The news feed is a completely useless feature which would add heavy work on the team on creating news articles that makes sense.You are right if you mean that it should be a part from a whole mission/campain editor.
-geever
But geever is right, it would be a huge amount of work to assemble the messages needed and connect them to geoscape events codewise.It points the need of a mission editor.
There was some talk of a records hall for seeing dead soldiers and such. Right now news feed seems to go back to the start of the game but navigating it is a pain.I read about it. A good idea, it helps the player to remember the work he achieved. A chart is less romantics.
You are right if you mean that it should be a part from a whole mission/campain editor
I mean we're a small team, developing in our free time, we should not spend (waste) time on writing enough news articles so they won't get repetitive, boring and implementing a system has no real advantage in the gameplay. It may gives you more the feeling that you're part of the story, but I most players won't care imho. Especially if we fail to make news feed variable enough which would likely happen.Sorry Geever for I have been really too fast at reacting. I neglicted to tell you that I was perfectly on your side from the coder and developper point of view. There is only risks on givnig a small team more work to do, further more when they do all the job in their free time. I want to tell you and the UFOAI team again, thanks for all the good job.
-geever
Campain begins | .................................................. . Mission 1 . ¤ Parameters such as : . max mission lifetime, . any difficulty parameter (=campain difficulty), . tag for eventually dynamic changes depending on some player achievement (score up/down...) . ¤ Geoscape description (mission location, type, title, associated map) . ¤ Battlescape event . ¤ Player achievement (score) .................................................. / | \ / | \ (branches depending on score and/or on chronology) | | .................................................. . . Mission 2 . .................................................. / | \ / | \ (...) | (...) | .................................................. . . Mission n . .................................................. | | (...) | End of campain |
Here is a chart that describes a simple example of campain/mission project ...
You already made such a chart but you didn't make it editable since it is written in the code marble.
You probably mean Static Campaign (https://github.com/ufoai/ufoai/blob/master/base/ufos/staticcampaign.ufo), it is scripted, therefore editable by non programmers! Extract 0ufos.pk3 (zip) and modify staticcampaign.ufo.Thanks you :)
-geever
Maybe you already found this. If not, there is some ongoing discussion about the scripted campaign here (http://ufoai.org/wiki/Talk:Proposals/Scripted_Campaign).No I missed it ! I'll read it, thanks a lot.
Also Mattn recently added a description of the scripting parameters (http://ufoai.org/wiki/UFO-Scripts/staticcampaign.ufo). If you have questions, it might be a good idea to ask them on the discussion page there.That's great, it will help :)