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Feature Requests / Suppressing fire: For those hard to get aliens
« on: October 01, 2013, 09:22:25 pm »
New feature. I am not sure if this is very possible, but I think it could work.
Basically there are some weapons that have a full auto option, that turn out to be pretty much useless because of accuracy.
I would love to see some other effect of shots like this.
My basic idea is: If a bullet impacts with in a 2 square radius of a combatant, then the combatant looses a small amount (1-2) TU points for the next round.
That means that you could use snipers, and when they do not hit, they are doing a small amount of TU loss. (Think of it as a flinch reaction eating up precious seconds)
But if you were to go full auto with a weapon, on a partially conciieled opponent, you could (if kept up) render him stuck in place and vulnerable to a flanking manuver. (also it would give the pinned combatant a the choice between reaction fire, shooting, or trying to run, rather than two of the three)
Just an idea... it might be completely unbalanced. And it might change game play completely. but it could also add a huge depth to the game play.
Perhaps a better way to do this would be to incoporate it in to the moral system. where a saving throw vs moral will effect the loss (if any) of TU.
Basically there are some weapons that have a full auto option, that turn out to be pretty much useless because of accuracy.
I would love to see some other effect of shots like this.
My basic idea is: If a bullet impacts with in a 2 square radius of a combatant, then the combatant looses a small amount (1-2) TU points for the next round.
That means that you could use snipers, and when they do not hit, they are doing a small amount of TU loss. (Think of it as a flinch reaction eating up precious seconds)
But if you were to go full auto with a weapon, on a partially conciieled opponent, you could (if kept up) render him stuck in place and vulnerable to a flanking manuver. (also it would give the pinned combatant a the choice between reaction fire, shooting, or trying to run, rather than two of the three)
Just an idea... it might be completely unbalanced. And it might change game play completely. but it could also add a huge depth to the game play.
Perhaps a better way to do this would be to incoporate it in to the moral system. where a saving throw vs moral will effect the loss (if any) of TU.