2010/07/22 21:29:46 ----- network initialization ------- 2010/07/22 21:29:46 libcurl/7.16.4 zlib/1.2.2 initialized. 2010/07/22 21:29:46 ------ server initialization ------- 2010/07/22 21:29:46 added 7 maps to the mapcycle 2010/07/22 21:29:46 ----- console initialization ------- 2010/07/22 21:29:46 Console initialized. 2010/07/22 21:29:46 ------- video initialization ------- 2010/07/22 21:29:46 SDL version: 1.2.13 2010/07/22 21:29:46 I: desktop depth: 32bpp 2010/07/22 21:29:46 I: video memory: 0 2010/07/22 21:29:46 I: Available resolutions: 1280x1024 1280x800 1280x768 1280x720 1152x864 1024x768 800x600 720x480 720x400 640x480 640x400 512x384 400x300 320x240 320x200 (15) 2010/07/22 21:29:46 I: video driver: windib 2010/07/22 21:29:46 I: setting mode 0 2010/07/22 21:29:46 I: set swap control to 0 2010/07/22 21:29:48 I: 1280x1024 (fullscreen: yes) 2010/07/22 21:29:48 I: got 8 bits of stencil 2010/07/22 21:29:48 I: got 24 bits of depth buffer 2010/07/22 21:29:48 I: got double buffer 2010/07/22 21:29:48 I: got 8 bits for red 2010/07/22 21:29:48 I: got 8 bits for green 2010/07/22 21:29:48 I: got 8 bits for blue 2010/07/22 21:29:48 I: got 8 bits for alpha 2010/07/22 21:29:48 I: got 0 multisample buffers GL_VENDOR: ATI Technologies Inc.2010/07/22 21:29:48 GL_RENDERER: 256MB ATI Radeon X1300PRO x86/MMX/3DNow!/SSE22010/07/22 21:29:48 GL_VERSION: 2.0.5885 WinXP Release2010/07/22 21:29:48 GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 2010/07/22 21:29:48 2010/07/22 21:29:48 using GL_ARB_shading_language_100 2010/07/22 21:29:48 GLSL Version: 1.10 2010/07/22 21:29:48 using GL_ARB_framebuffer_object 2010/07/22 21:29:48 max draw buffers: 4 2010/07/22 21:29:48 max render buffer size: 4096 2010/07/22 21:29:48 max color attachments: 4 2010/07/22 21:29:48 using GL_ARB_draw_buffers 2010/07/22 21:29:48 max supported lights: 8 2010/07/22 21:29:48 max texture units: 8 2010/07/22 21:29:48 max texture coords: 8 2010/07/22 21:29:48 max vertex attributes: 32 2010/07/22 21:29:48 max texture size: detected 4096 2010/07/22 21:29:48 ...but using 2048 as requested 2010/07/22 21:29:48 Using low resolution globe textures as requested. 2010/07/22 21:29:48 R_LoadShader: world_fs.glsl: ERROR: 0:84: 'LightContribution' : no matching overloaded function found ERROR: 0:86: 'LightContribution' : no matching overloaded function found ERROR: 0:88: 'LightContribution' : no matching overloaded function found ERROR: 0:90: 'LightContribution' : no matching overloaded function found ERROR: 4 compilation errors. No code generated. 2010/07/22 21:29:48 R_LoadProgram: world: Warning: varying Normal is written to in the vertex shader but not read in the fragment shader. Warning: varying Tangent is written to in the vertex shader but not read in the fragment shader. Warning: varying Vertex is written to in the vertex shader but not read in the fragment shader. Warning: varying eyedir is written to in the vertex shader but not read in the fragment shader. Warning: varying fog is written to in the vertex shader but not read in the fragment shader. Warning: varying lightDirs is written to in the vertex shader but not read in the fragment shader. Warning: varying normal is written to in the vertex shader but not read in the fragment shader. Warning: varying point is written to in the vertex shader but not read in the fragment shader. Link successful. The GLSL vertex shader will run in hardware. 2010/07/22 21:29:48 R_LoadProgram: 'warp' loaded. 2010/07/22 21:29:48 R_LoadProgram: 'geoscape' loaded. 2010/07/22 21:29:48 R_LoadProgram: 'combine2' loaded. 2010/07/22 21:29:48 R_LoadProgram: 'convolve3' loaded. 2010/07/22 21:29:48 R_LoadProgram: 'atmosphere' loaded. 2010/07/22 21:29:48 R_LoadProgram: 'simple_glow' loaded. 2010/07/22 21:29:48 SDL_image version 1.2.6 2010/07/22 21:29:48 SDL_ttf version 2.0.9 - we need at least 2.0.7 2010/07/22 21:29:50 ------- sound initialization ------- 2010/07/22 21:29:50 SDL_mixer version: 1.2.8 2010/07/22 21:29:50 ... requested audio rate: 44100 2010/07/22 21:29:52 ... driver: 'dsound' 2010/07/22 21:29:52 ... audio rate: 44100 2010/07/22 21:29:52 ... audio channels: 2 2010/07/22 21:29:52 ------- input initialization ------- 2010/07/22 21:29:52 0 possible joysticks 2010/07/22 21:29:52 no joystick found. 2010/07/22 21:29:52 ----------- parse scripts ---------- 2010/07/22 21:29:52 50 script files 2010/07/22 21:29:52 47 ui script files 2010/07/22 21:29:54 Shared Client/Server Info loaded 2010/07/22 21:29:54 ... 99 items parsed 2010/07/22 21:29:54 ... 32 damage types parsed 2010/07/22 21:29:54 ... 80 map definitions parsed 2010/07/22 21:29:54 ... 29 equipment definitions parsed 2010/07/22 21:29:54 ... 10 inventory definitions parsed 2010/07/22 21:29:54 ... 20 team definitions parsed 2010/07/22 21:29:54 executing keys.cfg 2010/07/22 21:29:54 music change to van_theme (from PsymongN3) 2010/07/22 21:30:13 CL_LanguageInit: language settings are stored in configuration: en 2010/07/22 21:30:13 SDL_ttf version 2.0.9 - we need at least 2.0.7 2010/07/22 21:30:13 ...registering 10 fonts 2010/07/22 21:30:14 134 static models loaded 2010/07/22 21:30:14 ====== UFO Initialized ====== 2010/07/22 21:30:14 ============================= 2010/07/22 21:30:14 Priority changed to NORMAL 2010/07/22 21:30:14 Found 1 processors 2010/07/22 21:30:14 ...only use one processor 2010/07/22 21:30:14 Switch grab input off 2010/07/22 21:30:28 Wrote config.cfg. 2010/07/22 21:30:28 Wrote keys.cfg