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Messages - Moon_Dew

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16
Windows / Re: "[2.5 is stable]" - H-Hour
« on: October 10, 2013, 04:54:47 pm »
Can't you guys release the latest Dev version of 2.5 for us to play until you get the stable version up?  I'm tired of 2.4, and 2.6 is still to buggy to play.

17
Feature Requests / Make the game easier to mod
« on: October 08, 2013, 01:58:17 am »
Seriously, this game is so hard to mod!  I decided one day to mode the game so that I'd have more starting credits...that was 4 days, 26 posts, and countless headaches ago.  I'm sure some of you may think that it's easy, well, I'm sure that I'm not the only one who feels like they need to be a programming expert in order to edit one damn line of code!

Also, why can we only use debug commands in the development versions of the game?

18
User modifications / Re: How do I increase starting money?
« on: October 08, 2013, 12:32:34 am »
Of course debug commands are only available in debug builds (dev version nightly) Note that the new UI in 2.6-dev --which is under heavy development-- is currently in an unplayable state, and the 2.5 nightly builds (which aren't currently available, but that will be fixed ASAP) are compiled in release mode

Where can I get a debug version of the latest release of 2.5?

19
Bugs in stable version (2.5) / Re: Scientist cannot be hired?
« on: October 08, 2013, 12:29:22 am »
there is a stable version - which is in fact 2.5 now - we always have stable and master. but (there is always a but, no) this is currently broken.

http://ninex.info:8010/builders/mingw64-stable

as you can see here. I will fix that asap - and then you can download the stable snapshot as before the latest. The url will be http://ufoai.org/snapshots/ufoai-stable-win32.exe

but check the timestamp in
http://ufoai.org/snapshots/
before.

The snapshot link in your post, is it 2.5?  Because it says 2.4 when I install it.  The middle link, I mean.

20
User modifications / Re: How do I increase starting money?
« on: October 07, 2013, 11:33:00 pm »
yes, go into console and type debug_fullcredits     youll get max amount of credits

That's it?  I don't have to modify anything?

21
User modifications / Re: How do I increase starting money?
« on: October 07, 2013, 07:04:27 pm »
I know that there's a debug command that gives me money?  Is that command available in the development version (2.5 and the nightly builds)?

22
User modifications / Re: How do I increase starting money?
« on: October 07, 2013, 02:29:07 pm »
Think you could fix those while I re-install the game?

23
User modifications / Re: How do I increase starting money?
« on: October 07, 2013, 12:11:25 am »
I put the file here: C:\Users\Owner\AppData\Roaming\UFOAI\2.4\base\ufos  (ufos is the directory name I named in order to get it to work...or so I hoped.)

The log is attached to the post.

As to the admin rights thing, I may have been, but I'm not sure.  How do I get admin rights?

Man, I can't believe one tiny little change is causing so much trouble.

24
Feature Requests / Re: "Protect the alien defector" Mission
« on: October 06, 2013, 02:11:50 pm »
This really does not fit with the "hive mind" idea at all - sorry!

Okay, hive mind, got it.  Like I said, I didn't fully understood how the aliens worked.  I'll remember that.

25
User modifications / Re: How do I increase starting money?
« on: October 06, 2013, 01:38:56 am »
I've tried editing the ufoai's appdata folder...didn't work.  Will editing the campaign file affect all game modes, or just simple campaign?  Because I've been trying to give myself more startup money in the full campaign...the only thing I've got so far is a headache.

EDIT

Okay, managed to change the PK3 file to a ZIP file...still can't extract the thing.

For future reference, I'm using Windows 7.

26
Feature Requests / "Protect the alien defector" Mission
« on: October 05, 2013, 09:00:00 pm »
I'd be lying if I'd said that I fully understood the aliens in this game, but I still like to think that some of them (the ones that aren't being controlled by their overlords) may be having second-thoughts about wiping out the humans and may actually want to help humanity.  In this case PHALANX would benefit from rescuing the defector (boost to research and possibly a new branch of research) before it's former comrades and/or over-zealous humans get to him.

27
Monomolecular katana, making a badass sword even more badass!

28
User modifications / Re: How do I increase starting money?
« on: October 05, 2013, 08:36:56 pm »
I probably do know how, but just to be sure, you mean making a new folder, right?

EDIT

Okay, I'm getting some bull-crap about permissions and what not.  I don't really know what to do here since I really, really don't like messing with options like that (my computer's buggy enough as is, you know.)  How do I get the permissions I need?

Oh, and guys, thanks for being patient with me so far.

29
User modifications / Re: How do I increase starting money?
« on: October 05, 2013, 05:47:43 pm »
I don't even know how to extract it!  WinZip isn't working, WinRar isn't working, 7zip isn't working, PakScape doesn't seem to work, and I can't even rename the file!

30
User modifications / Re: How do I increase starting money?
« on: October 05, 2013, 02:24:46 pm »
In fact, in order to change a file's extension (in this case pk3 to zip) you need to rename the file -- of course windows systems have the tendency to hide the file extension from you, but usually only for known file types, I don't think that pk3 would be a known file type in most systems (btw not knowing what type of file you are opening is a security risk)

That aside, did you find the campaign.ufo file among the extracted files? And were you able to make the desired modifications?

I found them, and, using PakScape, I was able to make the modifications...but they didn't work.  The game still worked, but it was still the plain vanilla version instead of the modded version.

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