UFO:Alien Invasion
Technical support => Feature Requests => Topic started by: ufoandy on June 05, 2007, 10:36:29 pm
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hi,
i'm not sure if this is a bug or a feature...
In my missions, i find allready dead aliens all the time. Sometimes, the battle even ends with an alien getting killed without my influence.
I don't know if they have grenade/balistic accidents or plain (un)friendly fire, or die of horror :)
As far as i remember, this happened very rarely in the x-com games...
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Which version of the game you are using? I never find it happens "all the time". Rarely, some aliens could kill themselves with misplaced grenade or in mad rage. But it is rarely...
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Version is 2.1.1 may 5
Its not "all the time" as in "most aliens die without enemy fire", but I'd say i have one or two "accidents" every other mission.
Do aliens bleed? I sometimes got the effect of wounding an alien which then ran away, and a few turns later the mission ended (with all aliens dead)
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Might I offer additional validation of this. Finally got a screenshot of it.
(http://i35.photobucket.com/albums/d178/GUDare/ufo09.jpg)
These poor beggars were dead on arrival. Now, I usually can find one of 'em like this, but one of these souls decided to halve their force with a single grenade. Rock on, Aliens!
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UFO:AI, featuring the most ineffective alien invasion strategy to date!
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UFO:AI, featuring the most ineffective alien invasion strategy to date!
:-D
This reminds me of the 'Flying Suicide Commando' from Life Of Brian...
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As I said, rarely the aliens can kill themselves being in mad rage or using misplaced explosive weapons. If this is not ok, make a call for disabling such feature at all.
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As I said, rarely the aliens can kill themselves being in mad rage or using misplaced explosive weapons. If this is not ok, make a call for disabling such feature at all.
Zen... from what I can tell this most likely occurs from the same problem some Phalanx members run into... the utter lack of an ability to put a grenade where they think it's going. XD
Is it possible to beef up the AI to detect a decent possibility of 'bounce back' failure (like a human can), and realize putting a grenade there is a bad idea in case they miss?
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the function that should be extended is in g_ai.c AI_CheckFF