//========================== // CONCRETE // Clean stone sound //========================== terrain tex_base/helipad { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_base/lab_wall001 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_base/lab_wall003 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_base/wall001 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_base/wall002 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_base/wall002_gold { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_base/wall003 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_base/wall003_black { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_base/wall004 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_base/wall004_black { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_base/wall004_red { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_base/wall1 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/cemdrk { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/cementwall { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete001 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete002 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete003 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete004 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete005 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete006 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete007 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete008 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete009 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete012 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete013 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete014 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete015 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete018 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete019 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete01dark { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete020 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete021 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete022 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/concrete023 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/con_trim { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/e8crete03 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/e8crete03cc { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/e8crete03d { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/e8crete03e { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/e8crete03f { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/e8crete03g { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/e8_base1b { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor003 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/ind05a { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/ind05b { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/ind05c { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/ind05d { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/ind05_pipe { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/pipe_flat { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/pipe_tall { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/plat { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/platside { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/platstep1 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/platstep2 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/platvert { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/sidewalk01 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/stripes { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall011 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall012 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall013 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall014 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall019 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall023 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall024 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall025 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall027 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall028 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall033 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall034 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall036 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall037 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall039 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall_dirt1 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall_ind01 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall_ind01_cons { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall_ind01_flat { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall_ind01_pil { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall_ind02 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall_ind04 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall_ind04_cons { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/wall_ind05 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings_snow/concrete001 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/asphalt_b_1 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/concrete_b_1 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/concrete_b_2 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/concrete_g_10 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/concrete_g_11 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/concrete_g_4 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/concrete_g_5 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/concrete_g_8 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/concrete_r_4 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_material/conc01 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_material/conc02 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/concrete002 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/concrete003 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/floor002 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/floor003 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/floor004 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/floor005 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/floor029 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/street010 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/wall019 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/wall020 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/wall021 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/wall023 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/wall028 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/wall029 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/wall068 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/wall074 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/wall078 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_misc/access_denied { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_misc/d_tech_dw2 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_misc/d_tech_dw2gb { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2ln { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2lnh { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2lnh_cw { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2lnh_cwrgt { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2ln_crnw_ne { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2ln_crnw_ne_g { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2ln_crnw_nw { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2ln_crnw_se { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2ln_crnw_sw { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2ln_crn_ne { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2ln_crn_nw { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2ln_crn_se { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2ln_crn_sw { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/2ln_cw { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/base { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/base_blend { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/park1h { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/park1v { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/pavement001 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/street001 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/street002 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/street003 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/street004 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/street005 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/street006 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/street008 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/street009 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_streets/street010 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_tech/cover002 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_tech/cover003 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_tech/cover004 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_trak/trak4_concrete1a { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_trak/trak4_concrete2a { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_trak/trak4_concrete4a { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_trak/trak4_concrete4b { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_trak/trak4_concrete5a { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_trak/trak4_plaster3b { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_trak/trak4_plaster3c-3 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_trak/trak4_trim1c { footstepsound "footsteps/stone1" bouncefraction "1.0" } //========================== // DIRT - HARD // Semi-hard surface. Gritty //========================== terrain tex_ctp1/dirt_b_3 { footstepsound "footsteps/dirt1" bouncefraction "0.6" } terrain tex_mattn/dirt003 { footstepsound "footsteps/dirt1" bouncefraction "0.6" } terrain tex_mattn/ground_dirt2 { footstepsound "footsteps/dirt1" bouncefraction "0.6" } terrain tex_nature/dirt { footstepsound "footsteps/dirt1" bouncefraction "0.6" } terrain tex_nature/dirt_se01 { footstepsound "footsteps/dirt1" bouncefraction "0.6" } terrain tex_nature/dirt_se04 { footstepsound "footsteps/dirt1" bouncefraction "0.6" } terrain tex_nature/dirt_se05 { footstepsound "footsteps/dirt1" bouncefraction "0.6" } terrain tex_nature/dirt_se10 { footstepsound "footsteps/dirt1" bouncefraction "0.6" } terrain tex_nature/dirt_se11 { footstepsound "footsteps/dirt1" bouncefraction "0.6" } terrain tex_nature/dirt_se12 { footstepsound "footsteps/dirt1" bouncefraction "0.6" } terrain tex_nature/dirt_se13 { footstepsound "footsteps/dirt1" bouncefraction "0.6" } terrain tex_nature/drymud { footstepsound "footsteps/dirt1" bouncefraction "0.6" } terrain tex_nature/sp_ground { footstepsound "footsteps/dirt1" bouncefraction "0.6" } //========================== // DIRT - SOFT // Soft surface with a bit of grit //========================== terrain tex_dirt/dirt001 { footstepsound "footsteps/dirt2" bouncefraction "0.4" } terrain tex_mattn/dirt001 { footstepsound "footsteps/dirt2" bouncefraction "0.4" } terrain tex_mattn/dirt002 { footstepsound "footsteps/dirt2" bouncefraction "0.4" } terrain tex_nature/desert001 { footstepsound "footsteps/dirt2" bouncefraction "0.4" } terrain tex_nature/desert003 { footstepsound "footsteps/dirt2" bouncefraction "0.4" } terrain tex_nature/desert004 { footstepsound "footsteps/dirt2" bouncefraction "0.4" } terrain tex_nature/dirt001 { footstepsound "footsteps/dirt2" bouncefraction "0.4" } terrain tex_nature/dirt002 { footstepsound "footsteps/dirt2" bouncefraction "0.4" } terrain tex_nature/dirt003 { footstepsound "footsteps/dirt2" bouncefraction "0.4" } terrain tex_nature/potatoes { footstepsound "footsteps/dirt2" bouncefraction "0.4" } terrain tex_nature/soil001 { footstepsound "footsteps/dirt2" bouncefraction "0.4" } //========================== // GLASS // Glass panes, screens //========================== terrain tex_alienb/ab_powercore { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_alienb/ab_screens_a { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_base/map002 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_base/screenp001 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_base/screenp002 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_base/screenp004 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_base/screen_base { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_buildings/solar { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_buildings/window001 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_buildings/window002 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_buildings/window003 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_buildings/window012 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_buildings/window013 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_buildings/window014 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_doors/door005 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_mattn/rack { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_misc/advertaa0 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_misc/advertab0 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_misc/advertba { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_misc/advertbb { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_misc/advert_back { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_misc/display_basketball { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_tech/laptop_screen { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_tech/pc_a { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_tech/screen1 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_tech/screen2 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_tech/tv { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_tech/tv1 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_ufo/ufo2_13 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_ufo/ufo2_14 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_ufo/ufo2_15 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_ufo/ufo2_16 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_ufo/ufo2_medic01 { footstepsound "misc/breakglass2" bouncefraction "0.5" } terrain tex_ufo/ufo2_medic02 { footstepsound "misc/breakglass2" bouncefraction "0.5" } //========================== // GRASS - DRY // Grass with lots of crackle. Straw //========================== terrain tex_misc/bungalow { footstepsound "footsteps/grass3" bouncefraction "0.5" } terrain tex_misc/bungalow2 { footstepsound "footsteps/grass3" bouncefraction "0.5" } terrain tex_misc/straw { footstepsound "footsteps/grass3" bouncefraction "0.5" } terrain tex_misc/straw_zyl { footstepsound "footsteps/grass3" bouncefraction "0.5" } //========================== // GRASS - LONG // Very swishy //========================== terrain tex_nature/grass_tall_green_a { footstepsound "footsteps/grass3" bouncefraction "0.3" } terrain tex_nature/grass_tall_green_b { footstepsound "footsteps/grass3" bouncefraction "0.3" } terrain tex_nature/jungle001 { footstepsound "footsteps/grass3" bouncefraction "0.3" } terrain tex_nature/jungle002 { footstepsound "footsteps/grass3" bouncefraction "0.3" } //========================== // GRASS - SHORT // Soft. Not very swishy or crackely //========================== terrain tex_nature/grass { footstepsound "footsteps/grass3" bouncefraction "0.4" } terrain tex_nature/grass001 { footstepsound "footsteps/grass3" bouncefraction "0.4" } terrain tex_nature/grass004 { footstepsound "footsteps/grass3" bouncefraction "0.4" } terrain tex_nature/grass_mowed_dry_a_k1 { footstepsound "footsteps/grass3" bouncefraction "0.4" } terrain tex_nature/grass_mowed_dry_c { footstepsound "footsteps/grass3" bouncefraction "0.4" } terrain tex_nature/grass_mowed_green_c { footstepsound "footsteps/grass3" bouncefraction "0.4" } terrain tex_terrain/dummy { footstepsound "footsteps/grass3" bouncefraction "0.4" } //========================== // GRAVEL // Initial crush with a clatter of small rocks //========================== terrain tex_mattn/floor027 { footstepsound "footsteps/gravel3" bouncefraction "0.4" } terrain tex_mattn/floor028 { footstepsound "footsteps/gravel3" bouncefraction "0.4" } terrain tex_nature/railway { footstepsound "footsteps/gravel3" bouncefraction "0.4" } //========================== // LEAVES // Leafy sound of hedges and foliage //========================== terrain tex_ctp1/hedge02 { footstepsound "footsteps/grass3" bouncefraction "0.2" } terrain tex_mattn/hedge001 { footstepsound "footsteps/grass3" bouncefraction "0.2" } terrain tex_nature/flower { footstepsound "footsteps/grass3" bouncefraction "0.2" } terrain tex_nature/hedge001 { footstepsound "footsteps/grass3" bouncefraction "0.2" } //========================== // METAL - CHAINLINK FENCE // Clatter of a chainlink fence //========================== terrain tex_buildings/mtl_fnce { footstepsound "footsteps/metal1" bouncefraction "0.3" } terrain tex_buildings/mtl_fnce2 { footstepsound "footsteps/metal1" bouncefraction "0.3" } terrain tex_buildings/mtl_fnce4 { footstepsound "footsteps/metal1" bouncefraction "0.3" } terrain tex_mattn/fence { footstepsound "footsteps/metal1" bouncefraction "0.3" } //========================== // METAL - GRATE // Ringing sound of a metal grate //========================== terrain tex_alienb/ab_grate { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_alienb/ab_grill01 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_alienb/ab_grill02 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_alienb/ab_light01 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_alienb/ab_light02 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_base/grid_alpha { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_base/steptop_mtl { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_base/vent001 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_base/vent002 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_base/vent003 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_base/vent004 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_base/vent005 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_base/vent006 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_base/vent007 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_base/vent_round2 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_buildings/9floorbasic01b { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_buildings/9gratefloor01b { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_buildings/9gratefloor02 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_buildings/ceiling { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_buildings/clanggrate { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_buildings/clanggrate2 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_buildings/floor_gray { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_buildings/met_panel01 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_buildings/met_panel02 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_buildings/wall002 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_ctp1/jailbars_w_1 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_mattn/door063 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_mattn/grate { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_mattn/grate4 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_misc/box008 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_misc/box008a { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_misc/box008b { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_misc/e8jumpspawn02b { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_misc/grate_rusty { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_trak/grate1a { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_trak/trak4_grate1 { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_trak/trak4_grate2a { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_vehicles/gabstap_c { footstepsound "footsteps/metal1" bouncefraction "0.6" } terrain tex_vehicles/gabstap_d { footstepsound "footsteps/metal1" bouncefraction "0.6" } //========================== // METAL - SOLID // Solid sound with a little clank of metal //========================== terrain tex_alienb/ab_floor01 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_alienb/ab_floor02 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_alienb/ab_metal01 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_alienb/ab_obj_a { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_alienb/ab_obj_b { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_alienb/ab_obj_c { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_alienb/ab_obj_d { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_alienb/ab_obj_e { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_alienb/ab_obj_f { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_alienb/ab_wall03 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_alienb/ab_wall04 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_alienb/ab_wall05 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_alienb/ab_wall07 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_base/lab_floor002 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/9basetrim01 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/9darktrim02b { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/9techwall01 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/9techwall03b { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/9techwall07 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/e8_mtlwall1 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/e8_mtlwall1b { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/e8_mtlwall2 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/e8_mtlwall3 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/e8_mtlwall3b { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/e8_mtlwall4 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/metalbridge6 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/mtl_gray { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/mtl_gray4 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/mtl_midwrn { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/pewter { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/step { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_buildings/t_wll_fnctrm2 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_doors/door002 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_doors/door006 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_doors/door007 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_doors/door008 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_doors/door012 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_doors/door013 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_doors/door013_2 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_doors/elevator_button { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_doors/elevator_ooo { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metal001 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metal002 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metal012 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metal013 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall001 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall002 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall003 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall005 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall006 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall007 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall008 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall009 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall010 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall010a { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall012 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall013 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall014 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall015 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_material/metall019 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_mattn/door023 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_mattn/door036 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_mattn/door042 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_mattn/door053 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_mattn/gully { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_mattn/metal { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_mattn/metal_rust { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_mattn/railway { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_mattn/rust { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_mattn/steelrope { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_misc/e8_btrim02 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_misc/pipes001 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_misc/pipes002 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_misc/silo_a { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_misc/vehentpan { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_trak/trim9c { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_trak/vertpanel1e { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_trak/vertpanel2d { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_trak/wall4a { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo1_01 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo1_02 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo1_03 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo1_04 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo1_05 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_01 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_02 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_03 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_04 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_05 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_06 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_07 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_08 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_09 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_10 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_11 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_11b { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_11c { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_11d { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_12 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_17 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_18 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_ufo/ufo2_light { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_vehicles/gabstap_a { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_vehicles/gabstap_b { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_vehicles/gabstap_e { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_vehicles/ship01 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_vehicles/ship03 { footstepsound "footsteps/metal3" bouncefraction "1.0" } terrain tex_vehicles/ship04 { footstepsound "footsteps/metal3" bouncefraction "1.0" } //========================== // METAL - THIN // Metal clang with a bit of a ring. Slightly hollow sound. //========================== terrain tex_alienb/ab_crate_a { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_alienb/ab_crate_b { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_alienb/ab_crate_c { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_alienb/ab_crate_d { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_alienb/ab_crate_e { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_alienb/ab_crate_f { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_alienb/ab_crate_g { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_alienb/ab_crate_h { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_alienb/ab_crate_i { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_alienb/ab_crate_j { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/bollard { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/d_drkmtlsupport { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/d_drkmtl_dpanelb { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/lasertable { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/panel1 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/sign01 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/sign03 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/sign04 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/sign05 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/sign07 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/sign08 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/sign09 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/tank001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/tank002 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/trim001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_base/trim003 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_buildings/clangdark { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_buildings/d_tech_dw2 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_buildings/metal_duct { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_buildings/metal_duct_rust { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_buildings/metal_window { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_buildings/roof004 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_buildings/roof006 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_buildings/roof007 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_buildings/toilet { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_buildings/track01 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_buildings/window021 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_ctp1/door_r_1 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_ctp1/metal_r_2 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_doors/door001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_doors/door009 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_doors/door014 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_doors/door015 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_doors/metaldoor { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_doors/spind { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_furniture/chest004 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_furniture/chest004_2 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_furniture/chest005 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_furniture/chest006 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_furniture/chest006_2 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_furniture/chest006_3 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_furniture/kitchen001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_furniture/kitchen002 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_furniture/kitchen003 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_furniture/wash_a { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_furniture/wash_b { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/light001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/light003 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/light004 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/light004off { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/light005 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/light005off { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/light006 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/light007 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/light008 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/light008off { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/mtl_l1 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/mtl_l1_fx1 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/mtl_l2 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/mtl_l2_fx0 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/neon002 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/neon002g { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_lights/neon003 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_material/metall011 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/door016 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/door031 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/door058 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/door059 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/fan { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/phone { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/phone2 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/plate { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/sign001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/sign009 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/tire { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/wall017 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/wall018 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/wall060 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/wall061 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_mattn/warning { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/barrel1 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/barrel2 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/barrel_side { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/barrel_top { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/barrel_top1 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/barrel_top2 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/box004 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/box004a { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/box004b { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/box005 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/box006 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/box007 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/box015 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/box015b { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/box016a { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/box016b { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/box017b { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/boxen001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/boxen002 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/container001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/container001b { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/container002 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/container002b { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/container003 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/container004 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/container006 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/container007 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/container008 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/crate001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/drkmtl_grlpltmech { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/exit_clean { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/fridge001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/gas001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/gas002 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/gas003 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/jgong { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/microwave001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/microwave001_side { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/party_disc { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/phone001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/phone001_ear { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/phone002 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/phone002_m { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/rail_sign { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/rail_sign0 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_exit1 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_flammable { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_lvl1 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_lvl17 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_lvl18 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_lvl19 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_lvl2 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_lvl20 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_lvl3 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_lvl4 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_parkbld { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_parkbld2 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_parkblda { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_speed55 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_stairs { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sign_stairs_edge { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/soft_drinks1 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/soft_drinks2 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/stainless001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/sun_prot { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_misc/verbot { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_shop/cashreg_a { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_shop/cashreg_b { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_shop/cashreg_c { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_shop/tin001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_shop/tin007 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_shop/tin008 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_shop/tin009 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/comptable { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/comptex001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/comptex002 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/comptex003 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/comptex004 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/comptex005 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/copier_a { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/copier_b { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/copier_c { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/copier_d { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/pc_b { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/pc_c { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/pc_d { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/pc_e { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/radio002 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/spec_analyser { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/uelektro003 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_tech/uelektro003_lq { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_trak/crate1e { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/car_a { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/car_c { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/car_d { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/car_e { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/car_f { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/consite_truck_a { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/consite_truck_c { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/spocar001 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/spocar002 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/spocar003 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/spocar004 { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/train_a { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/truck_a { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/truck_b { footstepsound "footsteps/metal1" bouncefraction "0.7" } terrain tex_vehicles/truck_d { footstepsound "footsteps/metal1" bouncefraction "0.7" } //========================== // SAND // Muted thud and swish of sand //========================== terrain tex_nature/desert006 { footstepsound "footsteps/sand2" bouncefraction "0.1" } terrain tex_nature/desert007 { footstepsound "footsteps/sand2" bouncefraction "0.1" } terrain tex_nature/desert008 { footstepsound "footsteps/sand2" bouncefraction "0.1" } terrain tex_nature/sand { footstepsound "footsteps/sand2" bouncefraction "0.1" } //========================== // SNOW - PACKED // Muted thud with the creak of packed snow //========================== terrain tex_nature/ice001 { footstepsound "footsteps/snow3" bouncefraction "0.3" } terrain tex_nature/ice002 { footstepsound "footsteps/snow3" bouncefraction "0.3" } //========================== // SNOW - SOFT // Swishy with a bit of a creak //========================== terrain tex_nature/snow002 { footstepsound "footsteps/snow1" bouncefraction "0.1" } terrain tex_nature/snow003 { footstepsound "footsteps/snow1" bouncefraction "0.1" } //========================== // SOFT // Soft surfaces (carpet, furniture, fabric) //========================== terrain tex_buildings/carpet001 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet002 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet003 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet004 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet005 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet006 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet007 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet008 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet009 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet010 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet011 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet012 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet013 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet014 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet015 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet016 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet017 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet018 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet019 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet021 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet024 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet025 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet026 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet027 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet028 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet029 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet030 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_buildings/carpet031 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_ctp1/curtains_m_1 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/bed001 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/bed001_b { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/bed002 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/clothes { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/couch_d { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/couch_e { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/jap_carpet001 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/seat001 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/seat002 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/seat003 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/seat004 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/seat005 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/seat006 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/textil001 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/textil002 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/textil003 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/textil004 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_furniture/textil006 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_mattn/floor026 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_misc/office_sep01 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_misc/office_sep02 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_misc/office_sep03 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_misc/office_sep04 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_misc/office_sep05 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_shop/fruits001 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_shop/fruits002 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_shop/fruits003 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_shop/fruits004 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_shop/fruits005 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_shop/fruits006 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_shop/fruits007 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_shop/fruits008 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_shop/fruits009 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_shop/fruits010 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_vehicles/tire001_mq { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_vehicles/tire002_mq { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_vehicles/tire003_mq { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_vehicles/tire004_mq { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_vehicles/tire005_mq { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_vehicles/tire_002 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_vehicles/tire_tread001 { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_vehicles/truck_c { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_vehicles/truck_c_lq { footstepsound "footsteps/carpet2" bouncefraction "0.3" } terrain tex_vehicles/truck_c_mq { footstepsound "footsteps/carpet2" bouncefraction "0.3" } //========================== // STONE // Solid sound with a bit of grit //========================== terrain tex_base/wall5 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/ceiling_slate { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/floor005 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/floor025 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/floor033 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/floor_se01 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/floor_se02 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/paving001 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/tile_teracotablue { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall007 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall007_2 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall020 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall022 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall041 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall042 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall043 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall044 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall_ind03 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall_ind03_flat { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall_se07 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall_se08 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall_se12 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall_se13 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall_se14 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings/wall_se15 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings_snow/wall002 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings_snow/wall004 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_buildings_snow/wall005 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_ctp1/bricks_c_1 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_ctp1/bricks_g_3 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_ctp1/bricks_m_1 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_ctp1/bricks_r_6 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_ctp1/bricks_t_5 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_ctp1/bricks_w_1 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_ctp1/marble_m_1 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_ctp1/volcano_b_1 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_lights/light003_shell { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/brick03 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/brick03a { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/brick03g { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/floor009 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/floor010 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/floor011 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/marmor { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/rock002 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/rock005 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall006 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall012 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall013 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall014 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall015 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall037 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall041 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall049 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall054 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall055 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall063 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall064st { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall067 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall069 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall070 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall073 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall079 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall081 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall083 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall084 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall088 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall_bricks001 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_mattn/wall_bricks005 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/desert002 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/desert005 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/pjrock1 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/pjrock16 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/pjrock17 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/pjrock21 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/pjrock6 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/rock002 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/rock004 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/rock005 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/rock006 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/rock007 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/rock008 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/rock009 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/rock012 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/rock014 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_nature/rock016 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_trak/trak4_brick1 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_trak/trak4_brick2 { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_trak/trak4_brick2a { footstepsound "footsteps/gravel2" bouncefraction "0.8" } terrain tex_trak/trak4_brick2b { footstepsound "footsteps/gravel2" bouncefraction "0.8" } //========================== // TILE // Clean sound with a little hollow thud. //========================== terrain tex_base/lab_floor001 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_base/lab_floor003 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor001 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor004 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor006 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor008 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor009 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor010 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor011 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor012 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor013 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor015 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor016 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor017 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor018 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor019 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor020 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor021 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor024 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor029 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor030 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor031 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/floor032 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_buildings/roof008 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/roof_t_2 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/tiles_b_1 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/tiles_b_3 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/tiles_g_1 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/tiles_g_2 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/tiles_g_4 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/tiles_m_5 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/tiles_m_6 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_ctp1/tiles_w_1 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/floor012 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/floor014 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/floor024 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/roof002 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/roof003 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/roof009 { footstepsound "footsteps/stone1" bouncefraction "1.0" } terrain tex_mattn/roof012 { footstepsound "footsteps/stone1" bouncefraction "1.0" } //========================== // WOOD // Lower pitch sound with a hollow thump. Crates, walls and flooring. //========================== terrain tex_buildings/floor002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/floor022 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/floor026 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/floor027 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/floor034 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/floor035 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/floor036 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/floor037 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/floor038 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/floor039 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/japdoor001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/japdoor002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/japwall001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/japwall003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/japwall004 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/japwall005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/japwall006 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/japwall007 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/japwall008 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/japwall009 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/japwall010 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/roof10 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wall030 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wall031 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wall032 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wallpaper001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wallpaper002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wallpaper003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wallpaper008 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wallpaper010 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wallpaper012 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wallpaper013 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wallpaper014 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wallpaper015 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wall_tab001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wall_tab002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wall_wood_001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/wizwood1_2 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_buildings/woodceiling1bdark { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_ctp1/bark_b_1 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_ctp1/ceiling_w_1 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_ctp1/wallpaper_g_3 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_ctp1/wallpaper_t_1 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_ctp1/woodb_5 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_ctp1/wood_b_1 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_ctp1/wood_b_10 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_ctp1/wood_b_3 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_ctp1/wood_b_4 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_ctp1/wood_b_9 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_doors/door016 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_doors/door017 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_doors/door020 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_doors/door021 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/chest007 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/chest008 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/chest009 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/locker01 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/locker02 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/table001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/table002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/table003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/table004 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/table005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/table006 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/table007 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/table008 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/wardrobe { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_furniture/wardrobe_door { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/s_wood001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/s_wood002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/s_wood003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/window_grey { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood004 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood006 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood007 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood008 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood009 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood010 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood011 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood012 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood013 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood014 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood015 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood016 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood017 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_material/wood018 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/art002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/art003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/art005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/crate001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/door002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/door004 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/door015 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/door019 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/door030 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/door043 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/door047 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/door064 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/floor025 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/klavier { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/roof001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wall001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wall002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wall007_2 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wall007_3 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wall045 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wall046 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wall058 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wall059 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wall089 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/window005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood006 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood007a { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood008 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood009 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood010 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood012 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood015 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood016 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood017 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood018 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood019 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood020 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood022 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood024 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood025 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_mattn/wood029 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/barrier001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/bask_board { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/billiard001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/books001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/books002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/books003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/books004 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/books005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/books006 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/books007 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/books008 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/books009 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/bookshelf { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box009 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box010 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box011 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box012 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box013 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box014 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box019a { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box019c { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box019d { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box019e { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box019f { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box020d { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box020h { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box022e { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box022f { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box022h { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box023b { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box023c { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box023d { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box023e { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box023f { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box023h { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box024b { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/box024c { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/laminate001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/pingpong { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/trashbin001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/wood_palet { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_misc/zulu01 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_nature/tree001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_nature/tree002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_nature/tree003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_nature/tree_bark_001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_nature/tree_bark_002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_nature/tree_chopped { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_nature/tree_chopped2 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art004 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art006 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art007 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_abstract001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_abstract003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_abstract007 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_abstractceramics03 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_abstract_design001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_abstract_design002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_abstract_design003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_africa003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_africa007 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_africa010 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_africa011 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_africa014 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_floral_scrollwork { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan004 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan006 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan007 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan008 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan009 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan010 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan011 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan012 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan013 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_japan014 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_mechanics001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_mechanics002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_medicine001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_medicine002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_molecules001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_molecules002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_molecules003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_portrait_bw_lady { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_portrait_girl001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_portrait_madonna01 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_portrait_maiden { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_science001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_science002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_science003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_science004 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_science005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_science007 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_science008 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_science009 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_science010 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_science011 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_science012 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/art_science013 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/asia001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/asia002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/asia003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/banner_watch { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/banner_wop { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/cow1 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/cow2 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/cow3 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/dragon001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/dragon002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/dragon003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/landsc001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/landsc002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/landsc003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/landsc004 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/landsc005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/landsc006 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/landsc007 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/landsc008 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/landsc_topichow { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/mc_kinnsi { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/messboard002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/poster_xcommando { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/science003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/science004 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/science005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/statistics { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/tonight1 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/tonight_honuda { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/traktor1 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_pics/traktor2 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_shop/mag001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_shop/mag002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_shop/mag003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_shop/mag004 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_shop/outlay8 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_shop/outlay9 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_shop/tetra001 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_shop/tetra002 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_shop/tetra003 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_shop/tetra004 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_shop/tetra005 { footstepsound "footsteps/wood1" bouncefraction "0.7" } terrain tex_shop/tetra006 { footstepsound "footsteps/wood1" bouncefraction "0.7" }