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Messages - mark.hawrylak

Pages: [1] 2
1
Bugs prior to release 2.3 / Re: reaction fire reservation not working
« on: February 24, 2010, 03:56:35 am »
I have been playing around in r28689.  the issue appears to be resolved.

2
Bugs prior to release 2.3 / Re: [open] r28676 unable to run in debugger
« on: February 24, 2010, 03:47:59 am »
yep that fixed it   thanks guys

3
Windows / Re: Game hangs on Battlescape
« on: February 22, 2010, 06:11:58 am »
A new version was released in the thread you posted.
please download that version and report results.

4
Windows / Re: Bug report - tactical mission
« on: February 22, 2010, 06:06:23 am »
There is a fix for this issue in R28645 please test it and report you results.
I unfortunately wont have time to check it out for a few days.


5
Bugs prior to release 2.3 / Re: [fixed] r28633 unable to run in debugger
« on: February 22, 2010, 03:01:50 am »
I am still getting the above segfault with codeblocks 6088 version.
I have another reproducable segfault to report, but I cannot report it while I cannot enter a map in debugger.
I can at least start the game, the issue occurs while entering a skirmish map.

6
Bugs prior to release 2.3 / Re: r28633 unable to run in debugger
« on: February 20, 2010, 08:48:32 am »
the issue is resolved after I downloaded codebocks 6088 from the forum
please note that the code blocks from the wiki 
http://mattn.ninex.info/download/codeblocks.zip
on the page http://ufoai.ninex.info/wiki/index.php/Code::Blocks is version 6080 which does not work properly

this version
http://www.destructavator.com/92dl/codeblocks_6088.zip
from the form post http://ufoai.ninex.info/forum/index.php?topic=4282.30 is the correct code blocks to use.

7
Bugs prior to release 2.3 / Re: r28633 unable to run in debugger
« on: February 20, 2010, 01:48:34 am »
I am downloading the new code blocks download and will report my results here.

8
Bugs prior to release 2.3 / [Fixed] r28676 unable to run in debugger
« on: February 20, 2010, 01:40:14 am »
I cannot start the game in debugger, this issue is only occuring when I am running the game in the code blocks debugger
running code blocks version 5731.
I have also tested and am experiencing the same issue when I remove my C:\Documents and Settings\mark\Application Data\UFOAI folder

Building to ensure sources are up-to-date
Build succeeded
Selecting target:
windows_debug
Adding source dir: C:\development\ufoai\build\projects\
Adding source dir: C:\development\ufoai\
Changing directory to: ../../
Adding file: ..\..\ufo.exe
Starting debugger:
done
Registered new type: wxString
Registered new type: STL String
Registered new type: STL Vector
Setting breakpoints
Debugger name and version: GNU gdb (GDB) 7.0
Program received signal SIGSEGV, Segmentation fault.
At C:\development\ufoai\src\common\cvar.c:320
#0  0x004f8822 in Cvar_Delete (var_name=0x12bed051 "tmp") at C:\development\ufoai\src\common\cvar.c:320
        changeListener2 = 0x251f12
        changeListener = 0xfeeefeee
        hash = 40
        var = 0x2a1d1f1c
        previousVar = 0x0
#1  0x00495515 in MN_ExecuteInjectedAction (action=0x34dd7e8, context=0x22fac0) at C:\development\ufoai\src\client\menu\m_actions.c:508
        cvarname = 0x12bed051 "tmp"
#2  0x00495699 in MN_ExecuteInjectedActions (firstAction=0x34dd4a8, context=0x22fac0) at C:\development\ufoai\src\client\menu\m_actions.c:563
        callnumber = 1
        action = 0x34dd7e8
#3  0x004956df in MN_ExecuteConFuncActions (source=0x31ee3c4, firstAction=0x34dd4a8) at C:\development\ufoai\src\client\menu\m_actions.c:576
        context = {
          source = 0x31ee3c4,
          useCmdParam = qtrue,
          params = 0x0,
          paramNumber = 24580932
        }
#4  0x004b6d53 in MN_ConfuncCommand_f () at C:\development\ufoai\src\client\menu\node\m_node_special.c:80
        node = 0x31ee3c4
#5  0x004edcf8 in Cmd_ExecuteString (text=0x22fb5c "numonteam 1") at C:\development\ufoai\src\common\cmd.c:971
        cmd = 0x19f40d04
        a = 0x2e322f49
        str = 0x2a0f5dd4 "numonteam"
        hash = 20
#6  0x0049b53d in MN_ExecuteConfunc (fmt=0x5e8d6c "numonteam 1") at C:\development\ufoai\src\client\menu\m_main.c:263
        ap = 0x22fd74 ""
        confunc = "numonteam 1\000\000\000\000\000\005\000\000\000\204û\"\000\244\320\302wV\345\302w\000 W\020\270û\"\000T\321\302w\005\000\000\000q\321\302w\000\000\000\000 ý\305w\022\037%\000\000\000\000\000\220û\"\000p \301w\370û\"\000\224\\\303w\310 \301w\377\377\377\377q\321\302w.\245\303w\330\255\347\031\320û\"\000g\271\303w\025\000\000\000\bü\"\000\000\v\304w ý\305w\326\n\304w\000\000\000\000\000\000\000\000\022\037%\000\000\000\000\000\340û\"\000\000&\200|\340\377\"\000\224\\\303w\300E\301w\377\377\377\377\326\n\304w\345\253O\000 ý\305wpü\"\000\070ü\"\000<", '\000' <repeats 11 times>...
#7  0x0041784d in CL_Reset (self=0x5e7698, msg=0x19e7ca2c) at C:\development\ufoai\src\client\battlescape\events\event\player\e_event_reset.c:40
No locals.
#8  0x00414506 in CL_ParseEvent (msg=0x19e7ca2c) at C:\development\ufoai\src\client\battlescape\events\e_parse.c:205
        now = qtrue
        eventData = 0x5e7698
        eType = 1
#9  0x0041065f in CL_ParseServerMessage (cmd=9, msg=0x19e7ca2c) at C:\development\ufoai\src\client\battlescape\cl_parse.c:281
        s = 0x19e7ca2c "\003"
        i = 150994949
#10 0x004896c1 in CL_ReadPackets () at C:\development\ufoai\src\client\cl_main.c:425
        cmd = 9
        msg = 0x19e7ca2c
#11 0x0048b013 in CL_Frame (now=107249, data=0x0) at C:\development\ufoai\src\client\cl_main.c:1079
        lastFrame = 107249
        delta = 15017
#12 0x004f7455 in tick_timer (now=107249, data=0x1f7a0a64) at C:\development\ufoai\src\common\common.c:1003
        timer = 0x1f7a0a64
        old_interval = 20
        lateness = 3674
#13 0x004f78c3 in Qcommon_Frame () at C:\development\ufoai\src\common\common.c:1154
        time_to_next = 0
        event = 0x1f90ff5c
#14 0x0051bfa1 in WinMain@16 (hInstance=0x400000, hPrevInstance=0x0, lpCmdLine=0x251f12 "", nCmdShow=10) at C:\development\ufoai\src\ports\windows\win_main.c:358
No locals.
#15 0x005b0db8 in main ()
No symbol table info available.

9
Bugs prior to release 2.3 / [Fixed] R28620 segfault at startup
« on: February 15, 2010, 11:07:55 pm »
changed thread title to [Fixed] R28620 segfault at startup

10
Bugs prior to release 2.3 / Re: R28620 segfault at startup
« on: February 15, 2010, 11:07:00 pm »
fixed in R28621

11
Bugs prior to release 2.3 / [Fixed] R28620 segfault at startup
« on: February 15, 2010, 03:46:42 am »
I get segfault at startup


Building to ensure sources are up-to-date
Build succeeded
Selecting target:
windows_debug
Adding source dir: Q:\ufoai\build\projects\
Adding source dir: Q:\ufoai\
Changing directory to: ../../
Adding file: ..\..\ufo.exe
Starting debugger:
done
Registered new type: wxString
Registered new type: STL String
Registered new type: STL Vector
Setting breakpoints
Debugger name and version: GNU gdb (GDB) 7.0.50.20091229
Program received signal SIGSEGV, Segmentation fault.
At Q:\ufoai\src\client\battlescape\cl_view.c:134
#0  0x00413cbf in V_CalcFovX () at Q:\ufoai\src\client\battlescape\cl_view.c:134
No locals.
#1  0x00489251 in CL_ClearState () at Q:\ufoai\src\client\cl_main.c:232
No locals.
#2  0x0048af2f in CL_SetClientState (state=1) at Q:\ufoai\src\client\cl_main.c:1041
No locals.
#3  0x0048a5af in CL_InitLocal () at Q:\ufoai\src\client\cl_main.c:828
No locals.
#4  0x0048b205 in CL_Init () at Q:\ufoai\src\client\cl_main.c:1168
        languagePath = "q:/ufoai/base/i18n/\000\017N\322\020g\000\000\000xþ\"\000\275\003R\000\004M\322\020\a\000\000\000\334ý\"\000ã§b\000’\002\000\000t\000\000\000\370ý\"\000y]O\000t\000\000\000@\000\000\000ƒ®b\000\061on1\000(cÎ\022\000\000\000<)cÎt\000\000\000\000\000\000\000\006\037%\000(þ\"\000(O\000ƒ®b\000<¬W\020ŒK\322\020ŽŸÃw\000\000\000\000\022\000\000\000¤«W\020tower\000 default\000\000ˆO\000ƒ®b\000@\000\000\000\000\000\000\000Ì\vb\000}\001\000\000{\001\000\000ôE\322\020\032", '\000' <repeats 11 times>...
        fs_i18ndir = 0x10d24d04
#5  0x004f7039 in Qcommon_Init (argc=1, argv=0x2b838a0) at Q:\ufoai\src\common\common.c:900
        s = 0x2b8b060 "UFO: Alien Invasion 2.3-dev x86 Feb 15 2010 Win32 DEBUG"
#6  0x0051bf48 in WinMain@16 (hInstance=0x400000, hPrevInstance=0x0, lpCmdLine=0x251f06 "", nCmdShow=10) at Q:\ufoai\src\ports\windows\win_main.c:354
No locals.
#7  0x005b0d68 in main ()
No symbol table info available.


12
Coding / Re: see all items in the market for purchase for testing
« on: February 07, 2010, 08:12:07 am »
debug_additems [baseid]
failed to give me the following items:
Alien Craft Plating
Alien Astrogation
Alien Propulsion
Alien Detection
Alien Materials


13
Bugs prior to release 2.3 / [Fixed] reaction fire reservation not working
« on: February 05, 2010, 07:29:34 am »
Hi
I am unable to click on the shot fire reservation button on the HUD.  Pressing 'x' also says I cannot perform the action too.
i am playing r28412



14
Coding / Re: see all items in the market for purchase for testing
« on: January 16, 2010, 12:44:02 am »
perfect, that worked,  thanks

15
Coding / Re: see all items in the market for purchase for testing
« on: January 15, 2010, 02:39:31 am »
in the market there are lots of items that are not showing correctly.
ie if u look at the assult rife magazine,  the image is zoomed in too much.
I want to compile a complete list of all the items that are not showing correctly for a bug report, and in order to do that, I need every market item exposed, or a save game that has all items available so I can investigate this issue further and document it properly.

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