UFO:Alien Invasion
Development => Mapping => Topic started by: Wanderer on May 04, 2007, 09:26:36 pm
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I don't know if there are any other reasons for not including func_breakables more regularly, but I know they exist and function.
No fun with breakable things if they just dissapears - because of no "breaking" sound for particular materials as well as no particles (exploding glass window, crashing wood barrel, etc).
Is this the only reason for non-inclusion, or is it assumed the entities will need more attributes later (so you can get these sounds and particles), so it would be double the work if we started including them now?
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particles are working - and sounds too - we just don't have both of them
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Okay, did some research in historical threads. In regards to the func_breakables, are they still 'transparent' for purposes of LoS and lighting? IE: Only use them for windows? Or has this been altered.
If that has been fixed, should I also set the 'window' flag in surface to allow for LoS?
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you can use func_breakables for everything you like - but i've only used them for windows up to now.