UFO:Alien Invasion
General => Discussion => Topic started by: hardyvoje on January 08, 2007, 09:17:00 pm
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Look, what is Invasion, when you have up to 15 aliens to kill with 8 agents? it sounds me more like incident, not war.
there is very good RTS 3D Engine:
www.glest.org
what do you think about UFO Total Invasion a RTS based on UFO AI story, I already imagined story: aliens decaded to stop playing with humans and they launched massive descent. all major deffence facilities and armies are almost destroyed as well as 6 x-com bases BUT 2 secret bases survived and here comes player's role.... thouse bases were research centers and/... bla bla... you know what i mean?
there is enough models and arts to start this project?
of course, I'm sure that you are too busy now, but maybe latter, when UFO AI is finished ...?
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well, im not so good in modelling, but i used the glest engine:)
if you post, what should i done, i will do it
EDIT: so i dont know anything about modelling, just made the files (stats, resarches, techtree)
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Great!
So you like idea?
Anybody else?
Mattn what do you say?
Shell we start project like this?
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Might be nice - though i won't start it - i have all hand full of work with current ufo:ai
but feel free to use our gpled content (that's why we made it opensource, too)
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you better to know, that currently it do not supports "Campaign" mode, just only "Skirmish". as far as i know, the next relase will be relased in few weeks.
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Yea, at this momet Glest doesn't support multyplayer and campain, that's why I'll wait a little bit :)
of course, main reason is my job overload :)
But, it's nice to know that we can use currently created models!
Also, I'll see if we can make all separated from main glest engine so if they create updated version we can just integrate new release.
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so the next relase will contain only some fixes, and some new sounds, but not campaign or multiplayer, even if its planned
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so?
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Ok, so i started this project, named: UFO: ALIEN INVASION: TOTAL INVASION.
Firstly, I need some techtree, for both side, models, and everything else...
I can do the unit/building/resarch programming, but i need some modeller.
EDIT: the prototype of the damages are done, check it, i wait for comments
<?xml version="1.0" standalone="no"?>
<tech-tree>
<description value="experimental tech tree"/>
<attack-types>
<attack-type name="bullet"/>
<attack-type name="plasma"/>
<attack-type name="laser"/>
<attack-type name="tachyon"/>
</attack-types>
<armor-types>
<armor-type name="kevlar"/>
<armor-type name="nano"/>
<armor-type name="building"/>
<armor-type name="organic"/>
</armor-types>
<damage-multipliers>
<damage-multiplier attack="bullet" armor="kevlar" value="0.5"/>
<damage-multiplier attack="bullet" armor="nano" value="0.3"/>
<damage-multiplier attack="bullet" armor="building" value="0.3"/>
<damage-multiplier attack="bullet" armor="organic" value="1.8"/>
<damage-multiplier attack="plasma" armor="kevlar" value="0.8"/>
<damage-multiplier attack="plasma" armor="nano" value="0.5"/>
<damage-multiplier attack="plasma" armor="building" value="0.8"/>
<damage-multiplier attack="plasma" armor="organic" value="1.3"/>
<damage-multiplier attack="laser" armor="kevlar" value="0.4"/>
<damage-multiplier attack="laser" armor="nano" value="0.2"/>
<damage-multiplier attack="laser" armor="building" value="1.3"/>
<damage-multiplier attack="laser" armor="organic" value="2.0"/>
<damage-multiplier attack="tachyon" armor="kevlar" value="1.5"/>
<damage-multiplier attack="tachyon" armor="nano" value="1.2"/>
<damage-multiplier attack="tachyon" armor="building" value="1.2"/>
<damage-multiplier attach="tachyon" armor="organic" value="0.5"/>
</damage-multipliers>
</tech-tree>