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Messages - Mungojerrie

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16
Tactics / Assault and CRC weapons choices
« on: March 30, 2014, 01:34:11 pm »
Hello everyone!
I'd like to discuss which weapons you guys choose for your assault and close combat guys, especially mid- and late game.

At the start it's quite simple for assaulters - assault rifles and an occasional machine gun, which are all replaced by plasma rifles and then laser rifles for their greater accuracy.

But appearance of medium alien armor and especially armored Ortnoks changes the game vastly, since it's a real pain in the ass to kill those dudes with laser rifles.

So we need a bigger punch. But with what?

- Particle Beam Rifles pack a hell of a punch but are relatively slow and inaccurate, and you also need to scrounge ammunition, which is not always plentiful. They also don't have full auto.
- Particle Beam Cannons have all cons of a rifle, but are also heavy and rare.
- Needlers are great but heavy and ammo is scarce, and ammunition production is relatively demanding(20 alien materials is a lot for one clip) and long.
- Encased Plasma ammunition for assault rifles and maybe machine guns. Now those are interesting - decent accuracy and range, high damage potential but ammo needs to be produced, albeit it's not too difficult.
- Or maybe stick to Laser Rifles because they are light, extremely accurate, DF cartridges can be bought off the market and they really only have troubles with medium alien armor which there is not a lot of?

And now to close combat guys. So far weapon progression for me was SMG -> Plasma Pistol -> Laser Pistol -> Plasma Blaster.
I didn't find much true close combat encounters with my playstyle, so shotguns and blades did not find real any real field application.

How do you do with CRC soldiers? What are your tactics and preferred weapons in early, mid and late game?

17
Bugs prior to release 2.3 / Re: Reaction Fire?
« on: February 27, 2010, 11:18:50 pm »
Well, i did not test it thoroughly, but I yes - the same problem.

18
I've got just the same bug in ufoai-2.3-dev-28693. (taken here - http://ufoai.ninex.info/forum/index.php?topic=2830.msg34404#msg34404)
And it is somewhat problematic to complete missions with UFO Harvesters - they are 2-storeyed, as you remember, and it's tricky to lure the crew out to get a chance to score a hit or toss a grenade.

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