tech rs_weapon_revolver { type "weapon" up_chapter equipment description { default "*msgid:revolver_txt" } // pre_description "*msgid:revolver_pre_txt" require_AND { tech rs_skill_close } provides revolver time 0 producetime 50 } tech rs_weapon_revolver_ammo { type "weapon" up_chapter equipment description { default "*msgid:revolver_ammo_txt" } // pre_description "*msgid:revolver_ammo_pre_txt" require_AND { tech rs_damage_normal tech rs_weapon_revolver } provides revolver_ammo time 0 producetime 12 } // ======================= // WEBB .455 revolver // ======================= item revolver { name "_Webb .455" model "weapons/Revolver/revolver" weapon true type "pistol" animationindex 2 holdtwohanded false firetwohanded false shape "0 0 3 1" shape "1 1 2 1" center "2 0 0" scale 1.35 ammo 6 reload 18 reloadsound "weapons/reload-pistol" price 1100 size 7 is_secondary true weight 1.1 } item revolver_ammo { name "_Webb .455 rounds" model "weapons/revolver/webbrounds" type "ammo" animationindex 0 shape "0 0 1 1" center "0 0 -0.2" scale 1.5 price 30 size 1 is_secondary true dmgtype "normal" weight 0.3 weapon_mod { weapon revolver firedef { name "_Snap Shot" skill "close" projtl bullet-smg impact bulletImpact hitbody null firesnd "weapons/bullet-pistol" impsnd "impact/bullet-impact" bodysnd "impact/bullet-bodyimpact" speed 3000 spread "2 2" crouch 0.8 range 40 shots 1 ammo 1 time 6 damage "40 5" dmgweight "normal_medium" reaction true } firedef { name "_Aimed Shot" skill "close" projtl bullet-smg impact bulletImpact hitbody null firesnd "weapons/bullet-pistol" impsnd "impact/bullet-impact" bodysnd "impact/bullet-bodyimpact" speed 3000 spread "1.5 1.5" crouch 0.8 range 40 shots 1 ammo 1 delaybetweenshots 10 time 12 damage "40 5" dmgweight "normal_medium" } } } equipment campaign_initial_market { name "_Campaign Start (Market)" item (assault 100) item (assault_ammo 100) item (revolver 4) item (revolver_ammo 8) item (machinegun 100) item (machinegun_ammo 100) item (sniper 100) item (sniper_ammo 100) item (pistol 100) item (pistol_ammo 100) item (pistol2 100) item (pistol2_ammo 100) item (smg 100) item (smg_ammo 100) item (shotgun2 100) item (shotgun2_slug_ammo 100) item (shotgun_micro 100) item (shotgun_micro_ammo 100) item (flamer 100) item (flamer_ammo 100) item (rpg 100) item (rpg_ammo 100) item (rpg_incendiary_ammo 100) item (grenl 100) item (grenl_ammo 100) item (grenl_incendiary_ammo 100) item (grenl_fle_ammo 100) item (fraggrenade 100) item (incgrenade 100) item (smokegrenade 100) item (knife 100) item (irgoggles 100) item (medikit 100) item (flashbang 100) item (armour_light 100) item (craft_weapon_shiva 100) item (craft_ammo_shiva_API 100) item (craft_ammo_shiva_HEI 100) item (craft_weapon_sparrowhawk 100) item (craft_ammo_sparrowhawk 100) item (craft_weapon_tr20 100) item (craft_ammo_tr20 100) item (craft_el_fuelpod 100) item (craft_el_raven 100) item (craft_el_targeting 100) item (craft_shield_polymer 100) item (base_AA51_launcher 100) item (ugv_chaingun 100) // This has to be at least the number of ugvs (with default weapon "ugv_chaingun") item (ugv_chaingun_belt 100) aircraft (craft_drop_firebird 10) aircraft (craft_inter_stiletto 10) aircraft (craft_inter_saracen 10) }