UFO:Alien Invasion
Development => Artwork => Topic started by: sitters on June 15, 2007, 02:41:31 pm
-
For people that have Sinema4D and Photoshop it is easy to bake bump maps to textures.
First make a simple brick texture like this :
(http://www.sitters-electronics.nl/md2/models/brick.jpg)
Save this texture and then desaturate the texture and invert it, then you have a texture like this :
(http://www.sitters-electronics.nl/md2/models/brick2.jpg)
In Sinema4D, make a single plane, and make a material with the Color texture of the brick
And the bump texture of the desaturate texture, make the bump texture 120% strong.
Then bake a texture named surface Color, and the result is this :
(http://www.sitters-electronics.nl/md2/models/brick1.jpg)
Maybe some people can use this
Willem
-
maybe we will implement bump mapping into the renderer - then we could really use bumpmaps for all our textures
-
maybe we will implement bump mapping into the renderer - then we could really use bumpmaps for all our textures
If you do that, normal mapping isn't much a step away.