2013/10/10 00:32:09 ----- network initialization ------- 2013/10/10 00:32:09 libcurl/7.31.0 OpenSSL/1.0.1e zlib/1.2.8 libidn/1.28 libssh2/1.4.3 initialized. 2013/10/10 00:32:09 ------ server initialization ------- 2013/10/10 00:32:09 added 12 maps to the mapcycle 2013/10/10 00:32:09 ----- console initialization ------- 2013/10/10 00:32:09 Console initialized. 2013/10/10 00:32:09 ------- video initialization ------- 2013/10/10 00:32:09 SDL version: 2.0.0 2013/10/10 00:32:09 I: setting mode -1 2013/10/10 00:32:09 I: disable multisample buffers 2013/10/10 00:32:09 I: set swap control to 0 2013/10/10 00:32:09 available driver: windows 2013/10/10 00:32:09 available driver: dummy 2013/10/10 00:32:09 current desktop mode: 1280x960@60Hz (SDL_PIXELFORMAT_RGB888) 2013/10/10 00:32:09 driver: windows 2013/10/10 00:32:09 found 1 display(s) 2013/10/10 00:32:09 I: 1024x768 (fullscreen: yes) 2013/10/10 00:32:09 I: got 0 bits of stencil 2013/10/10 00:32:09 I: got 24 bits of depth buffer 2013/10/10 00:32:09 I: got double buffer 2013/10/10 00:32:09 I: got 8 bits for red 2013/10/10 00:32:09 I: got 8 bits for green 2013/10/10 00:32:09 I: got 8 bits for blue 2013/10/10 00:32:09 I: got 0 bits for alpha 2013/10/10 00:32:09 I: got multisample disabled 2013/10/10 00:32:09 I: got 0 multisample buffers GL_VENDOR: NVIDIA Corporation2013/10/10 00:32:09 GL_RENDERER: GeForce 8600 GT/PCIe/SSE22013/10/10 00:32:09 GL_VERSION: 3.3.02013/10/10 00:32:09 GL_EXTENSIONS: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage G_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2013/10/10 00:32:09 OpenGL version detected: 3.32013/10/10 00:32:09 found GL_ARB_multitexture 2013/10/10 00:32:09 found GL_ARB_texture_compression 2013/10/10 00:32:09 found GL_ARB_texture_non_power_of_two 2013/10/10 00:32:09 using GL_ARB_texture_non_power_of_two 2013/10/10 00:32:09 found GL_EXT_texture_filter_anisotropic 2013/10/10 00:32:09 found GL_EXT_texture_lod_bias 2013/10/10 00:32:09 found GL_ARB_vertex_buffer_object 2013/10/10 00:32:09 using GL_ARB_vertex_buffer_object max vertex buffer size: 1048576 2013/10/10 00:32:09 found GL_ARB_fragment_shader 2013/10/10 00:32:09 found GL_ARB_shading_language_100 2013/10/10 00:32:09 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 3.30 2013/10/10 00:32:09 found GL_###_framebuffer_object 2013/10/10 00:32:09 using GL_ARB_framebuffer_object 2013/10/10 00:32:09 max draw buffers: 8 2013/10/10 00:32:09 max render buffer size: 8192 2013/10/10 00:32:09 max color attachments: 8 2013/10/10 00:32:09 found GL_###_draw_buffers 2013/10/10 00:32:09 using GL_ARB_draw_buffers 2013/10/10 00:32:09 max supported vertex texture units: 32 2013/10/10 00:32:09 max supported lights: 8 2013/10/10 00:32:09 max texture units: 4 2013/10/10 00:32:09 max texture coords: 8 2013/10/10 00:32:09 max vertex attributes: 16 2013/10/10 00:32:09 max varying floats: 60 2013/10/10 00:32:09 max fragment uniform components: 2048 2013/10/10 00:32:09 max vertex uniform components: 4096 2013/10/10 00:32:09 max texture size: detected 8192 2013/10/10 00:32:09 ...but using 2048 as requested 2013/10/10 00:32:09 Using low resolution globe textures as requested. R_LoadShader: world_low_vs.glsl: R_LoadShader: world_low_fs.glsl: 2013/10/10 00:32:09 R_LoadProgram: 'world_low' loaded. R_LoadShader: model_low_vs.glsl: R_LoadShader: model_low_fs.glsl: 2013/10/10 00:32:09 R_LoadProgram: 'model_low' loaded. R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2013/10/10 00:32:09 R_LoadProgram: 'warp' loaded. R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2013/10/10 00:32:09 R_LoadProgram: 'geoscape' loaded. R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2013/10/10 00:32:09 R_LoadProgram: 'combine2' loaded. R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2013/10/10 00:32:09 R_LoadProgram: 'convolve3' loaded. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2013/10/10 00:32:09 R_LoadProgram: 'atmosphere' loaded. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2013/10/10 00:32:09 R_LoadProgram: 'simple_glow' loaded. 2013/10/10 00:32:09 SDL_ttf version 2.0.12 - we need at least 2.0.7 2013/10/10 00:32:10 ------- sound initialization ------- 2013/10/10 00:32:10 SDL_mixer version: 2.0.0 2013/10/10 00:32:10 ... requested audio rate: 44100 2013/10/10 00:32:10 ... available audio driver directsound 2013/10/10 00:32:10 ... available audio driver winmm 2013/10/10 00:32:10 ... available audio driver disk 2013/10/10 00:32:10 ... available audio driver dummy 2013/10/10 00:32:10 ... actual audio driver: directsound 2013/10/10 00:32:10 ... audio rate: 44100 2013/10/10 00:32:10 ... audio channels: 2 2013/10/10 00:32:10 ... loaded ogg vorbis support 2013/10/10 00:32:10 ------- input initialization ------- 2013/10/10 00:32:10 0 possible joysticks 2013/10/10 00:32:10 no joystick found. 2013/10/10 00:32:10 Allocate 3 megabytes for the ui hunk 2013/10/10 00:32:10 ------- web initialization --------- 2013/10/10 00:32:10 ... web access not yet configured 2013/10/10 00:32:10 ----------- parse scripts ---------- 2013/10/10 00:32:10 60 script files 2013/10/10 00:32:12 61 ui script files 2013/10/10 00:32:14 UI_ParseNodeBody: Command name for confunc 'load.update_load_game_info' already registered 2013/10/10 00:32:14 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.deselect_headgear' already registered 2013/10/10 00:32:14 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.headgear_bg.disable_headgear' already registered 2013/10/10 00:32:15 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_stand' already registered 2013/10/10 00:32:15 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.deselect_crouch' already registered 2013/10/10 00:32:15 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_stand' already registered 2013/10/10 00:32:15 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.disable_crouch' already registered 2013/10/10 00:32:15 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryleft' already registered 2013/10/10 00:32:15 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_primaryright' already registered 2013/10/10 00:32:15 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadleft' already registered 2013/10/10 00:32:15 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.deselect_reloadright' already registered 2013/10/10 00:32:15 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryleft' already registered 2013/10/10 00:32:15 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_primaryright' already registered 2013/10/10 00:32:15 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadleft' already registered 2013/10/10 00:32:15 UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.weapon.disable_reloadright' already registered 2013/10/10 00:32:16 Shared Client/Server Info loaded 2013/10/10 00:32:16 ...121 items parsed 2013/10/10 00:32:16 ... 32 damage types parsed 2013/10/10 00:32:16 ... 32 equipment definitions parsed 2013/10/10 00:32:16 ... 10 inventory definitions parsed 2013/10/10 00:32:16 ... 25 team definitions parsed 2013/10/10 00:32:16 executing keys.cfg 2013/10/10 00:32:16 Music: track changed from to van_theme. 2013/10/10 00:32:16 s_language has no value 2013/10/10 00:32:34 79 static models loaded 2013/10/10 00:32:34 Could not find locale with id '' 2013/10/10 00:32:34 ----------- game modes ------------- 2013/10/10 00:32:34 added _Multiplayer 2013/10/10 00:32:34 added _Campaign 2013/10/10 00:32:34 added _Skirmish 2013/10/10 00:32:34 added 3 game modes 2013/10/10 00:32:34 ====== UFO Initialized ====== 2013/10/10 00:32:34 ============================= 2013/10/10 00:32:34 Priority changed to NORMAL 2013/10/10 00:32:34 Found 2 processors 2013/10/10 00:32:34 Use all cores 2013/10/10 00:32:34 Switch grab input off 2013/10/10 00:32:35 Music: track changed from van_theme to van_theme.