UFO:Alien Invasion

Technical support => Bugs in stable version (2.5) => Topic started by: kurja on May 31, 2012, 02:31:47 pm

Title: map glitches
Post by: kurja on May 31, 2012, 02:31:47 pm
See screenshots.

In small house map enemy not targetable for some reason, squares on sides and in front are. I took the shot aim at the square behind it, and scored a hit. screenshots 00-02

In city tower map there's an impassable square next to a table. Screenshot 07, impassable square one "north" from the selected one.
Title: Re: map glitches
Post by: kurja on May 31, 2012, 03:43:43 pm
experienced another "untargettable target" case in mansion map, this time line of sight was 100% unobstructed but I just couldn't target the alien. Sooo... I spammed nades and full auto plasma fire in it's general direction and heard some pain sounds, so far so good but apparently it had become a zombie! for the following rounds it just sqatted there, detectable as a visible target by pressing t, doing nothing but staring the kerrblade in front of him. Curiously, he also had one of those in his hands... Plasma fire whizzed right through him though, so maybe it was a ghost after all and not a zombie. And, when none of my soldiers were looking at him for one round and then turned back towards him, gasp, he was gone. Just the abandoned kerrblade lying on the ground, lone and forgotten. Spooky!

(in the "original untargettable target case", the alien died normally. as far as I can tell what is normal for an alien, but anyway.)
Title: Re: map glitches
Post by: ShipIt on May 31, 2012, 07:33:57 pm
The reason for the problem on the Small_House map is a bug in pathfinding (http://sourceforge.net/tracker/?func=detail&aid=3490768&group_id=157793&atid=805242). If an enemy is standing on one of those squares, you cannot choose him as a target. It is the same as the unselectable squares in a map (http://ufoai.org/forum/index.php/topic,6621.0.html) problem.

City highrise map should go to bugtracker. Probably a forgotten actorclip. I will fix this as soon as I have a working system again.

The pic from +mansion I have no idea.
Title: Re: map glitches
Post by: DarkRain on May 31, 2012, 08:30:37 pm
Do you happen to have the logs of the mansion map mission (ufoconsole.log and events.log)? I'm suspecting that isn't a map bug.
Title: Re: map glitches
Post by: kurja on May 31, 2012, 11:30:38 pm
That's the last mission I played, didn't finish it though as I got distracted with them zombies and ghosts. Well okay I just got too spooked. But here are the logs.
Title: Re: map glitches
Post by: kurja on May 31, 2012, 11:39:03 pm
City highrise map should go to bugtracker. Probably a forgotten actorclip. I will fix this as soon as I have a working system again.

made ID: 3531196 @ https://sourceforge.net/tracker/?func=detail&aid=3531196&group_id=157793&atid=805242
Title: Re: map glitches
Post by: kurja on June 01, 2012, 12:57:38 am
another couple wonky impassable squares in small street map, only here those squares are... elevated. see screenshot.

should I be putting all such findings in the tracker? here, on the forum? both? neither?
Title: Re: map glitches
Post by: DarkRain on June 01, 2012, 01:00:08 am
About the mansion issue
Is that screenshot form before or after you shoot the alien? Anything else out of the ordinary that happened during that battle?
Title: Re: map glitches
Post by: ShipIt on June 01, 2012, 07:21:31 am
another couple wonky impassable squares in small street map, only here those squares are... elevated. see screenshot.

should I be putting all such findings in the tracker? here, on the forum? both? neither?

Tracker is best imo, because it won´t get lost there.
Title: Re: map glitches
Post by: kurja on June 01, 2012, 08:06:37 am
About the mansion issue
Is that screenshot form before or after you shoot the alien? Anything else out of the ordinary that happened during that battle?

screenshot is from after it had been shot at quite a bit, I had heard no "pain sounds" for a round or two and started doubting something's not working right and moved up close to see if it's possible to hit that alien at all and that's from the moment the screenshot is from. I did take screenshots eariler, when it was not yet killed/zombified, but the only visual difference that I can see is the absence of that extra kerrblade on the ground (attached screenshot).

Thinking about it, this might have something to do with that I possibly killed it with a grenade from that ramp - a position from which there is no line of sight to the alien. It's difficult to say exactly when did it die, as there was no death animation.

I can't think of anything else out of the ordinary with the mission.
Title: Re: map glitches
Post by: kurja on June 01, 2012, 08:10:41 am
Tracker is best imo, because it won´t get lost there.

okay, I made a new one 3531257 for the street map.
Title: Re: map glitches
Post by: ShipIt on June 01, 2012, 03:55:40 pm
okay, I made a new one 3531257 for the street map.

Thanks.
Title: Re: map glitches
Post by: Nokim on June 02, 2012, 10:32:30 pm
Zombie is in bugtracker: ID 3531402 http://sourceforge.net/tracker/?func=detail&aid=3531402&group_id=157793&atid=805242

Once i had two such zombies standing in one mission. I trashed a lot of ammo on them before realized they were already dead.

Next time i'll try to check if this ghost disappears. Never tried to turn all soldiers to another direction...
Title: Re: map glitches
Post by: kurja on June 04, 2012, 10:00:52 pm
this time a targettable zombie, a third pistol at it's feet
Title: Re: map glitches
Post by: kurja on June 10, 2012, 10:16:05 pm
I knew to expect some fancy trickstery to go with the new armour models, but even for a sci-fi powered armour, I think this is a bit much ;)

https://sourceforge.net/tracker/?func=detail&aid=3534187&group_id=157793&atid=805242
Title: Re: map glitches
Post by: H-Hour on June 10, 2012, 10:41:23 pm
city_industry fixed in master. Thanks for reporting.
Title: Re: map glitches
Post by: Nokim on June 14, 2012, 10:45:46 pm
Next time i'll try to check if this ghost disappears. Never tried to turn all soldiers to another direction...
I have tried this... Alien (untargetable, standing, non-reacting) vanished. But when all other aliens where dead game crashed.

All i have got in log (non dev mode):

Team 7's round started!
[STATS] Nokim (Katie Dekkers) kills alien (Mrorg Ok Uhm Uurrp) with Snap Shot of pbeamrifle_ammo (entnum: 136)
[STATS] End of game - Team 1 is the winner
[STATS] Soldier Artur Dixit earned 114 experience points in skill #0 (total experience: 5043). It is now 10 higher.
...STATS-STATS...
[STATS] Soldier Benoit Berg earned 164 experience points in skill #9 (total experience: 13442). It is now 18 higher.
Disconnecting...
Client stream was closed
Remove pending event 15
Error: Mem_CheckSentinels: bad memory header top sentinel [buffer underflow]
free: src/common/common.cpp:#1428


UPD: Somewhere near that alien his needler was on the ground. Alien (with needler in hands too) vanished and so that needler. No corpse left.
Title: Re: map glitches
Post by: Nokim on July 08, 2012, 06:24:41 pm
Map military convoy again...
On pic 1 shown that alien is one cell away from place where he is shown (if target to model 0% chance to hit shown).
On pic 2 shown stuck alien and place where he was actually killed (plasma rifle on the ground) by reaction fire.
Of course game crashed on battle end on freeing something related to that alien (entnum 45), log attached (with developer set).
Title: Re: map glitches
Post by: sssergeee on July 11, 2012, 12:13:56 am
UFO's missions become even more extreme with bugs that throw you to global map: you always thinking of not doing "wrong" action.

system: WinXP x32, videocard: Radeon HD 6900, version: 2.5-dev ia-32 jul 4 2012 win 32 debug.
I am plaing campaing.

In one of Mansion missions globalmap throw out due to wrong passfinding: my soldier attemps to move through area with alien which hadn't been spotted before moving attempt. Soldier usually ends in a textures.

In one of Mansion missions when I have spotted alien/civilian their turn begins and I can wait forever for my turn.

In one of Mansion missions (in some another maps too) soldiers do not react on their command for some time (move points do not reduce. Soldiers can start movement then suddenly stops with no move points reduction) or before I attempt (!) to shoot somewhere by target soldier and move by another.

In rivertown mission globalmap throw out when I attempt to target (!) (not shoot!) alien on the another side of the map