UFO:Alien Invasion

Technical support => Feature Requests => Topic started by: ufoandy on June 05, 2007, 10:36:29 pm

Title: Suicide Aliens?
Post by: ufoandy on June 05, 2007, 10:36:29 pm
hi,

i'm not sure if this is a bug or a feature...

In my missions, i find allready dead aliens all the time. Sometimes, the battle even ends with an alien getting killed without my influence.

I don't know if they have grenade/balistic accidents or plain (un)friendly fire, or die of horror :)

As far as i remember, this happened very rarely in the x-com games...
Title: Suicide Aliens?
Post by: Zenerka on June 05, 2007, 10:49:34 pm
Which version of the game you are using? I never find it happens "all the time". Rarely, some aliens could kill themselves with misplaced grenade or in mad rage. But it is rarely...
Title: Suicide Aliens?
Post by: ufoandy on June 06, 2007, 06:57:58 pm
Version is 2.1.1 may 5

Its not "all the time" as in "most aliens die without enemy fire", but I'd say i have one or two "accidents" every other mission.

Do aliens bleed? I sometimes got the effect of wounding an alien which then ran away, and a few turns later the mission ended (with all aliens dead)
Title: Suicide Aliens?
Post by: Wanderer on June 11, 2007, 10:26:02 pm
Might I offer additional validation of this.  Finally got a screenshot of it.

(http://i35.photobucket.com/albums/d178/GUDare/ufo09.jpg)

These poor beggars were dead on arrival.  Now, I usually can find one of 'em like this, but one of these souls decided to halve their force with a single grenade.  Rock on, Aliens!
Title: Suicide Aliens?
Post by: BTAxis on June 11, 2007, 11:24:36 pm
UFO:AI, featuring the most ineffective alien invasion strategy to date!
Title: Suicide Aliens?
Post by: XaverXN on June 12, 2007, 02:38:17 am
Quote from: "BTAxis"
UFO:AI, featuring the most ineffective alien invasion strategy to date!


:-D

This reminds me of the 'Flying Suicide Commando' from Life Of Brian...
Title: Suicide Aliens?
Post by: Zenerka on June 12, 2007, 01:38:10 pm
As I said, rarely the aliens can kill themselves being in mad rage or using misplaced explosive weapons. If this is not ok, make a call for disabling such feature at all.
Title: Suicide Aliens?
Post by: Wanderer on June 12, 2007, 05:41:04 pm
Quote from: "Zenerka"
As I said, rarely the aliens can kill themselves being in mad rage or using misplaced explosive weapons. If this is not ok, make a call for disabling such feature at all.


Zen... from what I can tell this most likely occurs from the same problem some Phalanx members run into... the utter lack of an ability to put a grenade where they think it's going. XD

Is it possible to beef up the AI to detect a decent possibility of 'bounce back' failure (like a human can), and realize putting a grenade there is a bad idea in case they miss?
Title: Suicide Aliens?
Post by: Mattn on June 12, 2007, 05:45:07 pm
the function that should be extended is in g_ai.c AI_CheckFF