UFO:Alien Invasion

Development => Mapping => Topic started by: Wanderer on May 04, 2007, 09:26:36 pm

Title: Func_Breakable
Post by: Wanderer on May 04, 2007, 09:26:36 pm
Quote from: "Zenerka"
Quote from: "Wanderer"
I don't know if there are any other reasons for not including func_breakables more regularly, but I know they exist and function.

No fun with breakable things if they just dissapears - because of no "breaking" sound for particular materials as well as no particles (exploding glass window, crashing wood barrel, etc).


Is this the only reason for non-inclusion, or is it assumed the entities will need more attributes later (so you can get these sounds and particles), so it would be double the work if we started including them now?
Title: Func_Breakable
Post by: Mattn on May 04, 2007, 10:06:27 pm
particles are working - and sounds too - we just don't have both of them
Title: Func_Breakable
Post by: Wanderer on May 08, 2007, 05:17:21 pm
Okay, did some research in historical threads.  In regards to the func_breakables, are they still 'transparent' for purposes of LoS and lighting?  IE: Only use them for windows?  Or has this been altered.

If that has been fixed, should I also set the 'window' flag in surface to allow for LoS?
Title: Func_Breakable
Post by: Mattn on May 21, 2007, 10:55:58 pm
you can use func_breakables for everything you like - but i've only used them for windows up to now.