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Messages - Unisol

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31
Artwork / Re: UNO mark on armours and uniforms
« on: December 11, 2012, 04:13:15 pm »
Do you mean you except your mark to be used as a "resistance" mark sprayed on the walls over the cities ?
That was my original thought, yes. But I don't mind it being used wherever it might suit.

Whatever you should take a look on the existing phallanx logo, with the crossed picks. Should you improve it by additional researshes. (personnally I vote for your second one, more adapted with picks)
I did take a look. As I have said in my previous post, this is basically extremely simplified version of phalanx logo.

From my side it was more about the UNO logo to put on the standard uniforms, and eventually on the ships hulk, like on the Firebird model.
I have nothing to say against this kind of usage, really. If it fits, why not?

32
Artwork / Re: UNO mark on armours and uniforms
« on: December 10, 2012, 10:59:35 pm »
Interesting enough, I've been thinking something like this just today. However, I've been going towards something even more simple and crude, something anybody can draw in several seconds, with anything that comes in handy at the moment, on any surface available at the moment. Like with a spray on the wall, or with bullet holes on target, or using a stencil on a crate.

Here's what I came up with. Basically, all I have done is replaced spears with (sharpened) sticks and replaced globe with astrological symbol for Earth.

Top to bottom: basic logo, logo with spears sharpened, stencil version of logo.

Yes, I know it looks like a crosshair.

33
Design / Re: Improved Air Combat (coming soon...)
« on: November 30, 2012, 01:06:45 pm »
Regarding number of aircraft: I realize it's a little bit early to ask about it, but are there any plans to implement aircraft collisions? So far, none pilots expressed kamikaze tendences, but who knows what may happen...

34
These stories get more and more awesome as they go. Can't wait for next one as soon as I end reading previous =)

35
Artwork / Re: Tech images
« on: October 24, 2012, 09:31:47 pm »
This image is going to be used as part of tech pic for Alien Propulsion. I have spent a decent amount of time creating it, but now i'm out of ideas and it still seems incomplete. Any ideas on what to add/change are welcome.

36
Artwork / Re: Alien supply ship
« on: October 13, 2012, 09:43:44 pm »
Btw. I really like the Hexagons you added.

So am I. I hope the texture won't have to be changed, and if it will, the hexagons would remain. It seems they are not regular(or is it just curves of the model?): Isen, how did you make them? Generated in some way or by hand?

37
Discussion / Re: Suspension of belief
« on: October 03, 2012, 10:44:09 pm »
Well, it seems that money at the beginning of the game is really a problem. Too bad there are no banks left by 2084 that could give you a loan, maybe with some of xenotech as a collateral... or are there? ;)

38
Tactics / Re: Civilian-Kill-Count in 2.4?
« on: September 26, 2012, 09:34:54 pm »
There hasn't been such a thing as a civilian kill counter since v 2.1
Sweet. Now excuse me, ladies and gentlemen, I have some target practice to perform.

39
Discussion / Re: Suspension of belief
« on: September 08, 2012, 10:15:42 pm »
<offtopic>
Uh, could you guys please stop arguing about alien AI? Everyone knows that, at current level, even a five-year-old would outsmart any taman. There is progress on this matter, but slow enough.
</offtopic>

Anyway, back to topic. The one thing that stands out for me is lack of any kind of human resistance except PHALANX. I mean, seriously? There are so many aliens up there we haven't yet invented the number for it, and 30-40 soldiers manage to hold them at bay?

40
Discussion / Re: Plasma blaster in 2.5 dev
« on: August 18, 2012, 07:45:44 pm »
Maybe it should be converted to GL mode (i.e. gravity affected projectile) with a short range -- say, 12-15 cells. This way it will become effective again, fit with the new concept of it being a powerful short-range weapon, but still will be able to retain the current randomness is has.

IIRC, according to tech description Plasma Ball is flying too fast to be noticeably affected by gravity, even though it is the largest chunk of plasma on the field. Proposal: since it is so big it would only be logical for it to deal splash damage on burst - say, within 1-3 tiles radius. The idea is to aim at the floor below or the wall near enemy so it would get caught by the blast(Q3 rocket launcher tactics, anyone?). This would compensate for lousy aim a bit.

41
Artwork / Re: Tech images
« on: August 06, 2012, 09:37:55 am »
Awesome! the 2nd. :D
Thanks =)

I would say not. I'm glad you're stepping away from the green used in the current UI, but if you use the same cyan line outlines on all of your tech images, you'll just replace one soon-to-be-unused UI theme with a second never-to-be-used UI theme.
OK, got it. I'll try to diversify colours a bit.

42
Artwork / Re: Tech images
« on: August 05, 2012, 04:05:04 pm »
Hello again. I've just completed Alien Astrogation (source). A couple of notes:
  • Used stock images are under public domain or CC-BY-SA 3.0
  • This picture is released under CC-BY-SA 3.0
  • The planets on lower panel are to scale (the sun isn't - it should be 2-3 times larger)
  • Central panel is mercilessly ripped off an alien astrogation device model
  • I feel like there should be more cyan... or not?
  • Unreadable text mostly contains easter eggs. Mostly.

I'm open for feedback.

43
Artwork / Re: Tech images
« on: July 28, 2012, 10:01:13 am »
Uhh, thanks for positive replies. In shevaar autopsy I am looking for shevaar corpse itself. For this pic i had to cut it out from tech image and it got a little rugged along the edges.

@H-Hour: License and name are all right.

@ShipIt: Exactly =).

Also, check first post for source image.

44
Artwork / Tech images
« on: July 27, 2012, 11:48:43 pm »
Hello. As per H-Hour's request i've begun throwing together something that might be used as tech images. So far I've got A New Twist (source). Sorry for being so slow - I've had some irrelevant stuff to bogger me.

I've decided to throw green borders out - mostly because of Winter's post and because the new UI is here already. They can be easily added though.

I've double checked all stock images used here to be license-compatible. Most are public domain, some are CC-BY-SA-3.0, the rest are created by yours truly.

Also, does anyone have source image of Shevaar autopsy? I didn't see it neither in data_source, nor on forums.

45
Discussion / Re: UFO:AI needs you. Yes, you.
« on: July 07, 2012, 10:45:18 am »
Thanks, H-Hour. I'll do what I can.

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