris.
When I try to send it there, I get:
Your aircraft doesn't have enough fule to go there and then return come back to it's home base.
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that's currently work in progress
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that's currently work in progress
Is it possible to erase checking of fuel level?
It is impossible to play game now becouse of it.
SVN 9088, SVN9133... How long is it takes to complete code?
Anyway, now game in SVN is unusable.... 8-(
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that's currently work in progress
Is it possible to erase checking of fuel level?
It is impossible to play game now becouse of it.
SVN 9088, SVN9133... How long is it takes to complete code?
Anyway, now game in SVN is unusable.... 8-(
Grab the trunk until this is fixed? Just an idea. The SVN is never guarantee'd to be functioning.
[EDIT: Drrrr.... I meant the 2.1.1 stable version. I don't know if this code is introduced to the svn trunk but I assume it is.]
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Is it possible to erase checking of fuel level?
src/client/cl_aircraft.c
function AIR_AircraftHasEnoughFuel()
make it return qtrue in every case (replace return qfalse with return qtrue in this function)
HTH
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In SVN 9088 I can't just start ANY mission. My ship just CAN'T reach ufo.
I've place TWO fuel tanks, ship is refueled (100/100).
My base is in the Europe. UFO is near the Paris.
When I try to send it there, I get:
Your aircraft doesn't have enough fule to go there and then return come back to it's home base.
I fixed a bug in AIR_AircraftHasEnoughFuel(), and I hope that will solve your problem (I didn't manage to reproduce this bug on my computer, however, so I'm not sure).
I also fixed the bug that made the fuel pods useless (now, you should have +30 fuel per fuel pod).
Could you try latest release, please ?
If it still doesn't work, set developer to 1 and see what is written in console when it says that you don't have enough fuel. It should look like:
distance to go to destination: 63.181278
distance to go to destination and then come back to base: 116.836700
Your aircraft doesn't have enough fuel to go there and then come back to its home base. It can only fly on: 53.727778
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I fixed a bug in AIR_AircraftHasEnoughFuel(), and I hope that will solve your problem (I didn't manage to reproduce this bug on my computer, however, so I'm not sure).
I also fixed the bug that made the fuel pods useless (now, you should have +30 fuel per fuel pod).
Could you try latest release, please ?
If it still doesn't work, set developer to 1 and see what is written in console when it says that you don't have enough fuel. It should look like:
distance to go to destination: 63.181278
distance to go to destination and then come back to base: 116.836700
Your aircraft doesn't have enough fuel to go there and then come back to its home base. It can only fly on: 53.727778
I've install two fuel tanks, refuel ship (160/160). When trying to send ship to UFO, I get:
distance to go to destination: 51.085617
distance to go to destination and then come back to base: 102.171234
Your aircraft doesn't have enough fuel to go there and then come back to its home base. It can only fly on: 0.000000
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I've install two fuel tanks, refuel ship (160/160). When trying to send ship to UFO, I get:
I didn't really understood if the problem is when you try to go to a mission (with battlescape), or when you try to intercept a flying UFO.
Could you also confirm me that you are using a Firebird ?
And that would be nice if you could do 2 other tests for me, please:
1. after you got the error message, enter the console and type 'debug_aircraftlist'
there is a rather long output, could you give me the lines begining with 'stats' and 'fuel', please (for the firebird if this is the aircraft you use). It should look like:
...stats: 0 7 0 0 0 0 160000 0
...fuel 160000
2. Could you see if the is a savegame problem by starting a new game (I guess you're loading a savegame at the moment), and see if this bug still exists.
Thank you
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I didn't really understood if the problem is when you try to go to a mission (with battlescape), or when you try to intercept a flying UFO.
Problem is occured when I try to go on mission with Firebird ship.
I have error message when I load savegame, and when I start new game.
And that would be nice if you could do 2 other tests for me, please... Thank you
One strange thing.
When I add fuel tank to ship and return to 'Aicraft' menu, numbers 0/0 are displayed here. If I press 'Done' button, and again choose 'Aircraft' menu, numbers are now 0/100.
So here is output of command 'debug_aircraftlist' after error message.
ExecuteString: 'debug_aircraftlist'
Aircrafts in base PHALANX HQ: 2
Aircraft Firebird-class Dropship
...idx cur=base/global 0=0/0
...weapon slot 0 is empty
...shield slot is empty
...electronics slot 0 contains craft_el_fuelpod (functional)
...electronics slot 1 is empty
...stats: 0 0 0 0 0 0 130000 0
...name craft_drop_firebird
...speed 0
...type 0
...size 8
...status At homebase
...pos 85:55
...team: (8/8)
Strange thing. I have line 'stats', but there is no 'fuel' line here... 8-/
I have SVN 9146.
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Strange thing. I have line 'stats', but there is no 'fuel' line here... 8-/
Oups, sorry, I forgot to commit the modification to display fuel. It is now in revision 9177.
Anyway, the speed of your aircraft is 0, and should be higher, this is why you can't move your aircraft. I don't now yet what causes this bug, I don't have this problem on my computer.
Could you check in your base/ufo/aircraftmanagement.ufo that you have a line speed 10 in the stats of your firebird ? (line 59 in current file)
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Oups, sorry, I forgot to commit the modification to display fuel. It is now in revision 9177.
I've try revision 9190. Same old thing.
Anyway, the speed of your aircraft is 0, and should be higher, this is why you can't move your aircraft. I don't now yet what causes this bug, I don't have this problem on my computer.
I don't know... Today I look through the output of compiling... I don't found nothing suspicious... I'm using Fedora Core 6...
So, here is full output of New Game created, base in North America (near first UFO). Two fuel tanks are added, refuel in process... Try to send Firebird on first mission.
]developer 1
ExecuteString: '+select 178 44746'
ExecuteString: 'multi_select_click'
ExecuteString: '-select 178 44812'
ExecuteString: '+select 178 45999'
ExecuteString: 'ships_click 0'
distance to go to destination: 17.658939
distance to go to destination and then come back to base: 35.317879
Your aircraft doesn't have enough fuel to go there and then come back to its home base. It can only fly on: 0.000000
ExecuteString: '-select 178 46065'
ExecuteString: '-turnright 100 48771'
ExecuteString: '-turnup 114 49783'
]developer 0
ExecuteString: 'developer 0'
]debug_aircraftlist
Aircrafts in base PHALANX HQ: 2
Aircraft Firebird-class Dropship
...idx cur=base/global 0=0/0
...weapon slot 0 is empty
...shield slot is empty
...electronics slot 0 contains craft_el_fuelpod (functional)
...electronics slot 1 contains craft_el_fuelpod (functional)
...stats: 0 0 0 0 0 0 160000 0
...name craft_drop_firebird
...type 0
...size 8
...fuel 119985
...status Refuel
...pos 88:51
...team: (8/8)
......idx (in global array): 7
.........name: Jana Zaharova
......idx (in global array): 6
.........name: Kyoko Saitou
......idx (in global array): 5
.........name: Luca Gonzalez
......idx (in global array): 4
.........name: Denise Mayer
......idx (in global array): 3
.........name: Andrew Furlong
......idx (in global array): 2
.........name: Adham Sulaiman
......idx (in global array): 1
.........name: Jaja Adedayo
......idx (in global array): 0
.........name: Natara Nasser
Aircraft Stiletto-class Interceptor
...idx cur=base/global 1=1/1
...weapon slot 0 contains craft_weapon_sparrowhawk (functional)
......this weapon is loaded with ammo craft_ammo_sparrowhawk
...weapon slot 1 is empty
...weapon slot 2 is empty
...shield slot contains craft_shield_polymer (24 hours before installation is finished)
...electronics slot 0 contains craft_el_fuelpod (functional)
...electronics slot 1 is empty
...stats: 0 16 0 0 0 0 0 50
...name craft_inter_stiletto
...type 1
...size 1
...fuel 0
...status At homebase
...pos 88:51
...team: (0/1)
]quit
Could you check in your base/ufo/aircraftmanagement.ufo that you have a line speed 10 in the stats of your firebird ? (line 59 in current file)
Here it is. Everthing is just fine.
aircraft craft_drop_firebird
{
param {
speed 10
range 0
shield 0
ecm 0
damage 0
accuracy 0
fuelsize 100000
}
Another strange here in 9190. Now in console there is another font for text. Before 9190 the letters was very small, now they a just HUGE... 8-/
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yeah - i implemented a new console font - i you wanna switch to the smaller one: open the console, type con_font 1
to switch back to big font type con_font 0
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if you wanna switch to the smaller one: open the console, type con_font 1
to switch back to big font type con_font 0
Is it possible to create font, which size is between these two fonts? The one is too small to see, the other one is TOO BIG. 8)
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I made a workaround for your problem of 0 speed. Last commit should allow you to move your aircraft.
Please try it and tell me if this is OK.
I must say that I didn't manage to solve the problem, however...
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I dont know if this is the same bug, but in the old svn8889 after I remove the shield from an aircraft, it can no longer fly anywhere. Here is the debug_aircraftlist output before i remove the shield:
Aircraft Firebird-class Dropship
...idx cur=base/global 0=0/0
...weapon
...shield
...item
...name craft_drop_firebird
...speed 10
...type 0
...size 8
...status At homebase
...pos -31:57
...team: (8/8)
and here it is with shield removed:
Aircraft Firebird-class Dropship
...idx cur=base/global 0=0/0
...weapon
...shield
...item
...name craft_drop_firebird
...speed 0
...type 0
...size 8
...status At homebase
...pos -31:57
...team: (8/8)
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I made a workaround for your problem of 0 speed. Last commit should allow you to move your aircraft.
Please try it and tell me if this is OK.
I must say that I didn't manage to solve the problem, however...
Well, now it seems all ok. May be I can try more test to catch the bug?
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yes, this is the same bug, and it's interesting because the speed of your aircraft is 10 before adding the shield and 0 afterwards.
So the problem is probably coming from function AII_UpdateAircraftStats, or while parsing the datas of items.
Could you please try to add in cl_aircraft.c, line 2327 (under item = &aircraftItems[aircraft->electronics.itemIdx]; ) :
if (currentStat == AIR_STATS_SPEED)
Com_Printf("%i and %f gives ", aircraft->stats[AIR_STATS_SPEED],
item->stats[currentStat]);
and line 2333 (under aircraft->stats[currentStat] *= item->stats[currentStat]; )
if (currentStat == AIR_STATS_SPEED)
Com_Printf("%i\n", aircraft->stats[AIR_STATS_SPEED]);
then start a new game, built a base, and look at the console. You should see something like :
10 and 0.000000 gives 10
10 and 0.000000 gives 10
30 and 0.900000 gives 26
26 and 0.000000 gives 26
Now install a new fuel pod to your aircraft, wait 2 hours, and tell me what is written in your console ;)
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I can't test the latest svn right now, but after adding the Com_Printf to the old svn8888 version of the file, i'm not getting any additional console output after building a new base or adding a fuel tank:
====== UFO Initialized ======
Com_ParseValue: a V_RELABS (relative) value should only be between 0.00..1 and 2.0
Com_ParseValue: a V_RELABS (relative) value should only be between 0.00..1 and 2.0
Com_ParseValue: a V_RELABS (relative) value should only be between 0.00..1 and 2.0
Com_ParseValue: a V_RELABS (relative) value should only be between 0.00..1 and 2.0
Com_ParseValue: a V_RELABS (relative) value should only be between 0.00..1 and 2.0
Com_GetItemByID: Item "craft_weapon_particle_beam" not found.
Global data loaded - size 4946440 bytes
...techs: 149
...buildings: 19
...ranks: 16
...nations: 8
Activate stage intro
Com_GetItemByID: Item "craft_weapon_particle_beam" not found.
Initializing aircrafts and aircraft-items ...
...aircraft and aircraft-items inited
Changing to Singleplayer
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
Save user settings to /home/iouri/.ufoai/2.2-dev/base/config.cfg
SDL audio device shut down.
recursive shutdown
And the fuel tank doesn't get installed, it just always says "Will be installed in 2 hours"
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I have the same problem in 9189.
If I change any equipment on the firebird, then wait a few days till a mission shows up, the speed is changed to -3 (negative three).
If i start the craft from the Aircraft menu i appears on the geoscape but can't move anywhere but back to base. Leaving it until it runs out of fuel crashes the game.
Btw thanks for the tip about console fonts. I kept deleting the console file 'cos it bothered me. I'll try to do the bug again and give you a log (if needed?)
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...start a new game, built a base, and look at the console.
After starting new game I have:
Activate stage intro
Com_GetItemByID: Item "craft_weapon_particle_beam" not found.
Initializing aircrafts and aircraft-items ...
...aircraft and aircraft-items inited
Changing to Singleplayer
10 and 0.000000 gives 10
10 and 0.000000 gives 10
30 and 0.900000 gives 26
26 and 0.000000 gives 26
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
Now install a new fuel pod to your aircraft, wait 2 hours, and tell me what is written in your console ;)
After installation and 2 hours of waiting:
10 and 0.000000 gives 0
10 and 0.900000 gives 8
8 and 0.000000 gives 0
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vvb, could you please try latest release (r9276), I tried another way to fix the bug.
If it still doesn't work, could you please give me one more time the output of your console after building a base and after a fuel pod is installed.
Thanks,
Kracken
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vvb, could you please try latest release (r9276), I tried another way to fix the bug.
I've try r9299. Now it seems all ok with the ship & fuel. Looks like your last patch works well. 8)
Though, r9299 is most strange version I've play.
First, missing file (already fixed by Mattn), start of mission is crashed (I'll create topic for it)...
But fuel problem now solved I think. I've try to build base near the first UFO site, and ship arrived well. I've try to build base far from site, and get message about not enough fuel. 8)
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the crashes will last for some days - we are currently redoing the model system
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I've try r9299. Now it seems all ok with the ship & fuel. Looks like your last patch works well. 8)
Good news :D
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the crashes will last for some days - we are currently redoing the model system
Could you be so kind and tell when "good" revision will come out? ;)
Good news
What was that? Platform-dependent bug?
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What was that? Platform-dependent bug?
There was a test 'if (value > 0.0) {...}', where value is a float.
On my computer, when value was set to 0, this test is false. But on yours, the test was true.
So I just changed it to 'if (value > 0.00001) {...}', and now it works fine for both.
Thanks for your help and your patience
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the crashes will last for some days - we are currently redoing the model system
Could you be so kind and tell when "good" revision will come out? ;)
Mattn, is "good version" come out?
Can I download and test it?
Or it'll be better to wait some days? 8-)
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there is a new testinstaller at mattn.ninex.info - this installer should already include kracken's latest patch
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there is a new testinstaller at mattn.ninex.info - this installer should already include kracken's latest patch
Kracken's patch is very important, but I can bypass this bug. Frankly, I've asked about "redoing the model system". 8-) Is it finished?
And I'm terribly sorry, but I have no resources to download big traffic. In Russia you have to pay a lot of money for Internet... 8-(
That's why SVN is best for me. I can easily update programm without downloading it from the beginning.
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no, this is not yet finished - and will take longer than expected. but i'm still working on it (besides other things)
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no, this is not yet finished - and will take longer than expected. but i'm still working on it (besides other things)
I've download r9516. Now it compile ok.
But for "make update-po" I get:
make -C src/po update-po
make[1]: Entering directory `/home/vvb/rpmbuild/SOURCES/ufoai/src/po'
make ufoai.pot-update
make[2]: Entering directory `/home/vvb/rpmbuild/SOURCES/ufoai/src/po'
sed -e '/^#/d' remove-potcdate.sin > t-remove-potcdate.sed
mv t-remove-potcdate.sed remove-potcdate.sed
if test -n 'ufoai-developer@lists.sourceforge.net' || test '@PACKAGE_BUGREPORT@' = '@'PACKAGE_BUGREPORT'@'; then \
msgid_bugs_address='ufoai-developer@lists.sourceforge.net'; \
else \
msgid_bugs_address='@PACKAGE_BUGREPORT@'; \
fi; \
xgettext --default-domain=ufoai --directory=.. \
--add-comments=TRANSLATORS: --keyword=_ --keyword=N_ \
--files-from=./POTFILES.in \
--copyright-holder='The UFO:AI team' \
--msgid-bugs-address="$msgid_bugs_address" \
--output=ufoai.c.po
xgettext: warning: file `./po/OTHER_STRINGS' extension `' is unknown; will try C
if test -f ufoai.c.po ; then \
sed s/charset=CHARSET/charset=UTF-8/ ufoai.c.po > ufoai.c1.po ;\
fi
if test -r ./FINDUFOS ;\
then ../po/ufopo.pl --directory=.. \
`cd .. && sh po/FINDUFOS` > ufoai.ufo.po ;\
fi
Processed ../base/ufos/aircraftmanagement.ufo
Processed ../base/ufos/nations.ufo
Processed ../base/ufos/menu_hospital.ufo
Processed ../base/ufos/tips.ufo
Processed ../base/ufos/research.ufo
Processed ../base/ufos/otheritems.ufo
Processed ../base/ufos/fonts.ufo
Processed ../base/ufos/events.ufo
Processed ../base/ufos/weapons_ugv.ufo
Processed ../base/ufos/weapons.ufo
Processed ../base/ufos/menu_singleplayer.ufo
Processed ../base/ufos/equipment_missions.ufo
Processed ../base/ufos/armor.ufo
Processed ../base/ufos/equipment.ufo
Processed ../base/ufos/menu_campaign.ufo
Processed ../base/ufos/menu_multiplayer.ufo
Processed ../base/ufos/menu_production.ufo
Processed ../base/ufos/menu_hire.ufo
Processed ../base/ufos/research_logic.ufo
Processed ../base/ufos/weapons_particle.ufo
Processed ../base/ufos/medals.ufo
Processed ../base/ufos/menu_aircraft.ufo
Processed ../base/ufos/menu_tutorials.ufo
Processed ../base/ufos/shaders.ufo
Processed ../base/ufos/seq_credits.ufo
Processed ../base/ufos/ptl_misc.ufo
Processed ../base/ufos/weapons_plasma.ufo
Processed ../base/ufos/menu_physdat.ufo
Processed ../base/ufos/menu_inventory.ufo
Processed ../base/ufos/menu_bases.ufo
Processed ../base/ufos/menu_options.ufo
Processed ../base/ufos/seq_intro.ufo
Processed ../base/ufos/seq_airfight.ufo
Processed ../base/ufos/menu_buy.ufo
Processed ../base/ufos/weapons_melee.ufo
Processed ../base/ufos/models.ufo
Processed ../base/ufos/team_civilians.ufo
Processed ../base/ufos/menu_transfer.ufo
Processed ../base/ufos/menu_althud.ufo
Processed ../base/ufos/inventory.ufo
Processed ../base/ufos/menu_stats.ufo
Processed ../base/ufos/team_humans.ufo
Processed ../base/ufos/menu_main.ufo
Processed ../base/ufos/researched_list.ufo
Processed ../base/ufos/menu_ptleditor.ufo
Processed ../base/ufos/components.ufo
Processed ../base/ufos/menu_geoscape.ufo
Processed ../base/ufos/menu_irc.ufo
Processed ../base/ufos/seq_ingame.ufo
Processed ../base/ufos/campaign.ufo
Processed ../base/ufos/menu_aliencont.ufo
Processed ../base/ufos/menu_multiplayeringame.ufo
Processed ../base/ufos/menu_research.ufo
Processed ../base/ufos/ptl_weather.ufo
Processed ../base/ufos/menu_team.ufo
Processed ../base/ufos/missions.ufo
Processed ../base/ufos/seq_modelview.ufo
Processed ../base/ufos/weapons_human.ufo
Processed ../base/ufos/team_aliens.ufo
Processed ../base/ufos/menu_lostwon.ufo
Processed ../base/ufos/menu_nohud.ufo
Processed ../base/ufos/weapons_laser.ufo
Processed ../base/ufos/ptl_weaponsfx.ufo
Processed ../base/ufos/basemanagement.ufo
Processed ../base/ufos/seq_tutorials.ufo
Processed ../base/ufos/menu_hud.ufo
Processed ../base/ufos/menu_ufopedia.ufo
Processed ../base/ufos/menu_buildings.ufo
Processed ../base/maps/tropicn.ump
Processed ../base/maps/ufocrashn.ump
Processed ../base/maps/villagen.ump
Processed ../base/maps/villaged.ump
Processed ../base/maps/ufocrashd.ump
Processed ../base/maps/frozend.ump
Processed ../base/maps/countryd.ump
Processed ../base/maps/icen.ump
Processed ../base/maps/iced.ump
Processed ../base/maps/frozenn.ump
Processed ../base/maps/orientald.ump
Processed ../base/maps/orientaln.ump
Processed ../base/maps/tropicd.ump
Processed ../base/maps/countryn.ump
if test -f ufoai.ufo.po -a -f ufoai.c1.po ; then \
msgcat --sort-by-file ufoai.c1.po ufoai.ufo.po -o ufoai.po ;\
elif test -f ufoai.ufo.po ; then \
mv ufoai.ufo.po ufoai.po ;\
else \
mv ufoai.c1.po ufoai.po ;\
fi
ufoai.ufo.po:3714: keyword "pos" unknown
ufoai.ufo.po:3714: missing `msgstr' section
ufoai.ufo.po:3714:25: parse error
ufoai.ufo.po:3718: keyword "pos" unknown
ufoai.ufo.po:3718: missing `msgstr' section
ufoai.ufo.po:3718:41: parse error
ufoai.ufo.po:3722: keyword "pos" unknown
ufoai.ufo.po:3722: missing `msgstr' section
ufoai.ufo.po:3722:25: parse error
ufoai.ufo.po:3726: keyword "pos" unknown
ufoai.ufo.po:3726: missing `msgstr' section
ufoai.ufo.po:3726:41: parse error
ufoai.ufo.po:3730: keyword "pos" unknown
ufoai.ufo.po:3730: missing `msgstr' section
ufoai.ufo.po:3730:33: parse error
ufoai.ufo.po:3734: keyword "pos" unknown
ufoai.ufo.po:3734: missing `msgstr' section
ufoai.ufo.po:3734:33: parse error
ufoai.ufo.po:3738: keyword "pos" unknown
ufoai.ufo.po:3738: missing `msgstr' section
msgcat: too many errors, aborting
make[2]: *** [ufoai.pot-update] Error 1
Is it normal?
-
don't run make update-po at all - you don't need it
-
don't run make update-po at all - you don't need it
Then should the following line be deleted from Makefile?
@echo "Type '$(MAKE) update-po' to update with newest strings"
And I still have troubles with "fuel".
Now it's missing "fuel tanks". Way to produce:
Install two fuel tanks. Wait some time.
Now you do save-load operation.
Check equipment of firebird. The left tank WILL BE (!!!!) installed for 2 hours. And right one simply dissapears!