2012/04/09 00:07:32 ----- network initialization ------- 2012/04/09 00:07:32 libcurl/7.25.0 GnuTLS/3.0.17 zlib/1.2.6 libidn/1.24 libssh2/1.4.0 initialized. 2012/04/09 00:07:32 ------ server initialization ------- 2012/04/09 00:07:32 added 8 maps to the mapcycle 2012/04/09 00:07:32 ----- console initialization ------- 2012/04/09 00:07:32 Console initialized. 2012/04/09 00:07:32 ------- video initialization ------- 2012/04/09 00:07:32 SDL version: 1.2.15 2012/04/09 00:07:32 I: desktop depth: 32bpp 2012/04/09 00:07:32 I: video memory: 0 2012/04/09 00:07:32 I: Available resolutions: 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1024x768 800x600 720x576 720x480 640x480 (11) 2012/04/09 00:07:32 I: video driver: windib 2012/04/09 00:07:32 I: setting mode -1 2012/04/09 00:07:32 I: set multisample buffers to 0 2012/04/09 00:07:32 I: set swap control to 0 2012/04/09 00:07:33 I: 1024x768 (fullscreen: yes) 2012/04/09 00:07:33 I: got 8 bits of stencil 2012/04/09 00:07:33 I: got 24 bits of depth buffer 2012/04/09 00:07:33 I: got double buffer 2012/04/09 00:07:33 I: got 8 bits for red 2012/04/09 00:07:33 I: got 8 bits for green 2012/04/09 00:07:33 I: got 8 bits for blue 2012/04/09 00:07:33 I: got 0 bits for alpha 2012/04/09 00:07:33 I: got 0 multisample buffers GL_VENDOR: NVIDIA Corporation2012/04/09 00:07:33 GL_RENDERER: GeForce GT 220/PCI/SSE2/3DNOW!2012/04/09 00:07:33 GL_VERSION: 3.3.02012/04/09 00:07:33 GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_rendr GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2012/04/09 00:07:33 2012/04/09 00:07:33 found GL_ARB_multitexture 2012/04/09 00:07:33 found GL_ARB_texture_compression 2012/04/09 00:07:33 using GL_ARB_texture_compression 2012/04/09 00:07:33 found GL_ARB_texture_non_power_of_two 2012/04/09 00:07:33 using GL_ARB_texture_non_power_of_two 2012/04/09 00:07:33 found GL_EXT_texture_filter_anisotropic 2012/04/09 00:07:33 found GL_EXT_texture_lod_bias 2012/04/09 00:07:33 found GL_ARB_vertex_buffer_object 2012/04/09 00:07:33 using GL_ARB_vertex_buffer_object max vertex buffer size: 1048576 2012/04/09 00:07:33 found GL_ARB_fragment_shader 2012/04/09 00:07:33 found GL_ARB_shading_language_100 2012/04/09 00:07:33 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 3.30 2012/04/09 00:07:33 found GL_###_framebuffer_object 2012/04/09 00:07:33 using GL_ARB_framebuffer_object 2012/04/09 00:07:33 max draw buffers: 8 2012/04/09 00:07:33 max render buffer size: 8192 2012/04/09 00:07:33 max color attachments: 8 2012/04/09 00:07:33 found GL_###_draw_buffers 2012/04/09 00:07:33 using GL_ARB_draw_buffers 2012/04/09 00:07:33 max supported vertex texture units: 32 2012/04/09 00:07:33 max supported lights: 8 2012/04/09 00:07:33 max texture units: 4 2012/04/09 00:07:33 max texture coords: 8 2012/04/09 00:07:33 max vertex attributes: 16 2012/04/09 00:07:33 max varying floats: 60 2012/04/09 00:07:33 max fragment uniform components: 2048 2012/04/09 00:07:33 max vertex uniform components: 4096 2012/04/09 00:07:33 max texture size: detected 8192 2012/04/09 00:07:33 ...but using 256 as requested 2012/04/09 00:07:33 Using low resolution globe textures as requested. 2012/04/09 00:07:33 SDL_image version 1.2.12 2012/04/09 00:07:34 SDL_ttf version 2.0.11 - we need at least 2.0.7 2012/04/09 00:07:35 ------- sound initialization ------- 2012/04/09 00:07:35 SDL_mixer version: 1.2.12 2012/04/09 00:07:35 ... requested audio rate: 44100 2012/04/09 00:07:35 ... driver: 'dsound' 2012/04/09 00:07:35 ... audio rate: 44100 2012/04/09 00:07:35 ... audio channels: 2 2012/04/09 00:07:35 ... loaded ogg vorbis support 2012/04/09 00:07:35 ------- input initialization ------- 2012/04/09 00:07:35 0 possible joysticks 2012/04/09 00:07:35 no joystick found. 2012/04/09 00:07:35 Allocate 3 megabytes for the ui hunk 2012/04/09 00:07:35 ----------- parse scripts ---------- 2012/04/09 00:07:35 56 script files 2012/04/09 00:07:36 ... 0: extension 2012/04/09 00:07:36 ... 1: headgear 2012/04/09 00:07:36 ... 2: right 2012/04/09 00:07:36 ... 3: left 2012/04/09 00:07:36 ... 4: backpack 2012/04/09 00:07:36 ... 5: belt 2012/04/09 00:07:36 ... 6: holster 2012/04/09 00:07:36 ... 7: armour 2012/04/09 00:07:36 ... 8: floor 2012/04/09 00:07:36 ... 9: equip 2012/04/09 00:07:36 53 ui script files 2012/04/09 00:07:40 Shared Client/Server Info loaded 2012/04/09 00:07:40 ...108 items parsed 2012/04/09 00:07:40 ... 31 damage types parsed 2012/04/09 00:07:40 ... 32 equipment definitions parsed 2012/04/09 00:07:40 ... 10 inventory definitions parsed 2012/04/09 00:07:40 ... 22 team definitions parsed 2012/04/09 00:07:40 executing keys.cfg 2012/04/09 00:07:40 Warning: Empty description for UI keybinding: hudinv.bt_exit (i) 2012/04/09 00:07:40 Warning: Empty description for UI keybinding: hud_alt.showinventory (i) 2012/04/09 00:07:40 Warning: Empty description for UI keybinding: hud_mini.showinventory (i) 2012/04/09 00:07:40 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i) 2012/04/09 00:07:40 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i) 2012/04/09 00:07:40 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME) 2012/04/09 00:07:40 Warning: Empty description for UI keybinding: radarwindow.closeradar (KP_HOME) 2012/04/09 00:07:40 Warning: Empty description for UI keybinding: radarwindow.closeradar (h) 2012/04/09 00:07:40 music change to van_theme (from PsymongN3) 2012/04/09 00:07:55 74 static models loaded 2012/04/09 00:07:55 CL_LanguageInit: language settings are stored in configuration: ru 2012/04/09 00:07:55 SDL_ttf version 2.0.11 - we need at least 2.0.7 2012/04/09 00:07:55 ...registering 13 fonts 2012/04/09 00:07:56 ----------- game modes ------------- 2012/04/09 00:07:56 added _Multiplayer 2012/04/09 00:07:56 added _Full Campaign 2012/04/09 00:07:56 added _Simple Campaign 2012/04/09 00:07:56 added _Skirmish 2012/04/09 00:07:56 added 4 game modes 2012/04/09 00:07:56 ====== UFO Initialized ====== 2012/04/09 00:07:56 ============================= 2012/04/09 00:07:56 Priority changed to NORMAL 2012/04/09 00:07:56 Found 2 processors 2012/04/09 00:07:56 Use all cores 2012/04/09 00:07:56 Switch grab input off 2012/04/09 00:08:08 logfile 2 2012/04/09 00:08:34 Change gametype to 'Skirmish mode' 2012/04/09 00:08:39 Couldn't open file 'save/team0.mpt' 2012/04/09 00:08:39 Starting skirmish with 8 soldiers and 0 ugvs 2012/04/09 00:08:39 setting game random seed to 74154 2012/04/09 00:08:39 ------- Loading game.dll ------- 2012/04/09 00:08:39 not found at '/usr/local/lib'