UFO:Alien Invasion
Development => Mapping => Topic started by: MCR on February 28, 2010, 04:55:40 pm
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When starting UFORadiant a window says that it cannot start because libgcc_s_dw2-1.dll is missing (Screenshot 1), after clicking ok UFORadiant starts eventually (Screenshot 2).
Maybe someone could help me eliminate this error ::)
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Another UFORadiant question:
As I understand the difference between the models-database & the prefabs-database is that prefabs are not only in*.map format & have a static preview picture, but they also can have different features attached like func_breakable ?! Is this correct ?
Also I should be able to import a model & then mark the brush as being destroyable. But when I select the brush (red) & then doubleclick on func_breakable in the entity-inspector window the error message: 'Unable to create entity "func_breakable", no brushes selected' appears & the brush disappears >:( I think this is not the way it should be. What am I doing wrong ?
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As I understand the difference between the models-database & the prefabs-database is that prefabs are not only in*.map format & have a static preview picture, but they also can have different features attached like func_breakable ?! Is this correct ?
yes, that is correct, a prefab can be a whole building, a whole city or whatever - with all entities included, a model is just one entity (a misc_model)
Also I should be able to import a model & then mark the brush as being destroyable. But when I select the brush (red) & then doubleclick on func_breakable in the entity-inspector window the error message: 'Unable to create entity "func_breakable", no brushes selected' appears & the brush disappears >:( I think this is not the way it should be. What am I doing wrong ?
no, breakable only works for brushes, not for entities.
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Thanx mattn, getting wiser ;D
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It might help to think of a prefab as just another map you can copy/paste into your own map. It can have everything a regular map can have.
Also, a key thing is that models are not lit the same as the brushes in a map. Models get all surfaces lit equally, whereas the brushes in a map are lit "properly". In terms of aesthetics, models should generally only be used in places with little contrast between directly and indirectly lit surfaces (like daylight outside).
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When starting UFORadiant a window says that it cannot start because libgcc_s_dw2-1.dll is missing (Screenshot 1), after clicking ok UFORadiant starts eventually (Screenshot 2).
I've reinstalled using Destructavator's latest exe and I get the same error, except I'm missing libxml2-2.dll, and UFORadiant does not eventually load. I've tried reinstalling twice with the same problem.
On a side note, through my own stupidity I lost all of the parking garage file I'd built. Hooray.
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On a side note, through my own stupidity I lost all of the parking garage file I'd built. Hooray.
noooo ... that's really a pity - you should commit your stuff as early as often - even if unfinished. commit after every hour of work ;)
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noooo ... that's really a pity - you should commit your stuff as early as often - even if unfinished. commit after every hour of work ;)
Yes, I should. I should also take more care when installing newer versions. But no worries. What I had will not take much time to rebuild, and I didn't lose the textures I had built for it. Although, I need to get into the map editor to rebuild anything!
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I've reinstalled using Destructavator's latest exe and I get the same error, except I'm missing libxml2-2.dll, and UFORadiant does not eventually load. I've tried reinstalling twice with the same problem.
I had the same problem with the latest dev-builds of UFORadiant...
This is the one which eventually starts:
http://mattn.ninex.info/download/uforadiant-1.5-win32-r26345.exe
from here:
http://ufoai.ninex.info/forum/index.php?topic=1066.30
but this is not the latest version I suppose...
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i will try to upload the latest uforadiant version.
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http://mattn.ninex.info/download/uforadiant-1.5-win32-r28750.exe
give it a try and report any errors please.
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8)
Thanks a lot, mattn ! This one starts without any errors & seems to be working great ;D
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Works well for me too, many thanks for the fast turnaround.