2012/04/20 08:34:30 ----- network initialization ------- 2012/04/20 08:34:30 libcurl/7.19.4 zlib/1.2.5 initialized. 2012/04/20 08:34:30 ------ server initialization ------- 2012/04/20 08:34:31 added 8 maps to the mapcycle 2012/04/20 08:34:31 ----- console initialization ------- 2012/04/20 08:34:31 Console initialized. 2012/04/20 08:34:31 ------- video initialization ------- 2012/04/20 08:34:31 SDL version: 1.2.15 2012/04/20 08:34:31 I: desktop depth: 32bpp 2012/04/20 08:34:31 I: video memory: 0 2012/04/20 08:34:31 I: Available resolutions: 1680x1050 1600x900 1280x1024 1280x960 1152x864 1024x768 800x600 640x480 (8) 2012/04/20 08:34:31 I: video driver: windib 2012/04/20 08:34:31 I: setting mode -1 2012/04/20 08:34:31 I: set multisample buffers to 0 2012/04/20 08:34:31 I: set swap control to 0 2012/04/20 08:34:31 I: 1024x768 (fullscreen: no) 2012/04/20 08:34:31 I: got 8 bits of stencil 2012/04/20 08:34:31 I: got 24 bits of depth buffer 2012/04/20 08:34:31 I: got double buffer 2012/04/20 08:34:31 I: got 8 bits for red 2012/04/20 08:34:31 I: got 8 bits for green 2012/04/20 08:34:31 I: got 8 bits for blue 2012/04/20 08:34:31 I: got 0 bits for alpha 2012/04/20 08:34:31 I: got 0 multisample buffers GL_VENDOR: NVIDIA Corporation2012/04/20 08:34:31 GL_RENDERER: GeForce 7050 PV / nForce 630a/PCI/SSE2/3DNOW!2012/04/20 08:34:31 GL_VERSION: 2.1.22012/04/20 08:34:32 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2012/04/20 08:34:32 2012/04/20 08:34:32 found GL_ARB_multitexture 2012/04/20 08:34:32 found GL_ARB_texture_compression 2012/04/20 08:34:32 found GL_ARB_texture_non_power_of_two 2012/04/20 08:34:32 using GL_ARB_texture_non_power_of_two 2012/04/20 08:34:32 found GL_EXT_texture_filter_anisotropic 2012/04/20 08:34:32 found GL_EXT_texture_lod_bias 2012/04/20 08:34:32 found GL_ARB_vertex_buffer_object 2012/04/20 08:34:32 using GL_ARB_vertex_buffer_object max vertex buffer size: 1048576 2012/04/20 08:34:32 found GL_ARB_fragment_shader 2012/04/20 08:34:32 found GL_ARB_shading_language_100 2012/04/20 08:34:32 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20 2012/04/20 08:34:32 found GL_###_framebuffer_object 2012/04/20 08:34:32 using GL_ARB_framebuffer_object 2012/04/20 08:34:32 max draw buffers: 4 2012/04/20 08:34:32 max render buffer size: 4096 2012/04/20 08:34:32 max color attachments: 8 2012/04/20 08:34:32 found GL_###_draw_buffers 2012/04/20 08:34:32 using GL_ARB_draw_buffers 2012/04/20 08:34:32 max supported vertex texture units: 4 2012/04/20 08:34:32 max supported lights: 8 2012/04/20 08:34:32 max texture units: 4 2012/04/20 08:34:32 max texture coords: 8 2012/04/20 08:34:32 max vertex attributes: 16 2012/04/20 08:34:32 max varying floats: 32 2012/04/20 08:34:32 max fragment uniform components: 2048 2012/04/20 08:34:32 max vertex uniform components: 1024 2012/04/20 08:34:32 max texture size: detected 4096 2012/04/20 08:34:32 ...but using 2048 as requested 2012/04/20 08:34:32 Using low resolution globe textures as requested. 2012/04/20 08:34:32 SDL_image version 1.2.12 2012/04/20 08:34:33 SDL_ttf version 2.0.11 - we need at least 2.0.7 2012/04/20 08:34:33 ------- sound initialization ------- 2012/04/20 08:34:33 not initializing. 2012/04/20 08:34:34 ------- input initialization ------- 2012/04/20 08:34:34 0 possible joysticks 2012/04/20 08:34:34 no joystick found. 2012/04/20 08:34:34 Allocate 3 megabytes for the ui hunk 2012/04/20 08:34:34 ----------- parse scripts ---------- 2012/04/20 08:34:34 56 script files 2012/04/20 08:34:35 ... 0: extension 2012/04/20 08:34:35 ... 1: headgear 2012/04/20 08:34:35 ... 2: right 2012/04/20 08:34:35 ... 3: left 2012/04/20 08:34:35 ... 4: backpack 2012/04/20 08:34:35 ... 5: belt 2012/04/20 08:34:35 ... 6: holster 2012/04/20 08:34:35 ... 7: armour 2012/04/20 08:34:35 ... 8: floor 2012/04/20 08:34:35 ... 9: equip 2012/04/20 08:34:35 53 ui script files 2012/04/20 08:34:40 Shared Client/Server Info loaded 2012/04/20 08:34:40 ...108 items parsed 2012/04/20 08:34:40 ... 31 damage types parsed 2012/04/20 08:34:40 ... 32 equipment definitions parsed 2012/04/20 08:34:40 ... 10 inventory definitions parsed 2012/04/20 08:34:40 ... 22 team definitions parsed 2012/04/20 08:34:40 executing keys.cfg 2012/04/20 08:34:40 Warning: Empty description for UI keybinding: hudinv.bt_exit (i) 2012/04/20 08:34:40 Warning: Empty description for UI keybinding: hud_alt.showinventory (i) 2012/04/20 08:34:40 Warning: Empty description for UI keybinding: hud_mini.showinventory (i) 2012/04/20 08:34:40 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i) 2012/04/20 08:34:40 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i) 2012/04/20 08:34:40 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME) 2012/04/20 08:34:40 Warning: Empty description for UI keybinding: radarwindow.closeradar (KP_HOME) 2012/04/20 08:34:40 Warning: Empty description for UI keybinding: radarwindow.closeradar (h) 2012/04/20 08:35:03 No skin for #0 of 'weapons/knife/knife' 2012/04/20 08:35:03 No skin for #0 of 'weapons/medikit/medikit' 2012/04/20 08:35:03 No skin for #0 of 'weapons/irgoggles/irgoggles' 2012/04/20 08:35:03 No skin for #0 of 'weapons/fraggren/fraggren' 2012/04/20 08:35:03 No skin for #0 of 'weapons/smokegren/smokegren' 2012/04/20 08:35:03 No skin for #0 of 'weapons/smokegren/smokegren' 2012/04/20 08:35:03 No skin for #0 of 'weapons/smokegren/smokegren' 2012/04/20 08:35:03 No skin for #0 of 'weapons/stungren_alien/stungren' 2012/04/20 08:35:03 No skin for #0 of 'weapons/plasmagren/plasmagren' 2012/04/20 08:35:03 No skin for #0 of 'weapons/needlergun/needler' 2012/04/20 08:35:03 No skin for #0 of 'weapons/needlerheavy/needlerheavy' 2012/04/20 08:35:03 No skin for #0 of 'weapons/needlergun/needler_ammo' 2012/04/20 08:35:03 No skin for #0 of 'weapons/assault/assault' 2012/04/20 08:35:03 No skin for #0 of 'weapons/assault/assault_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/machinegun/machinegun' 2012/04/20 08:35:03 No skin for #0 of 'weapons/machinegun/machinegun_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/sniper/sniper' 2012/04/20 08:35:03 No skin for #0 of 'weapons/sniper/sniper_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/coilgun/coilgun' 2012/04/20 08:35:03 No skin for #0 of 'weapons/coilgun/coilgun_ammo' 2012/04/20 08:35:03 No skin for #0 of 'weapons/pistol/pistol' 2012/04/20 08:35:03 No skin for #0 of 'weapons/pistol/pistol_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/pistol2/pistol2' 2012/04/20 08:35:03 No skin for #0 of 'weapons/pistol2/pistol2_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/smg/smg' 2012/04/20 08:35:03 No skin for #0 of 'weapons/smg/smg_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/shotgun2/shotgun' 2012/04/20 08:35:03 No skin for #0 of 'weapons/shotgun2/shotgun_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/shotgunmicro/shotgunmicro' 2012/04/20 08:35:03 No skin for #0 of 'weapons/shotgunmicro/shotgunmicro_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/flamer/flamer' 2012/04/20 08:35:03 No skin for #0 of 'weapons/grenl/grenl' 2012/04/20 08:35:03 No skin for #0 of 'weapons/grenl/grenl_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/bolterrifle/bolterrifle' 2012/04/20 08:35:03 No skin for #0 of 'weapons/bolterrifle/bolterrifle_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/laserpistol/laserpistol' 2012/04/20 08:35:03 No skin for #0 of 'weapons/laserrifle/laserrifle' 2012/04/20 08:35:03 No skin for #0 of 'weapons/laserheavy/laserheavy' 2012/04/20 08:35:03 No skin for #0 of 'weapons/electrolaser/electrolaser' 2012/04/20 08:35:03 No skin for #0 of 'weapons/laserrifle/laserrifle_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/knifemono/knifemono' 2012/04/20 08:35:03 No skin for #0 of 'weapons/stunrod/stunrod' 2012/04/20 08:35:03 No skin for #0 of 'weapons/kerrblade/kerrblade' 2012/04/20 08:35:03 No skin for #0 of 'weapons/plasblade/plasblade' 2012/04/20 08:35:03 No skin for #0 of 'weapons/chaingun/chaingun' 2012/04/20 08:35:03 No skin for #0 of 'weapons/chaingun/chaingun_ammo' 2012/04/20 08:35:03 No skin for #0 of 'weapons/shotgun/shotgun' 2012/04/20 08:35:03 No skin for #0 of 'weapons/shotgun/shotgun_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/vhs/vhs' 2012/04/20 08:35:03 No skin for #0 of 'weapons/xaw95/xaw95' 2012/04/20 08:35:03 No skin for #0 of 'weapons/xaw95/xaw95_ammo' 2012/04/20 08:35:03 No skin for #0 of 'weapons/pbeampistol/pbeampistol' 2012/04/20 08:35:03 No skin for #0 of 'weapons/pbeampistol/pbeampistol_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/pbeamrifle/pbeamrifle' 2012/04/20 08:35:03 No skin for #0 of 'weapons/pbeamrifle/pbeamrifle_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/pbeamcannon/pbeamcannon' 2012/04/20 08:35:03 No skin for #0 of 'weapons/pbeamcannon/pbeamcannon_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/plaspistol/plaspistol' 2012/04/20 08:35:03 No skin for #0 of 'weapons/plaspistol/plaspistol_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/plasrifle/plasrifle' 2012/04/20 08:35:03 No skin for #0 of 'weapons/plasrifle/plasrifle_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/plasblaster/plasblaster' 2012/04/20 08:35:03 No skin for #0 of 'weapons/plasblaster/plasblaster_clip' 2012/04/20 08:35:03 No skin for #0 of 'weapons/autocannon/ugv_autocannon' 2012/04/20 08:35:03 74 static models loaded 2012/04/20 08:35:03 CL_LanguageInit: language settings are stored in configuration: de 2012/04/20 08:35:03 SDL_ttf version 2.0.11 - we need at least 2.0.7 2012/04/20 08:35:03 ...registering 13 fonts 2012/04/20 08:35:04 ----------- game modes ------------- 2012/04/20 08:35:04 added _Multiplayer 2012/04/20 08:35:04 added _Full Campaign 2012/04/20 08:35:04 added _Simple Campaign 2012/04/20 08:35:04 added _Skirmish 2012/04/20 08:35:04 added 4 game modes 2012/04/20 08:35:04 ====== UFO Initialized ====== 2012/04/20 08:35:04 ============================= 2012/04/20 08:35:04 Priority changed to NORMAL 2012/04/20 08:35:04 Found 2 processors 2012/04/20 08:35:04 Use all cores 2012/04/20 08:35:04 Switch grab input off 2012/04/20 08:35:07 Change gametype to 'Skirmish mode' 2012/04/20 08:35:25 Couldn't open file 'save/team0.mpt' 2012/04/20 08:35:25 Starting skirmish with 8 soldiers and 0 ugvs 2012/04/20 08:35:25 setting game random seed to 69140 2012/04/20 08:35:25 ------- Loading game.dll ------- 2012/04/20 08:35:25 not found at '/usr/local/lib' 2012/04/20 08:35:25 not found at 'C:\Dokumente und Einstellungen\zelli\Anwendungsdaten\UFOAI/2.4-dev/base' 2012/04/20 08:35:25 found at './base' 2012/04/20 08:35:25 Using RMA2 seed: 15 for 2012/04/20 08:35:25 tiles: -africa/af_ +craft_ufo_harvester +craft_drop_firebird +house2 +house2 +house4 +fence2 +fence3 +house1 2012/04/20 08:35:25 pos: -16 -16 0 -40 -16 0 -24 0 0 -24 8 0 -40 8 0 -24 -16 0 -24 -8 0 -16 -8 0 2012/04/20 08:35:25 tiles: 8 2012/04/20 08:35:25 CM_LoadMap: "-africa/af_ +craft_ufo_harvester +craft_drop_firebird +house2 +house2 +house4 +fence2 +fence3 +house1" "-16 -16 0 -40 -16 0 -24 0 0 -24 8 0 -40 8 0 -24 -16 0 -24 -8 0 -16 -8 0" 2012/04/20 08:35:28 Rerouted for RMA in 2.0s 2012/04/20 08:35:28 checksum for the map '+africa': 2921024371 2012/04/20 08:35:28 ufo script checksum 3908055792 2012/04/20 08:35:28 ------------------------------------- 2012/04/20 08:35:28 Connecting to localhost... 2012/04/20 08:35:28 ==== InitGame ==== 2012/04/20 08:35:28 Spawned ai player for team 0 with entnum 82 2012/04/20 08:35:28 Spawned ai player for team 0 with entnum 83 2012/04/20 08:35:28 Spawned ai player for team 0 with entnum 84 2012/04/20 08:35:28 Spawned ai player for team 0 with entnum 85 2012/04/20 08:35:28 Spawned ai player for team 0 with entnum 86 2012/04/20 08:35:28 Spawned ai player for team 0 with entnum 87 2012/04/20 08:35:28 Spawned ai player for team 0 with entnum 88 2012/04/20 08:35:28 Spawned ai player for team 0 with entnum 89 2012/04/20 08:35:28 Created AI player (team 0) 2012/04/20 08:35:28 Spawned ai player for team 7 with entnum 90 2012/04/20 08:35:28 Spawned ai player for team 7 with entnum 91 2012/04/20 08:35:28 Spawned ai player for team 7 with entnum 92 2012/04/20 08:35:28 Spawned ai player for team 7 with entnum 93 2012/04/20 08:35:28 Spawned ai player for team 7 with entnum 94 2012/04/20 08:35:28 Spawned ai player for team 7 with entnum 95 2012/04/20 08:35:28 Spawned ai player for team 7 with entnum 96 2012/04/20 08:35:28 Spawned ai player for team 7 with entnum 97 2012/04/20 08:35:28 Created AI player (team 7) 2012/04/20 08:35:28 Used inventory slots after ai spawn: 0 2012/04/20 08:35:28 connection attempt from loopback connection 2012/04/20 08:35:36 load material file: 'materials/africa.mat' 2012/04/20 08:35:41 Starting the game... 2012/04/20 08:35:41 zelli has joined team 1 2012/04/20 08:35:42 Used inventory slots: 0 2012/04/20 08:35:48 Used inventory slots client zelli spawn: 0 2012/04/20 08:35:48 (player 0) It's team 1's turn! 2012/04/20 08:35:48 zelli has taken control over team 1. 2012/04/20 08:44:08 Shutdown gametype 'Skirmish mode' 2012/04/20 08:44:08 Shutdown server: Quitting server. 2012/04/20 08:44:08 Unload the game library 2012/04/20 08:44:08 Disconnecting... 2012/04/20 08:44:08 Client stream was closed 2012/04/20 08:44:08 Used inventory slots after battle: 0 2012/04/20 08:44:08 Wrote config.cfg. 2012/04/20 08:44:08 Wrote keys.cfg