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Messages - Wizard^^

Pages: [1] 2
1
Windows / Re: Win32 Development Binary Installer Links
« on: March 14, 2009, 06:06:35 pm »
@odie
    I like the idea with MD5 checker. But I think your going about it wrong. Try it more like this.

@BTAxis
    Ok I can see what you mean but how about dropping the md5.exe into the C::B.zip\Codeblocks\MinGW\bin\ its only 28K.
    Or even better a SHA1SUM.

I think a check of some sort is needed, while the list of things need to compile the code is small you could make a dependence pack.
 

2
Coding / Re: New Batch file for maps on Windows
« on: March 11, 2009, 02:45:25 pm »
Ok thats an easy way to log it.

here are the last 2 lines.
Code: [Select]
               0 File(s)              0 bytes
               9 Dir(s)      6399270912 bytes free

3
Coding / Re: New Batch file for maps on Windows
« on: March 07, 2009, 11:09:21 am »
To Muton

Great script but would like to know if it could log its output?
Also I keep getting "You'r system is low on Diskspace" how does it work this out???

As you can see I have lots of space on E: and C:
And now I'm missing something.. http://www.cleanourseas.org/other/log.txt

Please help..

4
Design / Re: about the aircrafts.
« on: February 15, 2009, 06:18:36 am »
What about replacing Forward-swept wing with a cranked-arrow delta wing like the one on the F-16XL.
It may not be better at Mach 1.1+ but it look like it would.. and when you look at the SR-71 Blackbird its just a big wing.

Just adding my two cents

5
Feature Requests / Re: North Pole
« on: January 08, 2009, 01:32:57 pm »
ok.. geever

from build 21212 to 21645 I have this problem..
so you build in greenland and it crashes..
I didn't build every build but the problem is the same

6
Feature Requests / North Pole
« on: January 08, 2009, 11:42:00 am »
Hi..

I have been having trouble for about the last week compiling the SVN on windows and playing the game.
Problem happens when I build a base at the North Pole, after clicking on the map (in the 3d view) the dialog comes up asking build/cancel.
Click on build and the game closes, nothing left anywhere in the "C:\Documents and Settings\(Name)\Application Data\UFOAI\2.3-dev\base" the history is empty.

From ufoconsole.log
Code: [Select]
====== UFO Initialized ======

Priority changed to NORMAL
Found 4 processors
Only use one core
Switch grab input off
Change gametype to 'Campaign mode'
Global data loaded - size 4163272 bytes
...techs: 192
...buildings: 22
...ranks: 16
...nations: 8
...cities: 7

Sanity check for script data
...buildings ok
...tech ok
...aircraft ok
...menu ok
...nations ok
music change to karlmacklin_geoscape (from van_theme)
S_Music_Start: Playing music: 'music/karlmacklin_geoscape'


Computer
  • CPU                      AMD Phenom X4 9850 Black Edition
  • Motherboard        ASUS M3A32-MVP DELUXE
  • RAM                      Crucial DDR2 PC2-6400 (400 MHz) 1024 MBytes X 2
  • GPU                     ATI Radeon HD 4850
  • Windows Version   Microsoft   Windows XP x64 Professional  Service Pack 2 (Build 3790)
  • DirectX Version        9.0c

7
Coding / Re: New Batch file for maps on Windows
« on: January 08, 2009, 11:08:40 am »
Tried your make_win32.cmd and got
Code: [Select]
search for codeblocks.exe inside your Path variable
seach in E:\Coding\Codeblocks\MinGW\bin
seach in E:\Coding\Codeblocks\MinGW\lib
seach in E:\Coding\Codeblocks\MinGW\include
seach in E:\Coding\Codeblocks\MinGW\include\SDL
seach in E:\Coding\Codeblocks
found at E:\Coding\Codeblocks
\Quicktime was unexpected at this time.

this is my full path list
Code: [Select]
PATH=E:\Coding\Codeblocks\MinGW\bin;E:\Coding\Codeblocks\MinGW\lib;
E:\Coding\Codeblocks\MinGW\include;E:\Coding\Codeblocks\MinGW\include\SDL;
E:\Coding\Codeblocks;C:\PROGRA~2\COMMON~1\GTK\2.0\bin;C:\WINDOWS\system32;
C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files (x86)\QuickTime Alternative\QTSystem\;
C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\TortoiseSVN\bin;
C:\Program Files\TortoiseSVN\bin

8
Coding / Re: error: You must have the SDL_mixer development libraries
« on: January 03, 2009, 07:08:25 pm »
Sorry put that wrong.
Got the ttf error but did the same as the mixer..
Code: [Select]
checking SDL_ttf.h usability... yes
checking SDL_ttf.h presence... yes
checking for SDL_ttf.h... yes
checking for library containing TTF_Init... no
checking png.h usability... yes
checking png.h presence... yes

Just using your idea again

9
Coding / Re: error: You must have the SDL_mixer development libraries
« on: January 03, 2009, 04:31:13 pm »
Thanks for the suggestion of changing the configure file.. works well.
Ok. now I compiled SDL_ttf and had to get freetype2 to do it. I don't have a problem with pnglib and miwin
now I'm stuck on newwin

That's what i meant to i say

10
Coding / Re: error: You must have the SDL_mixer development libraries
« on: January 03, 2009, 12:01:26 pm »
 >:(

Well I aint getting any closer.
Is any one else running Windows XP x64?

11
Discussion / Re: I need practice.
« on: December 31, 2008, 05:02:39 pm »
What about a mod to fly the interceptors or just an easteregg or 3?? ;D

12
Hi.. while trying to work out the make problems I'm having and autotools. I find this..

Code: [Select]
#From ufoai/Makefile.in

# Target to install only the executables, language files and the run script.
# Other game data has to be installed from the ufoai-VERSION-data.tar archive.
#
# For destination directories see install_complete above.
#
install: install_exec
@echo
@echo Please unpack file ufoai-$(VERSION)-data.tar into $(DATADIR)
@echo
@echo


So every time you type "make install" you run the echo to remind you..
Now after make install can you run ufoai? If not try 'make install_data'

Code: [Select]
#From ./ufoai/INSTALL

  4. Type `make install' to install the programs. Type
     `make install_data' to install data files (including the maps).

See still learning  :P

13
Linux / Re: Problem with installation
« on: December 31, 2008, 04:21:56 pm »
Which linux do you use?

I fixed that problem with rpmfind for fedora 10
Quote
checking for RADIANT... configure: error: Package requirements (gtk+-2.0 gtkglext-1.0 glib-2.0) were not met:

No package 'gtkglext-1.0' found

I typed in gtkglext into rpmfind.net and found gtkglext-devel-1.2.0-7.fc10.i386.rpm
or if you build of linux uses yum
Code: [Select]
yum install gtkglext-devel*
Anyway I hope that helps

14
Discussion / Re: I need practice.
« on: December 28, 2008, 09:28:50 pm »
For a really twisted mod you could flip it and make it aliens trying to stop humans attacking  :P
Or you do something funny and make it animals attacking (Cows with guns & Chickens in choppers) :o ;D

Oh the fun!!!

15
Coding / Re: error: You must have the SDL_mixer development libraries
« on: December 22, 2008, 10:32:04 am »
Smegin' hell still not working  :(
but hey I'm learning lots  ;D

Autotools hey.. I'm going to play with that now   :o

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