2010/06/08 17:12:20 ----- network initialization ------- 2010/06/08 17:12:20 libcurl/7.16.4 zlib/1.2.2 initialized. 2010/06/08 17:12:20 ------ server initialization ------- 2010/06/08 17:12:20 added 7 maps to the mapcycle 2010/06/08 17:12:20 ----- console initialization ------- 2010/06/08 17:12:20 Console initialized. 2010/06/08 17:12:20 ------- video initialization ------- 2010/06/08 17:12:21 SDL version: 1.2.14 2010/06/08 17:12:21 I: desktop depth: 32bpp 2010/06/08 17:12:21 I: video memory: 0 2010/06/08 17:12:21 I: Available resolutions: 1680x1050 1600x1200 1440x900 1400x1050 1366x768 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (20) 2010/06/08 17:12:21 I: video driver: windib 2010/06/08 17:12:21 I: setting mode 0 2010/06/08 17:12:21 I: set multisample buffers to 4 2010/06/08 17:12:21 I: set swap control to 2 2010/06/08 17:12:27 I: 1680x1050 (fullscreen: yes) 2010/06/08 17:12:27 I: got 8 bits of stencil 2010/06/08 17:12:27 I: got 24 bits of depth buffer 2010/06/08 17:12:27 I: got double buffer 2010/06/08 17:12:27 I: got 8 bits for red 2010/06/08 17:12:27 I: got 8 bits for green 2010/06/08 17:12:27 I: got 8 bits for blue 2010/06/08 17:12:27 I: got 8 bits for alpha 2010/06/08 17:12:27 I: got 4 multisample buffers GL_VENDOR: ATI Technologies Inc.2010/06/08 17:12:27 GL_RENDERER: ATI Radeon HD 4600 Series 2010/06/08 17:12:27 GL_VERSION: 3.2.92392010/06/08 17:12:27 GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2010/06/08 17:12:27 2010/06/08 17:12:27 using GL_ARB_texture_non_power_of_two 2010/06/08 17:12:27 using GL_ARB_shading_language_100 2010/06/08 17:12:27 GLSL Version: 1.50 2010/06/08 17:12:27 using GL_ARB_framebuffer_object 2010/06/08 17:12:27 max draw buffers: 8 2010/06/08 17:12:27 max render buffer size: 8192 2010/06/08 17:12:27 max color attachments: 8 2010/06/08 17:12:27 using GL_ARB_draw_buffers 2010/06/08 17:12:27 max supported lights: 8 2010/06/08 17:12:27 max texture units: 8 2010/06/08 17:12:27 max texture coords: 16 2010/06/08 17:12:27 max vertex attributes: 16 2010/06/08 17:12:27 max texture size: detected 8192 2010/06/08 17:12:27 Warning: medium resolution globe textures requested, but could not be found; falling back to low resolution globe textures. 2010/06/08 17:12:27 R_LoadProgram: 'world' loaded. 2010/06/08 17:12:27 R_LoadProgram: 'warp' loaded. 2010/06/08 17:12:27 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:12:27 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:12:27 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:12:27 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:12:27 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:12:27 SDL_image version 1.2.6 2010/06/08 17:12:28 SDL_ttf version 2.0.9 - we need at least 2.0.7 2010/06/08 17:12:28 ------- sound initialization ------- 2010/06/08 17:12:28 SDL_mixer version: 1.2.8 2010/06/08 17:12:28 ... requested audio rate: 44100 2010/06/08 17:12:28 ... driver: 'dsound' 2010/06/08 17:12:28 ... audio rate: 44100 2010/06/08 17:12:28 ... audio channels: 2 2010/06/08 17:12:30 ------- input initialization ------- 2010/06/08 17:12:31 0 possible joysticks 2010/06/08 17:12:31 no joystick found. 2010/06/08 17:12:31 ----------- parse scripts ---------- 2010/06/08 17:12:31 50 script files 2010/06/08 17:12:31 47 ui script files 2010/06/08 17:12:33 Shared Client/Server Info loaded 2010/06/08 17:12:33 ...108 items parsed 2010/06/08 17:12:33 ... 32 damage types parsed 2010/06/08 17:12:33 ... 79 map definitions parsed 2010/06/08 17:12:33 ... 29 equipment definitions parsed 2010/06/08 17:12:33 ... 10 inventory definitions parsed 2010/06/08 17:12:33 ... 22 team definitions parsed 2010/06/08 17:12:33 executing keys.cfg 2010/06/08 17:12:33 music change to van_theme (from PsymongN3) 2010/06/08 17:12:59 CL_LanguageInit: language settings are stored in configuration: en 2010/06/08 17:12:59 SDL_ttf version 2.0.9 - we need at least 2.0.7 2010/06/08 17:12:59 ...registering 10 fonts 2010/06/08 17:12:59 144 static models loaded 2010/06/08 17:12:59 ====== UFO Initialized ====== 2010/06/08 17:12:59 ============================= 2010/06/08 17:12:59 Priority changed to NORMAL 2010/06/08 17:12:59 Found 2 processors 2010/06/08 17:12:59 Use both cores 2010/06/08 17:12:59 Switch grab input off 2010/06/08 17:13:20 Modified render related cvars 2010/06/08 17:13:20 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:20 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:20 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:20 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:20 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:20 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:20 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:24 Modified render related cvars 2010/06/08 17:13:24 Modified render related cvars 2010/06/08 17:13:24 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:24 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:24 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:24 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:24 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:24 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:24 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:26 Modified render related cvars 2010/06/08 17:13:28 ------- video initialization ------- 2010/06/08 17:13:28 SDL version: 1.2.14 2010/06/08 17:13:28 I: desktop depth: 32bpp 2010/06/08 17:13:28 I: video memory: 0 2010/06/08 17:13:28 I: Available resolutions: 1680x1050 1600x1200 1440x900 1400x1050 1366x768 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (20) 2010/06/08 17:13:28 I: video driver: windib 2010/06/08 17:13:28 I: setting mode 0 2010/06/08 17:13:28 I: set multisample buffers to 4 2010/06/08 17:13:28 I: set swap control to 2 2010/06/08 17:13:29 I: 1680x1050 (fullscreen: yes) 2010/06/08 17:13:29 I: got 8 bits of stencil 2010/06/08 17:13:29 I: got 24 bits of depth buffer 2010/06/08 17:13:29 I: got double buffer 2010/06/08 17:13:29 I: got 8 bits for red 2010/06/08 17:13:29 I: got 8 bits for green 2010/06/08 17:13:29 I: got 8 bits for blue 2010/06/08 17:13:29 I: got 8 bits for alpha 2010/06/08 17:13:29 I: got 4 multisample buffers GL_VENDOR: ATI Technologies Inc.2010/06/08 17:13:29 GL_RENDERER: ATI Radeon HD 4600 Series 2010/06/08 17:13:29 GL_VERSION: 3.2.92392010/06/08 17:13:29 GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2010/06/08 17:13:29 2010/06/08 17:13:29 using GL_ARB_texture_non_power_of_two 2010/06/08 17:13:29 using GL_ARB_shading_language_100 2010/06/08 17:13:29 GLSL Version: 1.50 2010/06/08 17:13:29 using GL_ARB_framebuffer_object 2010/06/08 17:13:29 max draw buffers: 8 2010/06/08 17:13:29 max render buffer size: 8192 2010/06/08 17:13:29 max color attachments: 8 2010/06/08 17:13:29 using GL_ARB_draw_buffers 2010/06/08 17:13:29 max supported lights: 8 2010/06/08 17:13:29 max texture units: 8 2010/06/08 17:13:29 max texture coords: 16 2010/06/08 17:13:29 max vertex attributes: 16 2010/06/08 17:13:29 max texture size: detected 8192 2010/06/08 17:13:29 ...but using 4096 as requested 2010/06/08 17:13:29 Warning: medium resolution globe textures requested, but could not be found; falling back to low resolution globe textures. 2010/06/08 17:13:29 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:29 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:29 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:29 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:29 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:29 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:29 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:29 SDL_image version 1.2.6 2010/06/08 17:13:30 SDL_ttf version 2.0.9 - we need at least 2.0.7 2010/06/08 17:13:30 ...registering 10 fonts 2010/06/08 17:13:32 Modified render related cvars 2010/06/08 17:13:33 ------- video initialization ------- 2010/06/08 17:13:33 SDL version: 1.2.14 2010/06/08 17:13:33 I: desktop depth: 32bpp 2010/06/08 17:13:33 I: video memory: 0 2010/06/08 17:13:33 I: Available resolutions: 1680x1050 1600x1200 1440x900 1400x1050 1366x768 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (20) 2010/06/08 17:13:33 I: video driver: windib 2010/06/08 17:13:33 I: setting mode 0 2010/06/08 17:13:33 I: set multisample buffers to 4 2010/06/08 17:13:33 I: set swap control to 2 2010/06/08 17:13:34 I: 1680x1050 (fullscreen: yes) 2010/06/08 17:13:34 I: got 8 bits of stencil 2010/06/08 17:13:34 I: got 24 bits of depth buffer 2010/06/08 17:13:34 I: got double buffer 2010/06/08 17:13:34 I: got 8 bits for red 2010/06/08 17:13:34 I: got 8 bits for green 2010/06/08 17:13:34 I: got 8 bits for blue 2010/06/08 17:13:34 I: got 8 bits for alpha 2010/06/08 17:13:34 I: got 4 multisample buffers GL_VENDOR: ATI Technologies Inc.2010/06/08 17:13:34 GL_RENDERER: ATI Radeon HD 4600 Series 2010/06/08 17:13:34 GL_VERSION: 3.2.92392010/06/08 17:13:34 GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2010/06/08 17:13:34 2010/06/08 17:13:34 using GL_ARB_texture_non_power_of_two 2010/06/08 17:13:34 using GL_ARB_shading_language_100 2010/06/08 17:13:34 GLSL Version: 1.50 2010/06/08 17:13:34 using GL_ARB_framebuffer_object 2010/06/08 17:13:34 max draw buffers: 8 2010/06/08 17:13:34 max render buffer size: 8192 2010/06/08 17:13:34 max color attachments: 8 2010/06/08 17:13:34 using GL_ARB_draw_buffers 2010/06/08 17:13:34 max supported lights: 8 2010/06/08 17:13:34 max texture units: 8 2010/06/08 17:13:34 max texture coords: 16 2010/06/08 17:13:34 max vertex attributes: 16 2010/06/08 17:13:34 max texture size: detected 8192 2010/06/08 17:13:34 ...but using 4096 as requested 2010/06/08 17:13:34 Warning: medium resolution globe textures requested, but could not be found; falling back to low resolution globe textures. 2010/06/08 17:13:34 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:34 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:34 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:34 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:34 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:34 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:34 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:34 SDL_image version 1.2.6 2010/06/08 17:13:34 SDL_ttf version 2.0.9 - we need at least 2.0.7 2010/06/08 17:13:34 ...registering 10 fonts 2010/06/08 17:13:40 Modified render related cvars 2010/06/08 17:13:40 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:40 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:40 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:40 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:40 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:40 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:40 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:41 Modified render related cvars 2010/06/08 17:13:41 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:41 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:41 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:41 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:41 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:41 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:41 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:41 Modified render related cvars 2010/06/08 17:13:41 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:41 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:41 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:41 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:41 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:41 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:41 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:41 Modified render related cvars 2010/06/08 17:13:42 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:42 Modified render related cvars 2010/06/08 17:13:42 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:42 Modified render related cvars 2010/06/08 17:13:42 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:42 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:45 Modified render related cvars 2010/06/08 17:13:46 ------- video initialization ------- 2010/06/08 17:13:46 SDL version: 1.2.14 2010/06/08 17:13:46 I: desktop depth: 32bpp 2010/06/08 17:13:46 I: video memory: 0 2010/06/08 17:13:46 I: Available resolutions: 1680x1050 1600x1200 1440x900 1400x1050 1366x768 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (20) 2010/06/08 17:13:46 I: video driver: windib 2010/06/08 17:13:46 I: setting mode 0 2010/06/08 17:13:46 I: set multisample buffers to 4 2010/06/08 17:13:46 I: set swap control to 2 2010/06/08 17:13:46 I: 1680x1050 (fullscreen: yes) 2010/06/08 17:13:46 I: got 8 bits of stencil 2010/06/08 17:13:46 I: got 24 bits of depth buffer 2010/06/08 17:13:46 I: got double buffer 2010/06/08 17:13:46 I: got 8 bits for red 2010/06/08 17:13:46 I: got 8 bits for green 2010/06/08 17:13:46 I: got 8 bits for blue 2010/06/08 17:13:46 I: got 8 bits for alpha 2010/06/08 17:13:46 I: got 4 multisample buffers GL_VENDOR: ATI Technologies Inc.2010/06/08 17:13:46 GL_RENDERER: ATI Radeon HD 4600 Series 2010/06/08 17:13:46 GL_VERSION: 3.2.92392010/06/08 17:13:46 GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2010/06/08 17:13:46 2010/06/08 17:13:46 using GL_ARB_texture_non_power_of_two 2010/06/08 17:13:46 using GL_ARB_shading_language_100 2010/06/08 17:13:46 GLSL Version: 1.50 2010/06/08 17:13:46 using GL_ARB_framebuffer_object 2010/06/08 17:13:46 max draw buffers: 8 2010/06/08 17:13:46 max render buffer size: 8192 2010/06/08 17:13:46 max color attachments: 8 2010/06/08 17:13:46 using GL_ARB_draw_buffers 2010/06/08 17:13:46 max supported lights: 8 2010/06/08 17:13:46 max texture units: 8 2010/06/08 17:13:46 max texture coords: 16 2010/06/08 17:13:46 max vertex attributes: 16 2010/06/08 17:13:46 max texture size: detected 8192 2010/06/08 17:13:46 ...but using 4096 as requested 2010/06/08 17:13:46 Warning: medium resolution globe textures requested, but could not be found; falling back to low resolution globe textures. 2010/06/08 17:13:47 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:47 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:47 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:47 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:47 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:47 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:47 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:47 SDL_image version 1.2.6 2010/06/08 17:13:47 SDL_ttf version 2.0.9 - we need at least 2.0.7 2010/06/08 17:13:47 ...registering 10 fonts 2010/06/08 17:13:49 Modified render related cvars 2010/06/08 17:13:49 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:49 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:49 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:49 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:49 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:49 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:49 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:49 Modified render related cvars 2010/06/08 17:13:50 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:50 Modified render related cvars 2010/06/08 17:13:50 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:50 Modified render related cvars 2010/06/08 17:13:50 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:50 Modified render related cvars 2010/06/08 17:13:50 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:50 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:51 Modified render related cvars 2010/06/08 17:13:52 ------- video initialization ------- 2010/06/08 17:13:52 SDL version: 1.2.14 2010/06/08 17:13:52 I: desktop depth: 32bpp 2010/06/08 17:13:52 I: video memory: 0 2010/06/08 17:13:52 I: Available resolutions: 1680x1050 1600x1200 1440x900 1400x1050 1366x768 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (20) 2010/06/08 17:13:52 I: video driver: windib 2010/06/08 17:13:52 I: setting mode 0 2010/06/08 17:13:52 I: set multisample buffers to 4 2010/06/08 17:13:52 I: set swap control to 2 2010/06/08 17:13:53 I: 1680x1050 (fullscreen: yes) 2010/06/08 17:13:53 I: got 8 bits of stencil 2010/06/08 17:13:53 I: got 24 bits of depth buffer 2010/06/08 17:13:53 I: got double buffer 2010/06/08 17:13:53 I: got 8 bits for red 2010/06/08 17:13:53 I: got 8 bits for green 2010/06/08 17:13:53 I: got 8 bits for blue 2010/06/08 17:13:53 I: got 8 bits for alpha 2010/06/08 17:13:53 I: got 4 multisample buffers GL_VENDOR: ATI Technologies Inc.2010/06/08 17:13:53 GL_RENDERER: ATI Radeon HD 4600 Series 2010/06/08 17:13:53 GL_VERSION: 3.2.92392010/06/08 17:13:53 GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2010/06/08 17:13:53 2010/06/08 17:13:53 using GL_ARB_texture_non_power_of_two 2010/06/08 17:13:53 using GL_ARB_shading_language_100 2010/06/08 17:13:53 GLSL Version: 1.50 2010/06/08 17:13:53 using GL_ARB_framebuffer_object 2010/06/08 17:13:53 max draw buffers: 8 2010/06/08 17:13:53 max render buffer size: 8192 2010/06/08 17:13:53 max color attachments: 8 2010/06/08 17:13:53 using GL_ARB_draw_buffers 2010/06/08 17:13:53 max supported lights: 8 2010/06/08 17:13:53 max texture units: 8 2010/06/08 17:13:53 max texture coords: 16 2010/06/08 17:13:53 max vertex attributes: 16 2010/06/08 17:13:53 max texture size: detected 8192 2010/06/08 17:13:53 ...but using 4096 as requested 2010/06/08 17:13:53 Warning: medium resolution globe textures requested, but could not be found; falling back to low resolution globe textures. 2010/06/08 17:13:53 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:53 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:53 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:53 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:53 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:53 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:53 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:53 SDL_image version 1.2.6 2010/06/08 17:13:53 SDL_ttf version 2.0.9 - we need at least 2.0.7 2010/06/08 17:13:53 ...registering 10 fonts 2010/06/08 17:13:55 Modified render related cvars 2010/06/08 17:13:56 ------- video initialization ------- 2010/06/08 17:13:56 SDL version: 1.2.14 2010/06/08 17:13:56 I: desktop depth: 32bpp 2010/06/08 17:13:56 I: video memory: 0 2010/06/08 17:13:56 I: Available resolutions: 1680x1050 1600x1200 1440x900 1400x1050 1366x768 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (20) 2010/06/08 17:13:56 I: video driver: windib 2010/06/08 17:13:56 I: setting mode 0 2010/06/08 17:13:56 I: set multisample buffers to 3 2010/06/08 17:13:56 I: set swap control to 2 2010/06/08 17:13:57 I: 1680x1050 (fullscreen: yes) 2010/06/08 17:13:57 I: got 8 bits of stencil 2010/06/08 17:13:57 I: got 24 bits of depth buffer 2010/06/08 17:13:57 I: got double buffer 2010/06/08 17:13:57 I: got 8 bits for red 2010/06/08 17:13:57 I: got 8 bits for green 2010/06/08 17:13:57 I: got 8 bits for blue 2010/06/08 17:13:57 I: got 8 bits for alpha 2010/06/08 17:13:57 I: got 4 multisample buffers GL_VENDOR: ATI Technologies Inc.2010/06/08 17:13:57 GL_RENDERER: ATI Radeon HD 4600 Series 2010/06/08 17:13:57 GL_VERSION: 3.2.92392010/06/08 17:13:57 GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2010/06/08 17:13:57 2010/06/08 17:13:57 using GL_ARB_texture_non_power_of_two 2010/06/08 17:13:57 using GL_ARB_shading_language_100 2010/06/08 17:13:57 GLSL Version: 1.50 2010/06/08 17:13:57 using GL_ARB_framebuffer_object 2010/06/08 17:13:57 max draw buffers: 8 2010/06/08 17:13:57 max render buffer size: 8192 2010/06/08 17:13:57 max color attachments: 8 2010/06/08 17:13:57 using GL_ARB_draw_buffers 2010/06/08 17:13:57 max supported lights: 8 2010/06/08 17:13:57 max texture units: 8 2010/06/08 17:13:57 max texture coords: 16 2010/06/08 17:13:57 max vertex attributes: 16 2010/06/08 17:13:57 max texture size: detected 8192 2010/06/08 17:13:57 ...but using 4096 as requested 2010/06/08 17:13:57 Warning: medium resolution globe textures requested, but could not be found; falling back to low resolution globe textures. 2010/06/08 17:13:57 R_LoadProgram: 'world' loaded. 2010/06/08 17:13:57 R_LoadProgram: 'warp' loaded. 2010/06/08 17:13:57 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:13:57 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:13:57 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:13:57 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:13:57 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:13:57 SDL_image version 1.2.6 2010/06/08 17:13:57 SDL_ttf version 2.0.9 - we need at least 2.0.7 2010/06/08 17:13:57 ...registering 10 fonts 2010/06/08 17:13:58 Modified render related cvars 2010/06/08 17:13:59 ------- video initialization ------- 2010/06/08 17:13:59 SDL version: 1.2.14 2010/06/08 17:13:59 I: desktop depth: 32bpp 2010/06/08 17:13:59 I: video memory: 0 2010/06/08 17:13:59 I: Available resolutions: 1680x1050 1600x1200 1440x900 1400x1050 1366x768 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (20) 2010/06/08 17:13:59 I: video driver: windib 2010/06/08 17:13:59 I: setting mode 0 2010/06/08 17:13:59 I: set swap control to 2 2010/06/08 17:13:59 I: 1680x1050 (fullscreen: yes) 2010/06/08 17:13:59 I: got 8 bits of stencil 2010/06/08 17:13:59 I: got 24 bits of depth buffer 2010/06/08 17:13:59 I: got double buffer 2010/06/08 17:13:59 I: got 8 bits for red 2010/06/08 17:13:59 I: got 8 bits for green 2010/06/08 17:13:59 I: got 8 bits for blue 2010/06/08 17:13:59 I: got 8 bits for alpha 2010/06/08 17:13:59 I: got 0 multisample buffers GL_VENDOR: ATI Technologies Inc.2010/06/08 17:13:59 GL_RENDERER: ATI Radeon HD 4600 Series 2010/06/08 17:13:59 GL_VERSION: 3.2.92392010/06/08 17:13:59 GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2010/06/08 17:13:59 2010/06/08 17:14:00 using GL_ARB_texture_non_power_of_two 2010/06/08 17:14:00 using GL_ARB_shading_language_100 2010/06/08 17:14:00 GLSL Version: 1.50 2010/06/08 17:14:00 using GL_ARB_framebuffer_object 2010/06/08 17:14:00 max draw buffers: 8 2010/06/08 17:14:00 max render buffer size: 8192 2010/06/08 17:14:00 max color attachments: 8 2010/06/08 17:14:00 using GL_ARB_draw_buffers 2010/06/08 17:14:00 max supported lights: 8 2010/06/08 17:14:00 max texture units: 8 2010/06/08 17:14:00 max texture coords: 16 2010/06/08 17:14:00 max vertex attributes: 16 2010/06/08 17:14:00 max texture size: detected 8192 2010/06/08 17:14:00 ...but using 4096 as requested 2010/06/08 17:14:00 Warning: medium resolution globe textures requested, but could not be found; falling back to low resolution globe textures. 2010/06/08 17:14:00 R_LoadProgram: 'world' loaded. 2010/06/08 17:14:00 R_LoadProgram: 'warp' loaded. 2010/06/08 17:14:00 R_LoadProgram: 'geoscape' loaded. 2010/06/08 17:14:00 R_LoadProgram: 'combine2' loaded. 2010/06/08 17:14:00 R_LoadProgram: 'convolve3' loaded. 2010/06/08 17:14:00 R_LoadProgram: 'atmosphere' loaded. 2010/06/08 17:14:00 R_LoadProgram: 'simple_glow' loaded. 2010/06/08 17:14:00 SDL_image version 1.2.6 2010/06/08 17:14:00 SDL_ttf version 2.0.9 - we need at least 2.0.7 2010/06/08 17:14:00 ...registering 10 fonts 2010/06/08 17:14:13 Taking JPG screenshot (at 75% quality)... 2010/06/08 17:14:14 Wrote scrnshot/ufo03.jpg to C:\Users\Aesten\AppData\Roaming\UFOAI/2.3-dev/base