UFO:Alien Invasion
Development => Artwork => Topic started by: Zenerka on April 13, 2007, 02:30:56 pm
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Out of date
Here is a short list of models we need in the (near) future. If anyone would like to give them a go, it would be very much appreciated. :)
Please note that if you decide to start a work on a model from this list, you should drop a post here about it to avoid having two people working on the same thing.
Some additional info:
- Most of the needed actors on the list could be done with a simple retexture of models already in our repository.
Models needed for maps & civilians:
1. Military base.
Vehicles: jeep/hummer, tank (Abrams/Chieftain-like), military truck,
fuel truck (in the future we will blow it)
Buildings: barracks for soldiers, armoury with equipement, guard points,
barrier, workshop with a lot of car parts inside (maybe
some damaged car as well), fence (with and without gate, small
gate for people, big gate for vehicles), big waste container
Actors: soldiers with uniforms (riflemen, military police, officers)
WIP/Done:
- [done] fences - sitters
- [done] big waste container - sitters
- [done] military truck - sitters
- [done] fuel truck - sitters
- [done] hummer - sitters
2. City.
Vehicles: police car, motorcycle (both police and civilian, can be one model with two skins, but the more models - the better)
Buildings and addons: traffic lights, street signs, various neons, hydrant, busstop, small waste containers
Actors: policeman
WIP/Done:
- [done] traffic lights - sitters
- [done] police car - sitters
- [done] civilian motorcycle - sitters
3. Construction site
Vehicles: caterpillars, diggers, cement trucks, car crane
Buildings: staff sheds, big waste containers, cement container
Other: heap of sand, steel parts for buildings
Actors: workers (with yellow hard hats!)
WIP/Done:
- [done] cement mixer - sitters
- [done] cement truck - sitters
- [done] caterpillar - sitters
- [done] waste container - sitters
4. Alien base.
Decorations: Random alien items. Tools, scanners, vehicles, heavy equipment.
Other: Alien device that creates and maintains a small wormhole in the air above it.
WIP/Done:
- [WIP] Alien wormhole device - Psawhn
5. Some of the models in our repository are appropriate for these stuations
but are unfinished (and nobody works on them at this moment):
- helicopters (heli (http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/objects/aircraft/heli/) and heli2 (http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/objects/aircraft/heli2/))
- van2 (http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/objects/cars/van2/) lacks textures
Models needed for storyline:
1. Alien device listed under 'Alien base' requirements.
2. Alien syringe.
WIP/Done:
- [open] - Psawhn went MIA.
Models needed for other game purposes:
Actors:
0. Check out actor models in our repository, maybe it would be possible to add new nice textures to such models in some cases:
- civilians (http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/civilians/)
- soldiers (http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/soldiers/)
WIP/Done:
- [open]
1. Soldier models in various types of armour. See the thread (http://ufoai.ninex.info/forum/index.php?topic=1894.0) about these models.
WIP/Done:
- [open]
2. Human pilot models in advanced human flight suits.
WIP/Done:
- [done] female pilot - sitters
- [done] male pilot - sitters
3. Alien flying robot model and animations. This robot hovers using
conventional compressed-air turbines. It is essentially a skirtless alien
hovercraft with a small weapon turret on top. It must look lightweight,
well-designed and dangerous.
For animation, its movement will be somewhat unstable, but controlled and very quick. The robot's artificial intelligence compensates for the inherent instability of the hovercraft concept.
WIP/Done:
[WIP] Psawhn
4. Female medic body. Female medics currently have male models.
WIP/Done:
- [open]
5. Female scientist heads.
WIP/Done:
- [open]
6. We have a ''sheik'' model in {{svn|trunk/base/models/civilians/male|civilians/male}} . We need a skin and walk animations for this model.
WIP/Done:
- [open]
7. We need more civilian models of all types, like Americans, Inuit and so on.
WIP/Done:
- [open]
8. Small (1x1 squares) human robot-drone, which will be used as ET_UGV on the battlescape as a 'scout bot' (look behind a corner, search for aliens in buildings, etc). Needs to have several visible cameras of different designs to announce the robot's purpose. One wheeled model and one small helicopter model.
WIP/Done:
- [done] wheeled - sitters
- [done] helicopter - sitters
9. We need versions of all current soldier heads with & without IR goggles
(for the IR Goggles item). The intended goggles are the new model by Hoehrer (http://ufoai.ninex.info/gallery/weapons-and-equipment/goggles.jpg.php), NOT the old binocular-type model.
WIP/Done:
- [open]
10. Aircraft equipment - some are already WIP, see the wiki TODO/General (http://ufoai.ninex.info/wiki/index.php/TODO/General#Equipment) page for status:
- [done]Sparrowhawk AA Missile Rack (http://ufoai.ninex.info/wiki/index.php/Aircraft_Equipment/Weapons/Sparrowhawk_AA_Missile_Rack)
- [done]TR-20 Rocket Pod (http://ufoai.ninex.info/wiki/index.php/Aircraft_Equipment/Weapons/TR-20_Rocket_Pod)
- [done]Raven ECM Unit (http://ufoai.ninex.info/wiki/index.php/Aircraft_Equipment/Electronics/Raven_ECM_Unit)
- [done] Targeting Computer (http://ufoai.ninex.info/wiki/index.php/Aircraft_Equipment/Electronics/Targeting_Computer)
- [done] Polymer Aircraft Armour (http://ufoai.ninex.info/wiki/index.php/Aircraft_Equipment/Armour/Polymer_Aircraft_Armour)
- [done] Alien Aircraft Plating (http://ufoai.ninex.info/wiki/index.php/Aircraft_Equipment/Armour/Alien_Aircraft_Plating)
- Aircraft_Equipment/Electronics/Alien_EW_Suite (no article yet)
- [done]
- Aircraft_Equipment/Weapons/Alien_Launcher (no article yet)
- [open]
- Aircraft_Equipment/Ammunition/Alien_Antimatter_Missile (no article yet)
- [done]
11. Map Objects.
We currently need small 3d map icons for the following:
1. PHALANX base [WIP]
2. Terror mission [WIP]
3. UFO crash site [WIP]
4. Alien base [done]
5. Low-poly versions of current PHALANX craft (Firebird, Stiletto, Saracen) [WIP]
6. Low-poly versions of current UFOs (Scout, Fighter, Harvester) [open]
These are all high-priority.
Lower priority, not yet implemented icons also needed:
7. SAM site (could possibly be animated to track enemy UFOs) [open]
8. Radar tower [open]
12. Small semi-disassembled models representing all our UFOs (scout, fighter and harvester are priorities) for the purpose of UFOs disassembling in Disassembly menu. [open]
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(http://www.sitters-electronics.nl/md2/models/heli1.jpg)
I am working on it. :)
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Nice model there sitters 8)
Werner
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Start to work on the city now. :)
Till the end of the list.
Willem
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Added the following to the end of the list:
11. Map Objects.
We currently need small 3d map icons for the following:
1. PHALANX base
2. Terror mission
3. UFO crash site
4. Alien base
5. Low-poly versions of current PHALANX craft (Firebird, Stiletto, Saracen)
6. Low-poly versions of current UFOs (Scout, Fighter, Harvester)
These are all high-priority.
Lower priority, not yet implemented icons also needed:
7. SAM site (could possibly be animated to track enemy UFOs)
8. Radar tower
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Added the following to the end of the list:
11. Map Objects.
We currently need small 3d map icons for the following:
1. PHALANX base
2. Terror mission
3. UFO crash site
4. Alien base
5. Low-poly versions of current PHALANX craft (Firebird, Stiletto, Saracen)
6. Low-poly versions of current UFOs (Scout, Fighter, Harvester)
These are all high-priority.
Lower priority, not yet implemented icons also needed:
7. SAM site (could possibly be animated to track enemy UFOs)
8. Radar tower
I Make this stuff. :)
Willem
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2. Human pilot models in advanced human flight suits.
I'll do this.
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cool, do you plan to do this in max? because we have character animations bip files for you - see the character animation section in our modelling wiki-article.
if you have other characters, feel free to contribute them, too. we could also use a lot of other civilian models - to bring some variation into the missions
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I think i'll do mesh in blender. and for animation i'm not sure for now. Also i'd like suggest to change Nano and power armor. For now they look cartoonish. for power armor style that is in svn. It looks like PA from X-com:apocalypse. IMHO it shoud look similar to Terran marine from starcraft, or like Panzer-thing from silent Storm.
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Where could I get non rigged and not animated body mesh (preferably blend), cause I cant find right proportions for the pilot body?
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i don't think that there are blend files of a character - but you can just import any of the existing md2 files into blender to get a feeling for the dimensions
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Zenerka please update your initial post with the geoscape weapon models (or ammo models for the aircraft weapons) and the crashed models for each aircraft (also human crafts - who knows...)
the crashes aircraft models should be there in a big version for the maps - and in a small version for the menus and maybe for geoscape
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Right, I've gone ahead and updated the list a good deal. Still plenty of things that need doing -- if anything on the list is wrong or already done, please post and I'll fix it.
Regards,
Winter
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I think that sitters made already the male pilot, a military/civilian jeep, and also the small drones (wheeled and heli).
Regards,
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Further updated the list to reflect the current models situation.
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Hi, im new around here but willing to help a bit, im making an alien syringe, and will try to help with other small models. Im creating it post in the forum and posting some images.
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Hello,
Is there the biped animation set + skeleton for download somewhere ? I have some experience in biped character creation and i d like to try to make some.
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We don't use skeletons, but the animation files for our biped actors should be in the data_source repository.
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Here is the link where you can find the model sources - the bip files are in the character subdir - http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/
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Ill do some street signs and random street objets like phone cabs, bus stops, fire pipes... ideas are welcome.
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it would also be cool to get a flying bird that is flying a circle and lands on a tree - or maybe lands two times and then flies back to the initial tree
plants.... lots of plants
also we have a crocodile that could need some little animation - not really moving but maybe mouth open/close or something like that.
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i migth have have a look at the plants models, but wich kind are alredy done?
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some are posted in our gallery: http://ufoai.ninex.info/gallery/map-models/
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Poli count limit for them?
and is there only palms as plant models for the whole game? not much variety...
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I made civilian concept art, though I don't know how useful that's going to be for you.
[attachment deleted by admin]
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very nice - what is the license you release your work under?
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Creative Commons. Not to pitch, but If you'd like to see more of my work, you can also visit the Freeorion project, as I regularly release stuff to them.
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Hello. Creative Commons is not a license but a package of license. I dont know how work UFO:AI, but maybe they only allow CC-BY or CC-BY-SA, to allow both derivative work and commercial use, like GPL. Am I wrong?
* http://en.wikipedia.org/wiki/Creative_Commons_licenses#Free_Software_Foundation
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Those are some pretty nice looking images.
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Thanks. I'm actually learning how to do 3D stuff, but to be honest, 2D will always be my forte. :)
[attachment deleted by admin]
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Thanks. I'm actually learning how to do 3D stuff, but to be honest, 2D will always be my forte. :)
Rather than just concept art, would you be interested in putting together some images for the UFOpaedia? There are still a bunch of topics that need 2d art and it would be great if you could help.
Regards,
Winter
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Wow Josh. You got some serious talent.
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they are looking really cool josh. btw. what about the license? creative commons is not specific enough (as it is a set of licenses)
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Mattn: Okay, I think I understand now what you mean about licenses. Technically, I don't think I'm using them, but if you really need it, I can use the CC-BY-SA license. That sound good?
Winter: Yes, I can try doing some UFOpedia images...
Trashman: Well, there are those even better than myself, but I aspire to one day mop the floor with those people get really really good.
Oh, and sorry Danimal, I didn't mean to hijack the thread in the middle of your question.
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Technically, I don't think I'm using them, but if you really need it, I can use the CC-BY-SA license. That sound good?
ok, me being the nitpicking bastard, would cc-by-sa 3.0 be ok ? :)
http://creativecommons.org/licenses/by-sa/3.0/
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Trashman: Well, there are those even better than myself, but I aspire to one day mop the floor with those people get really really good.
Pft. Compared to my drawings you're friggin Michelaneglo. My lines are too ...childish. I should really take a drawing course or something.
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4. Alien base.
Decorations: Random alien items. Tools, scanners, vehicles, heavy equipment.
Maybe the aliens could have use of some sort of capsule for transporting humans or sleeping or whatever aliens do with... capsules
anything to add/remove/change/improve/criticize?
[attachment deleted by admin]
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we could need something like that for the base laboratory map - but a higher resolution texture is needed imo.
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you mean more detailed? or just sharper transition in colors?
The texturesize is currently 512x512
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maybe a little of both ;)
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I sharpened the transition of colors a bit (where it was possible) and painted some ventilation slots on it.
Maybe it is a bit better now.
[attachment deleted by admin]
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Can I submit the sourcefiles? or should I make some changes?
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please commit them into the data_source/models folder. you have write access, no?
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I have
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maybe someone is interested in the md3 exporter for blender:
http://archive.mercenariesguild.net/Blender/
[attachment deleted by admin]
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is that what you guys are using? Whos done the most work with animations?
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it's up to you what you are using - you just have to make sure that you can export into md2 or md3
the animations were done by rasta - but he has left the active work around ufo quite some time ago. so currently we don't have an animator.
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I see. Well, I'll do some research, and see if I cant help to supliment his spot. (Cant really animate with Blender...havent figured out the keyframes)
Just a question, but why that model type?
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Because q2 engine supports that (natively?), AFAIK. (Ufo:ai may support some more but most of our models are md2.)
-geever
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I made this, dont know if you can use it or not lol.
TIC angle 2:
(http://i4.photobucket.com/albums/y116/Nemisisbeta/MarineIonCannonangle2.jpg) (http://s4.photobucket.com/albums/y116/Nemisisbeta/?action=view¤t=MarineIonCannonangle2.jpg)
I call it the T.I.C. (tactical Ion Cannon) im going to use it as a prop in a little CGI movie that
im making :p sadly i have not done the projectiles yet. Im still learning lol and this is my first
attempt at a weapon.
the TIC:
(http://i4.photobucket.com/albums/y116/Nemisisbeta/MarineIonCannon.jpg) (http://s4.photobucket.com/albums/y116/Nemisisbeta/?action=view¤t=MarineIonCannon.jpg)
This next picture is my very very first model, i was just thinkin of making an alien structure on mars. In my little CGI film it belongs to the Ancients... :p
martian structure:
(http://i4.photobucket.com/albums/y116/Nemisisbeta/MartianStructure.jpg) (http://s4.photobucket.com/albums/y116/Nemisisbeta/?action=view¤t=MartianStructure.jpg)
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Hi. I edit your message to remove HTML and use BBCode.
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haha as you can probably tell, im not a master when it comes
to this stuff :p thanks for the editation XD
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Hi all
I'd like to contribute some how, but where is valid todo list? First post (is it updated?) or may be somewhere in wiki?
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hi
thanks for your offer - help is always welcome.
we need models for alienbases - we always need things like cars, trees and plants.
http://ufoai.ninex.info/wiki/index.php/TODO/2.3#Models_.26_Particles
here is a small list, too (SAM Site model for 3D geoscape)
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http://ufoai.ninex.info/wiki/index.php/TODO/2.3#Models_.26_Particles
here is a small list, too (SAM Site model for 3D geoscape)
I've updated that list.
-geever
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sorry for offtop
anyone who use blender or maya, please, PM to me
(its about importing/exporting md2 :-[)
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sorry for offtop
anyone who use blender or maya, please, PM to me
(its about importing/exporting md2 :-[)
I've been using Blender quite a bit for some time, and at some point soon I'm going to put a tutorial in the wiki for using Blender to make MD2 models for UFO:AI, including how to attach the TAGs and other related files for animations, etc.
I'm working on several things at once as well as real life issues, but I'll get it done when I can.
In the meantime, is there anything specific you're stuck on with import or export of MD2 (with Blender)?
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No, i have tried only import (md2->blender->maya :))
importind goes with error "AttributeError: 'NoneType' object has no attribute 'relative'"
but model imports ok
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No, i have tried only import (md2->blender->maya :))
importind goes with error "AttributeError: 'NoneType' object has no attribute 'relative'"
but model imports ok
If you want to load an existing model from the game you may have better luck grabbing the original source model before it was exported to MD2 for the trunk. You can find the original project files for those in the data_source folder in the SVN (separate from the trunk folder).
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/
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hm.. symbols in 3d geoscape should be in the same style as current (firs variant) or something less flat (second)?
i think that such antenna will be easy to recognize (through it is not absolute correct)
sorry for my bad English :-\
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please, don`t forget about visible size of that models, details will not be seen at all.
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it's a scratch, i want to know what will be better to do before, actually do :)
flat model is current model of base with edited texture (I replace H with radar image)
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Yes, I know. But that texture will not be legible in game.
look to that (http://ufoai.ninex.info/forum/index.php?topic=1496.135) theme.
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Here's the EMP rifle I made at the request of my friend for a System Shock 2 Mod.
It's a cool weapon, so maybe you'll find some use for it. Source files included.
Also, the current texture map for the Coilgun bugs me. I may make a new one.
B.t.w. - for easy normal map making, there's a program called Crazy Bump. Works wonder.
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Does anyone have any idea how up-to-date the list at the beginning of this thread is? Should the finished things be removed from the list? Should a new list be created?
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I think we need to create new theme, something like
«Needed models for 2.4». We may place all needed models to this list in any case.
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I think we need to create new theme, something like
«Needed models for 2.4». We may place all needed models to this list in any case.
It would be nice if we could keep a list on the wiki and link to it from a sticky in this forum. The TODO/General (http://ufoai.ninex.info/wiki/index.php/TODO/General#Models) list is quite extensive for models, but not sure if it's up to date. Does someone not as new as myself have a clear idea on this? I'd like to do some cleanup around the artwork/mapping forums to make it clearer for people coming in after 2.3's release, and this would be a great thing to get cleaned up.
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It would be nice if we could keep a list on the wiki and link to it from a sticky in this forum. The TODO/General (http://ufoai.ninex.info/wiki/index.php/TODO/General#Models) list is quite extensive for models, but not sure if it's up to date. Does someone not as new as myself have a clear idea on this? I'd like to do some cleanup around the artwork/mapping forums to make it clearer for people coming in after 2.3's release, and this would be a great thing to get cleaned up.
Very true, it is not entirely clear what artwork is wanted at this point, specifically, just that it is really needed in general.
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One good place to look through is the proposals section of the wiki (http://ufoai.ninex.info/wiki/index.php/Category:Proposals). There are lots of equipment proposals that would need equipment models.
There's also a never-ending need for more soldier heads to increase the diversity. Destructavator has been working on a new set of soldier models to replace the current ones, but there's no reason we can't have multiple models for unarmored soldiers as well.
More civilian models, more pilots models, new aliens are all needed as well.
There is already one 2x2 UGV model in the data source because they're not yet implemented in the game, but we can always use more. Here's the proposal for one model (http://ufoai.ninex.info/wiki/index.php/UGVs/Ares_UGV).
That's all I can think of at the moment. I hope others will chime in if they know of a particular hole I've missed.
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Actually that's not a very good place to look, because not all proposals linked from there are accepted. You're better off looking at http://ufoai.ninex.info/wiki/index.php/Proposals
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Actually that's not a very good place to look, because not all proposals linked from there are accepted. You're better off looking at http://ufoai.ninex.info/wiki/index.php/Proposals
The thing is those look like mostly gameplay mechanics; do you have anything like that but for models?
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Not that I know of, unfortunately. Right now this thread is as good as it gets.
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I need a simple Earth model using the medium geoscape earth texture for improving the intro sequence. It would be nice if someone could make me one. :)
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The list at the beginning of this thread is out of date. Please refer to the TODO lists referenced in this thread (http://ufoai.ninex.info/forum/index.php?topic=5336.0).